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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. additional animation after using an "action" needs to be done in a "New Choreography Action" This vid mentions some of that... shaggyanddoormp4b.mov
  2. if they are walking in the same place each time you can use the ease property of the constraint to put a character back at the beginning of a path or any where on it. 0% = start of path 100% = end of path 1%-99%= somewhere inbetween.
  3. Hey , that looks sharp. He had a cape, right? That will be cool to see.
  4. I tried making some new relationships in V13 and didnt' get the error either. So far it's only happened with TSM.
  5. Nice models. There's a "planet glow" material around somewhere that will soften the atmosphere on the plant shot. On the second one a non-shadow casting backlight might help separate the model from the background.
  6. How about if the "reflection" stuck his head out from behind the mirror at the end. Instead of putting an image on the mirror, take the mirror out of the frame and pose a copy of the character so it is seen thru the frame as if it were a reflection and then at the very end we find out it's not a reflection.
  7. I was using V13, I really think this is an A:M/TSM thing. I hadn't noticed a constraint haveing any problem in other situations.
  8. on the computer, in ToonBoom Studio using my magical reflectiq drawing tablet. I studied the clip very closely to count frames, see where the arcs were going, and to identify the key poses. I eyeballed the key frames as close to the orginal as I could without tracing them. then I inbetweened from there. I also found a model sheet of Bosko that answered some questions about what his shape is supposed to be. I tried to make some of the arcs and spacing better particularly in the hip motion. I'm not sure it made much of a difference. A lot of detail in the hands and feet is guessed at since the clip was so foggy. Yeah, once TWO is done I want to start looking at hand drawn again. I feel like I've learned enough about timing and motion doing while doing 3D that I might be more likely to get watchable results than before when I had no clue.
  9. You mean even if someone installs a squetch rig the relationship names get that error?
  10. I had to rig a character quick today and I noticed that a newly-rigged TSM character now gets "Error loading string xxxx" at the end of its relationship names. Since the character still seems to otherwise work ok and this didn't happen before, I'm guessing that A:M has changed some detail about how it reads these names in from the model file. Perhaps some termination character is not being recognized anymore or something like that. Has anyone pawed thru this situation with a text editor and found out what the cause is?
  11. Hey David, I really like the way you move your characters around. You're one of the few people animating around here that "gets" body mechanics. Even when you're doing something weird it has a plausibility about it that is rather rare. -The action always seems to be trailing the sound. I feel like if i slid the sound later a few frames it would really lock in. -I'd consider making red tent a white igloo or something not so red so it wasn't grabbing so much attention.
  12. That's a great concept. Several levels of meaning in there. Right now the staging is a problem. His body is obscuring too much of the hand that's leaning on the mirror. I'd consider waiting to reveal that the reflection is "on it's own" until just before he speaks.
  13. Yeah it does look a bit dark, but I think it worked well. Hope your teacher likes it!
  14. The other option was a usb dongle. Not inexpensive however. I got a second cheap used CD drive and leave the A:M CD in there. I understand they are going to online activation for future versions but I dont' know the details of that.
  15. Looks Good. hmmm... You should model to be in the commercial. I remember him hawking something called "Liberace's Easy Note Song Book" back in the 80's. It had colors and everything. Maybe he was just ahead of his time.
  16. I've never had a "swap" like that happen to me. Is mirror mode off?? That shouldn't affect bones anyway. It's weird this is happening on the feet and not on other right-left bones. Did this happen to you with 11.1? you can have v11.1 and v12 installed simultaneously, they sit in different folders by default. ftp://ftp.hash.com/pub/updates/ has all the last versions of every version. I presume 12w is in there although I'm not sure whether it is AM2006 or AM2005. trial and error should find it. Perhaps someone else here knows exactly which file it is.
  17. If you do New>light in your model window you wont' need to use constraints. Make the light a child of a bone in your model. ALT-1 will make the PWS appear. you can look at the heirarchy of your bones there under the listing for your model. drag the light under any bone to make it a child of that bone.
  18. Actually there is a 12.0w, that's what I have but I doubt that is the problem. I'm not sure what you mean by "swapping" bones... a "right" bone shows up in the left leg? Is it possible you hit the rear view when you thought you were hitting the front view? Thom would look the same in both views. But i opened the model. many foot CPs were assigned to the opposite foot bone. I fixed that. MyBonelessThomRepaired.zip I put him in an action. It seems to behave normally.
  19. Yup, get those bad patches out of your system.
  20. Great looking character! That would have been a good Mini-moive entry.
  21. ifyou just hook three splines end to end, they will form one spline. the CPs athe corners of a patch really should be made from the intersection of two splines. Does anyone know where the pic Colin Freeman made of good and band spline continuity is? That would make it very clear.
  22. patches must be made from more than one spline. A single spline looping around 3 or four points will not fill in. in complex models an opening may appear to be made of two different splines, but it's really one long spline doubling back on itself. That won't fill in either. The patches you are making there will probably get creases but that's another issue.
  23. A:M files are XML formatted text files, so presuming you made keyframes of your camera positions, you could look at a saved chor file and discern some numbers if there was a reason to do so. Much easier to just reload the chor, however.
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