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Hash, Inc. - Animation:Master

animsakari

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    Akira N.M. Sakari

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    3.4GHz HP Desktop, 512MB, Win XP Home Ed.

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  1. Hey guys. Thanks for the feedback. The problem is definitely related to a 5 point patch, and it does show up in a full choreography render with white lights. My model & materials were built in v12. When I tried to load the model in v11.1, it would not load properly, so I did not try rendering it in v11. The problem appears to be related to the 5-point patch somehow retaining some settings of a material previously applied to the patch. I noticed this same problem in another of my models. In the model in this post, many of the blue 5-point patches render w/ the orange toon-line from another material in this same model. In my other model, a skin-tone 5-point patch is rendering a red toon-line from a red material in the same model. I managed to fix the skin-tone patch by deleting the points and reconstructing them from the scratch and applying the skin-tone material again. I'm going to try the same with this model.
  2. Hello all, I am not sure if I am messing up the applicatoin of my "toon" material or if it is an issue with AM 2005 (Version 12.0w). When a 5 point patch falls along an edge during a render, the toon line color is wrong. This picture shows the under arm area of my model. Notice how the area under the arm has a hazy orange outline. This material should render as a cyanish-blue with a black outline. Does anyone have any tips? Do I need to do something special when applying a material to a 5 point patch? Thanks.
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