sprockets Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine! Learn to do radiosity renders
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    27,951
  • Joined

  • Last visited

  • Days Won

    350

Everything posted by robcat2075

  1. I would inquire with jason@hash.com for an official answer on that. The physical "CD version" could indeed be installed on multiple computers and run on any computer that had the CD in it but, last I heard, that arrangement isn't available right now. I would inquire with jason@hash.com for an official answer on that.
  2. Hooray! I'm glad to hear we have at least partial success. Direct3D isn't available in the 64-bit versions... yet. (Quicktime isn't available in 64-bit either). Typically OpenGL works faster for everyone but if your video adapter doesn't like it, I'm glad there's still Direct3D for you. I like your transforming vehicles. Yes, a 6mb model may be a little pokey in rel time, but shouldn't be a cause of crashing in itself. The fact that Direct3D works for you and OpenGl doesn't is a strong indication that there is some sort of driver problem at work here. When you've caught your breath you might check out the other options for drivers and see if they do better.
  3. Here's a progressive render that seems to be showing hair rendered. I turned the regular density down to 50% for that. If it is going to be a distant shot, some other strategy besides "hair" may get you better looking/faster grassland.
  4. In your material>Hair System>Realtime turn the density to something small like 1 or 2% so the real time display isn't wasting your time redrawing a lot of hairs. Final render will still take a long time. You may want to turn the regular density down too.
  5. My simple test case works OK. Post a test case that crashes and we'll have know more.
  6. Do you know what "series" of Intel Mobile Express you have? Here's an odd little statement on an Intel page: Why would they leave that out? Just in case you got your drivers elsewhere you might want to check their download center
  7. We don't need to water down the concept by making the set dark. This transistion plan will work
  8. This may be the problem. I wonder what it supports in terms of OpenGL and DirectX which i believe are needed for basic interface drawing and operating.
  9. Well, this is quite a mystery and I recognize it's very disappointing for you. I have quite a few programs, including Photoshop and A:M, that dont' report sizes in that control panel so I don't think that's a problem. Just to try.... try a different installer. Here's Hash's ftp page ftp://ftp.hash.com/pub/updates/windows/ that has the current 32 and 64 bit installers. Since you are on a 64-bit machine you can use both. They will install to different folders and not overwrite each other. Try the 32 bit version, copy your license to its install folder. If you can get to it, go to the Tools>Options>Global tab and switch "Realtime driver" to the other option. That ftp page also has an "old" folder with the previous v16 installers in it. Try those if the above two don't work Also to try... in the "v15" folder there is a v15 installer. Try AMWeb.exe. Your license may not run it, but you'll find out quick. If all of those still crash, my money is still on some sort of video card setting. What kind of card do you have? Have you done this setting? This sends Windows back to the stone age but solved a different display freeze on my computer: Try all of the above and let us know what happens.
  10. looks like part of the trick of making glass that can be shattered is to model it with something other than a regular grid that would just make square particles?
  11. Steffen has a breakable explode object in his first Newton Example project. I haven't tried it. http://www.sgross.com/plugins/plugin6/samples.html
  12. the flat AO lighting may be subduing the bevels.
  13. I dont' know if a "chor" will save such models in it...? You'll find out. If you're going to make a default chor, set the Ground to Cast Shadows ON, to avoid single thickness patches not casting a shadow.
  14. An alternative would be to make a separate model for each light scheme then you drop the one in the chor that you want to use. The lights would all be accessible like bones in the chor.
  15. Here's a quick try just using the realtime camera mouse controls.... shake.mov It's not quite right; if the mouse had much more inertia and didn't change direction quite so easily i think the effect could be closer. how did you achieve this robert? the real time record? Yes. I hit the play button, hit T, and held down the shift key while I moved the mouse.
  16. Is that for a tutorial? Don't automate it, make them do it. If you are wanting to make a gadget for people to use, I'd put all the lights in one model and then you can set them at various positions for certain values of a pose slider.
  17. It's all. You could copy a part of a model to another model window, bake there, then import the baked model back into your original model.
  18. If you hol down the shift KEY when you do Bake surface you can opt for higher res on the new decal. Change the res number from 8 to 9, 10,11... it's like a power of 2.
  19. That's a good looking mountain you got going there. Be sure to show us what it's all about sometime. After you "Bake Surface", look up the location of the files in the properties for the new images in the images folder. I'm sure there's a rule is about where they get saved, but I haven't figured it out.
  20. Press Shift-Q and right-mouse-button a bounding box around the area you want to render onscreen. It seemed to help things... We're glad you didn't go away mad! Welcome to the forum.
  21. As i paw through it I notice you've got zillion decals on this thing. I recall on "Tin Woodsman of Oz" there were a few models that had trouble with that sort of thing. It may be necessary to simplify this somehow. If I "Bake Surface", which consolidates all the decals into one big decal, and delete all the original decals, the blank area in my previous render goes away. Mountain_TopX.zip
  22. Too many splines on the lips, I think, but you always make great looking heads so it must not be holding you back.
×
×
  • Create New...