sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,151
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by robcat2075

  1. My favored way to do Quicktime with A:M is to render to to an uncompressed format (uncompressed AVI will work) and then recompress it in Quicktime Pro ($30). That gives you full video compression options and also audio compression options which A:M doesn't have even in the 32-bit version.
  2. When i use a DBox in an action the splines are visible in all modes. Possibly a visibility icon such as bones have under "show more than drivers" would give more control.
  3. in modeling mode distortion boxes are only temporary tools, once you leave distortion mode, they are gone. So, like HOlmes, I'm not sure what you are asking. Ask it again?
  4. How about if you put that Text MDL out through a PLY export with maximum subdivision and reimported it to a new model?
  5. I think those people are conveniently sidestepping the problem that most hand drawn web comics are pretty ghastly too. apropo, regarding the plight of comics in general...
  6. I believe it is also possible to assign the CPs of D Boxes to bones so you don't have to animate them directly in muscle mode.
  7. You can still export the chor as a model. Models have their bones. You do have to run it through a text editor to fix name paths for constraints. However D boxes don't distort bones so bones may not be anywhere near where they need to be in the exported, distorted model.
  8. Do the lines go away if you delete the particles?
  9. Here's one more like Rodney's "funhouse mirror" concept, in wireframe view so you can see the DistortionBox... DboxWireB000.mov
  10. Based on a suggestion by Rodney! EggBot_Warp.mov Basically... -Create a new Action for your model -in the Action create a new Distortion Box -in the D Box's properties select a "target" bone that is parent to all your model's mesh -edit the CPs of the D-Box to make the squshing you want -drop the Action on your model (previously animated to move around in the chor) -the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place ( a place the model will pass thru)
  11. If the shield is deflecting them from the camera then it sounds like particles hitting the camera is not the problem.
  12. Make the particles aware of objects with die on impact or collisions on.
  13. I think this has been addressed by Steffen... at least it is in the change log... I don't see it in the change log yet. This is not #5983, the 5-pointer problem is 5987.
  14. Good catch! IF the camera absolutely has to be where it is you could put a transparent shield in front of it to deflect the particles.
  15. That's good news!
  16. This problem made me worried about 3DPainter, but it seems to make a pretty good go at representing decals on 5-pointers in real-time. I wonder what it does differently?
  17. There's gotta be something you can delete that makes the lines go away. Then you'll know!
  18. I haven't tried your PRJ, but is it possible the frames with lines all came from the same render node(s)?
  19. Now I'm hungry for waffles.
  20. Good to see someone out there teaching it.
  21. Maybe you are already doing this, but some repetitive items like individual cells could be models themselves, and you could assemble many of them in the chor to make the whole set, then you could turn their "Active" property ON when they are needed on camera and OFF when they are not visible to possibly save on render time. You can also turn their realtime visibility ON and OFF in the chor to speed up your general working. Whether this is useful depends on how much you need to be working in the whole set. Sorry you lost your previous work! That new external drive is for backups, I hope?
  22. ? a material effector
  23. You made me dizzy! that's pretty fab, matt!
  24. Reminds me of the aerobicise that used to run on tv in the 80's
  25. Thanks, Jason! I think we can prune those down a bit for brevity and style but those are a good starting point. The "Tool tips" window I'll cover in my first quick start Lesson 0 so you won't need to pursue that one. I'm not going to use either the Library or Community window in any of the regular tuts so we will want coverage of those for people who are curious. Here's the question a tut on "Library" needs to answer... Why do I want to use this when i can already load files directly from my hard drive? And... If do decide to use it, how do i add things to it? I view the Library as a vestigial feature from days when new users probably didn't know how to navigate to a file on their hard drive and it had to be made visible in the interface for them. Is there a still killer use for Library today? What is it? The items in the Options window I'm going to try to cover as they become relevant in flow of the regular tutorials so let's wait on that until we know what doesn't get caught that way. However... i was thinking you were going to cover this material that I outlined earlier regarding customizing the interface.
×
×
  • Create New...