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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. looking at teh PRJ in a text editor I see that the channels that are being ignored start ike this... MatchName=Shortcut to Material1 MatchName=Streak Emitter the channel that is being recognized starts like this MatchName=Material1 Name=Shortcut to Material1 MatchName=Streak Emitter I'm not sure what that means but it's a clue.
  2. the "Shortcut to Material1 " that has the grey gear icon is the one that is being ignored.
  3. There's stuff missing. It wants me to find a file with no name... I'm also missing "Shortcut to Material1_0.par" that's a baking file. Can you put up a PRJ that doesn't need either of those, then I'll know I'm testing the same thing you are. Going ahead I found i could make a keyframe to reduce the emission rate to 0 and it woudl survive a save and reload, but it was in a new "shortcut to", the original one is being ignored. I have seen this before. We should ascertain the circumstances that cause the original material channels to be ignored. Is it because it was baked at some point??
  4. I tried to do your listed steps as I interpreted them but I don't get lines. Post your version of the PRJ that does it and then we'll know.
  5. explain what you mean by that one. If the first one changes from positive to negative then it's already negative at the second one and can't change from positive to negative again unless there was some other key that made it positive again. Post your PRJ for what you mean.
  6. In general, i think you have more splines than you need for the shapes you are making.
  7. What version are you using?
  8. Basic rules of splining... When two splines intersect they have to cross. They can't touch and do a u-turn away from each other. They have to cross like an X. Only two splines can cross, not three or more. Don't dead-end a spline where two other splines already cross. The crease at the top by the shoulder looks like a spline dead-ending at another spline intersection. Don't dead-end one spline into the side of another spline. Use a hook if you have to end a spline in the middle of another spline. This spline is a certain problem. Both ends are dead-ends in the middle of another spline...
  9. Yeah, I'm going thru the tuts I want to keep in New TAoA:M. I had always just done my lathing around the default axis an had never tried using a moved pivot until now. It does work in V15 so it must be a fairly new bug.
  10. hmmm... do you recall ever making a cloth material?
  11. Can any one make this work correctly... (this is the procedure for making the tires in the FW-190 tut in TAoA:M) Lather yourself a circle like you are going to make a torus. Instead of moving it so you can lathe it around the default axis, Group it and move and rotate the pivot so you can lathe it into a torus where it is. Lathe it. I get very distorted splines in v16
  12. no I do not understand Please enlighten me For Fuchur's sample...
  13. -Gene, what part of looking at the settings on the cloth material in the materials folder is not working? -Is there a deflector material on her legs?
  14. Tell me about the suit with no lapels.
  15. Open your properties window Select the Chor. That's where chor properties are. But surely you can see the blue bar, no?
  16. First thing I'd check is if the Chor length is only 20 frames. The blue bar will show that. YOu can either extend the blue bar OR... in the properties for the Chor>plugin properties>simcloth.... turn "Use Chor Time Range" OFF and set a desired time span below that. Simcloth need some time span or otherwise it would not know when to stop
  17. I'm not aware of any A:M viruses, but there's always a first.
  18. That looks like something seriously amiss. Can you save a PRJ with that light in it and post it? Delete that light and make a new one. What version are you using?
  19. Heres' one of Jesse's (aka FrostEternal) creative threads http://www.hash.com/forums/index.php?showtopic=38926 Happy Birthday!
  20. Copy your master0.lic file from the v16 folder to the V15 folder.
  21. It is possible to Copy from one light and Paste to another. If you just want rotation and not translation, turn off the the Translation filter before you do the copy/paste. Have the ETC filter on to get other light settings like color and cone angle. The "Fill" light in the default chor is a Sun light which illuminates over an infinitely wide area. If you need to light only a small area, use a Kleig light. If setting a low % for the intensity of your "Fill" light has no effect, try deleting it and putting in a new one.
  22. Yes, the Barry Zundel tuts are well-regarded. Welcome to A:M!
  23. One light could control other lights if the others had an expression (looking at the first light) for their cone parameter. Do you need to animate this value? If you just need to set it and leave it and the lights are all instances of the same light in the objects folder you could set their cone values to "not set" in the chor and set it in the original light in the Objects folder instead. Does the roll really matter for a light? It's a light like any other. Set it lower? I think its default is 45%. That's a lot of fill. Of course, relighting from scratch is best for fine work. Mystery. need to see more.
  24. You're getting way better at this stuff! (I'm not sure I see the volumetric effect, however)
  25. I was curious about how to keep using an old version. My first subscription that started with V15 and was also running v16 just expired. My new subscription lets me run V15 again in addition to V16. So I think the plan is that if your sub is up to date you can run any subscription-enabled version on that computer.
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