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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Could you show a screen cap of your PWS , showing all the actions onthe timeline?
  2. Those are still set to Quaternion, right?
  3. You really mean "consecutively", right. It can be done, but I'd need to know more about what you have.
  4. Can you do a brighter lighting scheme? That one too dark for me to see much.
  5. Good looking set! That will be tricky to light.
  6. He does look big!
  7. They're very high pressure balloons! I think that's the reflection of the horizon line you're seeing.
  8. I can think of several variations on what you are describing. If you can post a test case that makes it easier for us to jump in.
  9. The project doesn't make the settings in the plugin, they are whatever they were the last time you made settings in it. Here's what is in mine... With those settings i get no change at all from the front view. What are the settings you are using? that seems to be important
  10. try this... Toon_with_Spec.prj settings... You do need to have a light in the scene that has specular ON
  11. Here's the result I get on my PC with v16b. I don't know what the expected result is. what are the settings I should use with it? (Don't say "the defaults")
  12. Here's a test for a concept that didn't make its way into a BUS STOP segment. This was inspired by one of JohnL3D's experiments. UP_0000.mov mp4 version: UP_0000.mp4 It's all cloth.
  13. Nice set, Paul! That's defintely "Rear Window" I think some texturing on the plain surfaces is probably the main missing element.
  14. Don't worry! She didn't look bad, I realize it's just a test.
  15. She's getting somewhere fast!
  16. Yes it's some sort of video card drawing thing. i get it only when i am using the rotate manipulator. Try closing all other windows in your view. If you have "Workbook" on you can see a tab for every open window.
  17. Yeah, ground-on-top seems to be common today. I've heard some urban rumor style explanations of why it's "safer", but I really think the outlet should make a face. I'm old-fashioned that way.
  18. I just tried it with the center spline not exactly centered and got this. Select everything that is supposed to be Center spline, set that group's pivot to X=0, scale it to X=0% then do the CFA
  19. Are you 100% sure your center spline is 100% center and 100? flat?
  20. I tried your hand mesh and did this CFA... ... and it seemed to come out alright. I still think hooks are something to do with it but apparently not a simple case.
  21. It looks like there's a hook near each problem spot. That shouldn't be a problem, but I seem to recall there's somethign to that. Just to try.... detach several hooks on your source side, try the CFA again and see if you at least get a true copy of the unhooked mesh on the other side.
  22. When did people start putting the ground on top?
  23. In the Project workspace, import this model into your Objects folder. HorizonRing.mdl Then drag it from the Objects folder onto your choreography in your Choreographies folder. The ring sits about 1 km from the 0,0,0 point in the chor which will be an approximate horizon line as long as the camera remains within a reasonable height above the ground.
  24. Not built into A:M. You could lathe out a circle and expand it to very, very large size to approximate the horizon.
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