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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Am I missing something? Load this PRJ, select the camera in the chor, look at its Fog Start and End distance properties... CameraFogTest.prj The Start is keyed to go from 100 to 200 to 400 cm the End is keyed to go from 1000 to 2000 to 4000 cm... the curve editor seems to show the curves right but all the camera's properties display is the initial values of 100 and 1000 they should be showing continuously updating values, right? Yes, i have "Use camera settings" checked.
  2. May your birthday cake be Art-Deco-rated!
  3. Welcome to the forum! Welcome back to A:M! Updating video card drivers has usually turned out to be the solution here. Do that (and the SP2) and then let us know what happens.
  4. I like that! Add an eye of newt and you'd have a witches brew.
  5. Can you actually get the grid to change thickness? I just tried it. It changes in the preview window but the actual grids in the model window stay one pixel thick.
  6. In Options>modeling tab there's a "Display Grid" check. You can't see the rotoscope? It shows here. I presume you have the "View" inthe rotoscopes properites set to the right view?
  7. most particles can bounce. There is a bounce setting in their properties. For Sprites, turn Object Collisions ON and set Bounce to greater than zero. But if you need a soccer ball to roll, then a Newton simulation is more likely . Matt Campbell has done lots of Newton objects falling for his Little Caeser's spots.
  8. Yes, that's more like what I expected. Basically the red bar shows when the action is in effect It's possible you have a fractional keyframe at the end of an action, Perhaps you scaled some keys or animated at a different frame rate.
  9. Of course, that departs quite a bit from rigorous body mechanics, but that's an effective clip. You've gotten rid of the unnatural floatiness as he's going thru the air. Just to try...how about a version where he tumbles backward when his butt hits? If he did a full 360° tumble he could end up in the same sitting position.
  10. well, not what I was hoping for... That looks like a whole bunch of separate chors. If you want the actions to be all in one render you'd want them to be dropped on a character in one choreography and then arranged in an appropriate order. Is there a chor where you have that? Can you show that? Basically i'm wanting to see the red bars of the actions in one chor.
  11. Be careful... that's how Poser got started!
  12. Actually i see that quite a bit. All I ever use is Quats so i just figured that's part of using Quats. The more distantly a bone is rotated from its original position and is rotated on more than one axis, the less the curves seem to correspond to the color of the manipulator rings. I don't know why, but they don't. I stopped being bothered by it once I realized that the actual value of a red curve or a blue curve isn't something i needed to worry about anyway. What I really needed to see was whether the curves were flat when I needed them flat and whether they were steep when i needed them steep. That's easy enough to edit even if the green curve is doing it instead of the red. If I need the bone to be in a certain angle at a certain frame I just move it to where I want it to be and the curves move to where they need to be on their own. It's a bit odd that a toe bone (?) which hardly gets rotated very much at all is doing this but but I dont' know where that toe has been! Just to experiment, select that one bone, turn off all but the rotate filter, press the "compensate mode" button and then the keyframe button to send the bone back to what it believes is its default rotation and see what that looks like. That should zero all the curve values out.
  13. I used to know how to screen cap on a mac too... there's some sort of button combo...
  14. Could you show a screen cap of your PWS , showing all the actions onthe timeline?
  15. Those are still set to Quaternion, right?
  16. You really mean "consecutively", right. It can be done, but I'd need to know more about what you have.
  17. Can you do a brighter lighting scheme? That one too dark for me to see much.
  18. Good looking set! That will be tricky to light.
  19. They're very high pressure balloons! I think that's the reflection of the horizon line you're seeing.
  20. I can think of several variations on what you are describing. If you can post a test case that makes it easier for us to jump in.
  21. The project doesn't make the settings in the plugin, they are whatever they were the last time you made settings in it. Here's what is in mine... With those settings i get no change at all from the front view. What are the settings you are using? that seems to be important
  22. try this... Toon_with_Spec.prj settings... You do need to have a light in the scene that has specular ON
  23. Here's the result I get on my PC with v16b. I don't know what the expected result is. what are the settings I should use with it? (Don't say "the defaults")
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