sprockets Grey Rabbit with floppy ears Newton Dynamics test with PRJ Animation by Bobby! The New Year is Here! TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones.
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,071
  • Joined

  • Last visited

  • Days Won

    363

Everything posted by robcat2075

  1. One way to do that is to have extrude offsets set to zero, do an extrude and then forget that you have done an extrude.
  2. That spell better keep working....
  3. It was the drink that did it! I've not seen anything like that, but can you post that model here? Someone will take a look.
  4. In another thread, the problem came up of how put a ragged edge on a cone shape without disturbing its general cony-ness. A picture of the desired effect is shown in post #6 http://www.hash.com/forums/index.php?s=&am...st&p=356215 Doing it the A:M way in post #19... http://www.hash.com/forums/index.php?s=&am...st&p=356235
  5. You may be familiar with using Distortion boxes to reshape a mesh in the model window, but you can also use distortion boxes to temporarily warp, squash, stretch a model in a Choreography... http://www.hash.com/forums/index.php?s=&am...st&p=356311
  6. Well, it ain't quick... Passing_Thru_a_Distortion_Box.mov
  7. I always get rounded corners like this... What settings are you using?
  8. What exporter did you use? I tried PLY and i couldn't get the corners not get rounded when I brought it back in, no matter what setting I used for the "peak if greater than" angle.
  9. I suspect there will be some resplining to do, but do the eyes before you bound further.
  10. Those look cool Rodney. Could you explain more how you got from the first to the second?
  11. that looks sharp! How's the render time on a frame like that?
  12. Cookie cuts have been around longer than multi-pass so they ought to work. Someone should make an AMReport if it hasn't been done for V16 yet.
  13. And if you are determined to model it, here's how to do it in A:M... RaggedEdgeCones.mov Note: when I was using the Scale manipulator, i should have held down the SHIFT key to force it to scale uniformly. I also don't think I needed to scale the last ring to 0 on the Y axis, I really should have just moved it down low enough to hide it inside.
  14. Mine? Yes, color map, it just adds some darkness to the recesses.
  15. that looks very cool, Nancy!
  16. Solution.... Displacement maps require that you render with multipass ON.
  17. Ah ha!... I think that's it! You have to use Multi-pass with displacement!
  18. redid the maps from scratch Needs conditioner.
  19. Testing a bit further I can't get it to work in Final render mode. Stay tuned.
  20. Could a few people try this displacement map test? Load DisplacementShadingTest.prj and compare a Progressive render with a Final render. DisplacementShadingTest.zip I don't recall this not working before but i can't get this displacement map to shade properly in Final render In progressive render I get an expected result.... But in Final render i don't get the shading...
  21. I didn't get the proportions of the ragged edge right, but I think this approach would work... In photoshop i painted a black-to-white gradient, copied it to several layers and overlapped them. Then i cut a ragged edge off the top of each one with the selection tool. That made my basic displacement map. I put that through the "highpass" filter to get a fake AO shadow look for the crevices. I used "Curve Adjustment" to clip out the excess white that creates on the high spots. That map is used as a regular color map. I added "grain" noise to the displacement map to make the unragged surface look rougher. Those were cyl mapped to the shaft. HairShaft__2_.zip A:M history note.... a long time ago, maybe v5, there was a randomize CPs feature. I made some asteroids out of spheres with it once. It randomized in all directions however, you couldn't limit it to one axis.
  22. Here's what I find when I look up "Hair shaft"... The first one I'd be tempted to try some "hair" solution rather than modeling it. The second and third ones are good candidates for a bump or displacement map treatment. Can you show the picture you are trying to reproduce?
  23. you said "see attached". I was expecting a picture of something?
  24. While looking for another long-lost feature I got out v8. Here is what "Interrupt Drawing" looked like in the year... 2000. InteruptDrawing.mov
  25. yup there's a sample here... http://www.hash.com/forums/index.php?s=&am...st&p=347067
×
×
  • Create New...