sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. will post sample when at home ...two ways can be two decal types over material or anothr decal used decals here http://www.hash.com/forums/index.php?showtopic=33150
  2. texture can be a material or decal or combiination of both even mutliple decals or materials ..a screen shot would be helpful as stated ....but the method would be a combination of materials and decals
  3. your color map has the color so change that
  4. Nor completely sure what you are asking but grabbed your images applied displacement map to to model then dropped color map into image folder so they matched and rendered
  5. Not sure how detailed you need this but a simple way if the character is always in front of the action is import qt then in chor right click and get new layer and choose qt to be on that layer . adjust this in the chor area then get the character and animate in front on the layer in the chor
  6. Eric I think V15 blobbies have a problem but I have not had time to check them Here's an old sprite thing I did that might be similar to what you are trying displace.mov displace.zip
  7. What did I say something wrong .you noticed the wink ..right Oh well I have to enter the next contest now were is my crystal hair ball to see what I can come up with johnl3d now spending 31.25% of his time at work each week
  8. I wonder if my link was blocking because I was logged in ..although it looks rather harmless Nancy no one would lock you out ...up maybe...but not out
  9. try here http://www.hash.com/stills/upload.php
  10. This was discovered in march Hair System, New Attribute color not showing? I guess its never been reported Caroline tested it then when Eric mentioned it
  11. work around apply material to model/group bake it use the color diffuse decal to control hair color ..will try to do tutorial when time allows or use any decal change from color to other add property diffuse color apply hair same results
  12. I believe this is a known issue its come up before
  13. Model window ..select cps to duplicate right click should look like this
  14. Looking interesting
  15. you can make a splice that will be the path as part of the model then shift select it when constraining to the spline as the path Could look something like this bp.mov v15 project bp.zip worked about 15 minutes so its not great but should point you the right way
  16. Nice job Mark
  17. Nicely done Paul
  18. see diagrams for a hint .. model tritube.zip this should be easy even for the artists to understand...like NG....
  19. did a quick attempt with a animated material on a sphere with a triangular mirror tube stuck into it with a light inside the tube along with the camera with the view clipped by a model disc with a hole in it. kal.mov layout
  20. Matt don't you mean "silly wabbit"
  21. that is me I'm using my old guy voice..see birthdays posted tomorrow
  22. this might help http://www.hash.com/forums/index.php?showt...82&hl=wheel
  23. is pose showing in window for poses: if not click on lid and see if that helps
  24. NIcely done Matt the michelangelo of am
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