sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Sorry to hear you are have a problem I meant to post this earlier but had to leave for work this turns on in 10 frames then stops again fluidstartstop.mov fluidstart.zip
  2. emission rate to 0 till frame you want it to stop be sure to set frae before to 0 also
  3. When you say material there are decals or the various combiners etc readily availlable in the Hash library by adjusting the settings you can get a variety of results http://www.hash.com/forums/index.php?showtopic=33985
  4. after importing the sequence you apply as a decal the first image in the chor/action the sequence should change per frame
  5. Rodney I already sent you the fan club card but I did post some snow stuff so you are correct
  6. this is from my old web page it shows one camera used for multiple views cameraview.mov cameraview.zip
  7. Eric do a search on the forum on fountain there were some examples earlier even some just with sprites that looked pretty good
  8. Nice work Matt
  9. you can use an expression to turn model active on or off with if statement here is an example this one with flare inside model that shows when model goes transparent and the other with just the on /off flicker the amount of flicker can be controled by changing the value in the pose used to add the expression on/off flash.mov flashnolight.mov v15d project flash.zip
  10. Fantastic modeling and rigging
  11. Reminds me of the sausage races they have at the Brewers games in Milwaukee. They have actual costumed characters racing but have an animation that can run on the scoreboard also
  12. if they are rigged the same.... in the shortcut to the model in the chor click by the name of your model and you should see a list of all the other models in the project that can be substituted..... even the ground plane which of course wil not animate the same way ..so as I said if they are rigged the same
  13. Not sure if this will help just a quick idea its quick so scroll it manually to get the idea....action applied to model ...in front of a light shadow.mov shadow.prj
  14. Sorry for not putting an explaination with the project...I always assume too much but it give Rodney something to do .....(just Kidding)
  15. I used one camera and moved it after setting it at the beginning and end of each period the same CAMOVE.mov CAM_OVE.prj
  16. gradient would do this too just set up hose as straght when setting up pose hoses.mov hose.prj
  17. Excellent work Caroline that took a lot of effort thank you
  18. how about a little fog yard.mov yard.prj
  19. Looks Great
  20. Okay Rodney here are two other ideas....remove the rabbit....actually delete groups and setup like the ice Or idea as originally asked added a little roughness to ice setup with was applied to a grid that as simcloth was dropped on the vehicle then simcloth material removed ..not really necesaary ...slightly adjusted and we get this
  21. Thanks for tweaking this Rodney...I literally guessed at settings and did this before I headed to bed as you could tell from the detailed ice model
  22. did a quick 15 minute attempt lICE.prj right click save as
  23. Modeling gurus always amaze me ...I have a hard time with that part of am...nice deer !
  24. Where are you changing the fluid rate ... I did it in the chor and stopped it flowing then after awhile played with color in material then started up fluid emmision again in chor bowl.mov just a quick test
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