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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. great looking dog
  2. BVH be very high on somethng interesting
  3. 0kb sounds like it did not save much it does sound like you have lost the project
  4. The project file is really a text file and it can often be repair ...or it has been repaired in earlier versions....by copying and pasting sections into a new project file. But that takes some understanding and study of the layout of the project file which can be understood by looking at a simple one and comparing it to the one needing repair. It might mean losing a model,material ,action,ewtc that is corrupt but most of the project could usually be saved. I remember doing this for a few projects in earler versions.
  5. Look at a few of the free models in the data stack like shaggy adjust yours to match the shape on those models and name them the same
  6. v15e redlight.mov redlights.zip made a tga with alpha for light : light attached in chor: might have to be tweaked kind of rushed this but I think it gives the basic idea
  7. Vern Nice job
  8. have you tried existing models that are set up to talk like Shaggy ...see how they are setup and if they work then you are the right track
  9. Have you tried using a hash model with your dope sheet and comparing how the poses in that model are made compared to yours here is a grab of shaggy talking
  10. does this help http://www.hash.com/forums/index.php?showtopic=34568
  11. One idea as rusty suggested http://www.hash.com/forums/index.php?showtopic=34550
  12. I have done a number of examples in the tinkering gnome section ... at work now
  13. gradient combiner
  14. use shift key and any spline can be grabbed as a path patht.mov
  15. yes
  16. fog can be done with sprites ..think smoke with more transparency and they can rise from any model fog.mov fog.zip this is the smoke material that comes with v15 made more transparent not sure were I got the model but threw this together just now
  17. Great enjoyed the animation and all the "leg" work ...what path...do you follow next
  18. Nice, Paul - between your and Vern's postings, it looks like I can retire.
  19. At work right now but I did post this recently using force and sprites http://www.hash.com/forums/index.php?showtopic=34428 wil look for some snow stuff later when at home
  20. Not exactly what you wanted but this use blobbies its an old project hopefully it still will work drip.mov drip.zip
  21. what I did was take the image you posted and tried to quickly crop it to be a repeatable tile then first added it to a group as a group image file The using the same group applied the image using the matterial bitmapplus included in the distribution bitmapplus.prj right click save as this is not zipped These methods need some tweaking but putting out and idea for you to try
  22. this is probably the source http://www.ypoart.com/Downloads.htm searching the forum works
  23. you can edit the file with a text editor...look at a simple file first to see how it is setup ...then edit the other..you might have to loose part..I think you can send it to hash support and they will fix it . I did fix a few files but that was years ago ..you could also post it here and someone could grab it and look at it
  24. johnl3d

    LiteRig TOAD

    Looks like the rig is tweaked enough now i have to try it with a character of mine..thanks
  25. Very interesting Site ..
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