not sure what you are trying to do but here is something I threw together
liq.mov
liq.zip
turned the emission rate on 300 and off 0 in the chor and I have the liquid bouncing off the target
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change
got this
try.mov
did you download the data file also. ? sorry don't have the link at lunch at work
found this in search
There's a 162mb data download at:
ftp://ftp.hash.com/pub/misc/Data.zip
Start by making the pieces and puting them together if you then need help with the material or adding a rig to animate then ask again
look here for example
http://www.hash.com/forums/index.php?showtopic=31554&hl=
Okay for the shape I did a randomish profile that I lathed and named path ..made a smalll 8point circle as the shape named shape selected path then sweeper and extruded the shape with these settings
then took the swepted object copied into a new model turned on glow in the model attributes then rendered using these setttings notice plug-in shaders used (at default values)
Got this
project V15b includes the original sweep path/shape etc
glowing.zip
left out layer with tga sequence on this one
I actually forgot to save the project ..I thought I did but can not find it ..... but will reproduce it or at least something similar. The sweeper part was just pretty straight forward the glow was a combination of material settings and using the plug-in shaders the flame layer was just a series of tga images with an alpha layer nothing fancy there. I'll see if I can find the original post on the forum. Will post project with some notes later.
found a qt that I converted to the tga sequence here
http://www.colins-loft.net/free/fire%20example.mov
To get the qt to loop now that I've upgraded the looping is no longer saved with the free version of qt so hit Ctrl L to have this loop..I guess that doesn't work unless you save the qt to your harddrive by right clicking and save as
lantern.mov
I while ago I think it was Colin who posted a sequence of a flame burning I added this to a sweeper test in V15b using a layer inserted in the middle
The weird alien looking landscape contest entry was mine
Here is the project with the tga files used
lnds3.zip
I did use the plug in diffuse shader planet glow when rendering
here is the effect on shaggy model