sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. don't forget you can chnage the background "sky" over time light.mov very quick example
  2. right click on image and select as below
  3. have you clicked on the model in the chor and looked at the pose slider window to make sure the pose is turned on...
  4. see if this would help http://www.hash.com/forums/index.php?showtopic=33324
  5. Here's a quick example using a simple narrow plane model with a darktree texture aroad.zip darktree material included ground plane just set to green with roughness
  6. set the action to repeat... .50 sample rep.mov rep.zip sprite tga not on zip
  7. katghost.mov here's a quick example katghost.zip decals on cart are in data
  8. newmodel...righr click.... wizards....font type in the letters after you pick the font the rest is up to you...above model and reflection
  9. if you set it up right a simple pose could open and close around an object open.mov open.zip
  10. simple idea might by a no patch model ..grouped then render as line plas.mov plas.zip
  11. make a picture of what you want on a plain background say black they either make an alpha channel to hide all but the pictuure or set the background color to be invisible and choose that as the sprite image
  12. the right decal sequence can do this also along with some sprites for smoke ...not at home so cannot show at this time but the other two suggestion would work the material effector is hard to control because it effects all models near it . the gradient would be the easiest approach here is five decals so the animation is a bit choppy black on white used as transparency decals melt.mov
  13. http://www.hash.com/forums/index.php?showtopic=33324
  14. Eric in v15 at least in 15d after you apply a material you can bake the surface which becomes a decal that matches the material take a model and apply material right click on model and choose bake surface ...
  15. Eric I got the same results apparently the plugin does not work with displacement but why not bake the surface and use the appropriate decal for displacement I started to play around using one of the sprite images and got this bakedisplace.mov same model twice once filpped used animated displacement % over time to distort model and reveal flare then added some sound for fun
  16. turn off gravity change color to red and it should be close .. I'll try to post it later at work to 10pm ok heres a rough sample orangetrack.mov
  17. http://www.hash.com/forums/index.php?showtopic=33283 close?
  18. http://www.hash.com/forums/index.php?showtopic=32664 with the life of the particles adjusted
  19. particle generators area type of material ...sprites blobbies fuids streaks and even hair are in the same group
  20. simpe example http://www.hash.com/forums/index.php?showtopic=33244
  21. check if this helps http://www.hash.com/forums/index.php?showtopic=33233
  22. check this projet out http://www.hash.com/forums/index.php?showtopic=32664 if you don't want the trail to stay shorten the life span of the particles quick sample http://www.hash.com/forums/index.php?showtopic=33212
  23. firefox does work as nancy said
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