sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. http://www.hash.com/forums/index.php?showtopic=34797 just did this recently may help you
  2. Great shot two friends exchanging greetings
  3. great looking dog
  4. BVH be very high on somethng interesting
  5. 0kb sounds like it did not save much it does sound like you have lost the project
  6. The project file is really a text file and it can often be repair ...or it has been repaired in earlier versions....by copying and pasting sections into a new project file. But that takes some understanding and study of the layout of the project file which can be understood by looking at a simple one and comparing it to the one needing repair. It might mean losing a model,material ,action,ewtc that is corrupt but most of the project could usually be saved. I remember doing this for a few projects in earler versions.
  7. Look at a few of the free models in the data stack like shaggy adjust yours to match the shape on those models and name them the same
  8. v15e redlight.mov redlights.zip made a tga with alpha for light : light attached in chor: might have to be tweaked kind of rushed this but I think it gives the basic idea
  9. Vern Nice job
  10. have you tried existing models that are set up to talk like Shaggy ...see how they are setup and if they work then you are the right track
  11. Have you tried using a hash model with your dope sheet and comparing how the poses in that model are made compared to yours here is a grab of shaggy talking
  12. does this help http://www.hash.com/forums/index.php?showtopic=34568
  13. One idea as rusty suggested http://www.hash.com/forums/index.php?showtopic=34550
  14. I have done a number of examples in the tinkering gnome section ... at work now
  15. gradient combiner
  16. use shift key and any spline can be grabbed as a path patht.mov
  17. yes
  18. fog can be done with sprites ..think smoke with more transparency and they can rise from any model fog.mov fog.zip this is the smoke material that comes with v15 made more transparent not sure were I got the model but threw this together just now
  19. Great enjoyed the animation and all the "leg" work ...what path...do you follow next
  20. Nice, Paul - between your and Vern's postings, it looks like I can retire.
  21. At work right now but I did post this recently using force and sprites http://www.hash.com/forums/index.php?showtopic=34428 wil look for some snow stuff later when at home
  22. Not exactly what you wanted but this use blobbies its an old project hopefully it still will work drip.mov drip.zip
  23. what I did was take the image you posted and tried to quickly crop it to be a repeatable tile then first added it to a group as a group image file The using the same group applied the image using the matterial bitmapplus included in the distribution bitmapplus.prj right click save as this is not zipped These methods need some tweaking but putting out and idea for you to try
  24. this is probably the source http://www.ypoart.com/Downloads.htm searching the forum works
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