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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. Very Nice animating and lighting and....
  2. a pose slider would allow you to make something transparent then appear ..at work or I would post example did this after work http://www.hash.com/forums/index.php?showtopic=34857
  3. I think it should be pass the HAT to reflect the current situation......
  4. Interesting animation great with your characters
  5. http://www.hash.com/forums/index.php?showtopic=34797 just did this recently may help you
  6. Great shot two friends exchanging greetings
  7. great looking dog
  8. BVH be very high on somethng interesting
  9. 0kb sounds like it did not save much it does sound like you have lost the project
  10. The project file is really a text file and it can often be repair ...or it has been repaired in earlier versions....by copying and pasting sections into a new project file. But that takes some understanding and study of the layout of the project file which can be understood by looking at a simple one and comparing it to the one needing repair. It might mean losing a model,material ,action,ewtc that is corrupt but most of the project could usually be saved. I remember doing this for a few projects in earler versions.
  11. Look at a few of the free models in the data stack like shaggy adjust yours to match the shape on those models and name them the same
  12. v15e redlight.mov redlights.zip made a tga with alpha for light : light attached in chor: might have to be tweaked kind of rushed this but I think it gives the basic idea
  13. Vern Nice job
  14. have you tried existing models that are set up to talk like Shaggy ...see how they are setup and if they work then you are the right track
  15. Have you tried using a hash model with your dope sheet and comparing how the poses in that model are made compared to yours here is a grab of shaggy talking
  16. does this help http://www.hash.com/forums/index.php?showtopic=34568
  17. One idea as rusty suggested http://www.hash.com/forums/index.php?showtopic=34550
  18. I have done a number of examples in the tinkering gnome section ... at work now
  19. gradient combiner
  20. use shift key and any spline can be grabbed as a path patht.mov
  21. yes
  22. fog can be done with sprites ..think smoke with more transparency and they can rise from any model fog.mov fog.zip this is the smoke material that comes with v15 made more transparent not sure were I got the model but threw this together just now
  23. Great enjoyed the animation and all the "leg" work ...what path...do you follow next
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