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Showing content with the highest reputation since 02/19/2024 in all areas

  1. A new render of this Feb 19 2004 entry in the Animation Showdown. I was pleased with this one. This was the first time I felt like i got a suggestion of weight in the motion.
    2 points
  2. Here are Kyle and Lilly
    2 points
  3. Here's a variation a bit more organic looking...
    1 point
  4. the character just wated to make an appearance so gave him a smile
    1 point
  5. What the heck... I always thought Tony Lower-Basch was awesome but... How in the world did I never see his Simple Stanley model/rig? Move the character anywhere and the rig stays in place. FK/IK, Center of Gravity and all sorts of other neat things. Probably broke the model in messing around with it. This retrieved from a link on Vernon Zehr's A.R.M. site. SimpleStanley.mp4 TLBSimpleStanley2024Revisit.prj Stanley.txt
    1 point
  6. I agree that Wayback machine is your best path for recovering old user-written tutorials. I recently reconstructed Jeff Cantin's splinesmanship tut from that. If you know an old URL, it is a place to start. Note that the Wayback Machine may have archived a site many times, but not all of them may have the same resources (like JPGs, files to download, etc.)... so you have to check many of them. Some may be incomplete in every instance.
    1 point
  7. Finally home after an unexpected trip only to return to a loved one falling. I have reworked Lilly and Kyle. Here is an updated shot
    1 point
  8. Hurray.., I'm number 766 on the list. What a load of candidates with great efforts. If I had looked at the results before I began, I never would have started. Djay.
    1 point
  9. Hi Rusty, Always good to see you! There is the Treez plugin that is lauched from an Action. Perhaps you are thinking of that Plugin? It's not easily discoverable... had to remind myself how to use it but my memory came through for me. The key steps: Spline/Lathe a base shape - For example, Lathe a 2 control point spline into cylinder with 5 cross sections and then lop off/remove the top half leaving a circle. Select and name this group "base". Create a spline, plane, grid or set of splines and grids and place these above the circle/base as a target for the canopy to be created. If designed well you might be able to use these patches for leaves later. I call this group of splines and patches "target" although when generating using the Treez plugin It may be whatever is selected that becomes the target. Now the crucial launching step... Create an Action that uses this model, Right Click > Plugins > Treez This should launch and run to project the base toward the target. Edit: Just now see Robert's response and that will likely have more detail. Note that the target's control points are what determines where the branches will be generated and target.
    1 point
  10. I like the style, Steve!
    1 point
  11. Thanks, RobCat! Thanks, Michael! No sooner said than done! https://reports.hash.com/view.php?id=7259
    1 point
  12. So I forgot to upload the female I will upload the male tomorrow. Here is Lilly
    1 point
  13. Regarding rendering images to file, Steffen was kind enough to add a Render option to the File menu. This is something even old time users of Animation:Master never had. That (in theory) makes rendering images more easily discoverable than using the classic Render icon. If we haven't saved our project, by default A:M will prompt us to save the project first and then take us to the Render options panel. Aside: In working with 2D folks I've noted that many simply don't have the term 'render' in their production vocabulary. For me. prior to engaging with 3D. I guess it meant 'to tear apart' but more closely means 'to separate or refine into detailed parts' as in 'the man drew a finely rendered drawing of the barn'. After introduction to 3D it just became the way we create images from our projects.
    1 point
  14. Could you rephrase your question? "How do I make a image file using Hash? is it even possible to make it?" Of cause it is... A:M of cause can do that, evern easier than rendering a movie file. But I am not sure if you are even asking for that. If you are: 1.) You just click on the blue render button with the floppy disc next to it. 2.) Make sure to select "Advanced" in the next menu if it looks like in the screenshot. 3.) Select the image format you want.. BMP, JPEG, PNG, TARGA, TIF, OPENEXR, PSD are all image file formats. Use which ever you want. 4.) Hit "ok" and wait for it to finish.
    1 point
  15. First, I would not screen capture the view window for a render. If you need anti-aliasing, you want to render to file. (Are you asking how to render to a file?) The real-time view is whatever the graphics card can throw up as fast as possible and anti-aliasing isn't the priority. However, depending on your graphics card you may be able to have some anti-aliasing in the real-time view. v15 had a choice of Direct3D or OpenGL for real-time. Note that to switch between D3D and OGL you need to make the choice, then close and re-open A:M. D3D had a multi-sampling option that could smooth edges (at the cost of slower real-time performance): The "Bi-Linear Filtering" option may smooth the real-time appearance of decals. OpenGL could do some smoothing of wireframe lines: Depending on your graphics card you may need to close and re-open a window or even re-start A:M for the setting change to take effect.
    1 point
  16. Sounds like a Fantastic idea! Brotherhood of the Spline Cheers
    1 point
  17. Hi Serg, The best way to request a feature is go to https://reports.hash.com, report an "issue" and set the "Severity" to "feature". You will need to make an account there, which is different from your forum account. That will add it to the pile, which is a large one.
    1 point
  18. After the last couple of days I had to render a new pose for Hans. I got a call about a clients computer network. I ended up rebuilding it and still have some to do but they are operational for tomorrow. So to celebrate Han's new pose showing a little frustration like some of mine for the last 48 hours.
    1 point
  19. Yes, I entered the official contest! Before I entered the site and saw the examples. (happily) It took me more effort than I thought. Most time went up with the synchronity from seconds to Beats Per Minute. One thought during the project that stays me by was: it's not what I want to do with it, but how to keep up with it, Good promo for Animation:Master! ☺️
    1 point
  20. Here it is! This is 10 yrs. of my life. (so THIS is why Pixar needs 300 people to make a film) Thank you robcat, fuchur & other AM forum gurus that helped me!
    1 point
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