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Showing content with the highest reputation since 09/29/2020 in all areas

  1. https://youtu.be/1WSxujQAmxM Hey folks all the CG was done in AM about 5 years ago. I used BVH mobcap for the Animation which worked great with AM. Im actually going to start selling the tubes shortly because of the corona virus. I still have 30,000 tubes in my basement. 004.mov 003.mov 001.mov 002.mov
    3 points
  2. Here are a couple of characters that I have been working on. The dad from Family Dog and another character I made yesterday. There are issues with models but I'll upload them if I can clean them up.
    3 points
  3. Here is a small view of the character in game. 😊
    3 points
  4. Animated rotation of the Kryptonite. After Effects and Premiere were used for some compositing and glow. The Vimeo link plays at better quality https://vimeo.com/470864159
    2 points
  5. Typically most of my renders are exteriors shot under direct sunlight. Since I have this factory in the background I thought I'd take a crack at an interior with sun and sky light streaming through the windows. Ultimately the desk will be pushed against a nearby wall so I don't have to ask any awkward questions about where the lamp and phone cords go. The ceiling has a few hanging incandescent lamps, the hand car under repair is under one of them.
    2 points
  6. My material layout if anyone is interested
    2 points
  7. avi would not play om my machine so converted to gif interesting animation
    2 points
  8. I've been working on one of Bernie's classmates over the last few days and decided to give her a cable knit sweater. I haven't done the sleeves yet but figured I'd post a work in progress.
    2 points
  9. updated idea still working on it any suggestions welcomed newpumpkin.prj
    1 point
  10. Hahaha... I know how that goes. So many fun ideas that take so much time to make.
    1 point
  11. That's a fine way to learn the organ playing, Michael . I'm practising a bit, but this goes still a bit faster I can manage. Decided to use the Newton Fysics explode on the organ, so the ogre can smash it with its axe. .
    1 point
  12. Hi Guys, Been experimenting with rendering some gem and glass like objects in A:M and decided to try my hand at rendering some quartz crystals. Have a few more things I'd like to add and experiment with in the scene so figure I'll keep adding here as a WIP when I get around to it. ( have to get back to my Snoopy post as well ) A few post tweaks were added in Photoshop like exposure and blurring.
    1 point
  13. I'm currently working on an episode for Youtube. Running time will be around 6 or 7 minutes. Watch out for wampires! Bat Fail Low Res.wmv
    1 point
  14. Thanks but my ideas bounce around all the time to. Too often I'm working on three episodes at the same time! 😆
    1 point
  15. Did a follow up test with three meshes, Blue is 4 patches, Red is 25 patches and Yellow is 100 patches. All three responded to a Force...so not sure why the other "Magician Trick" handkerchiefs didn't work with a low mesh model. Another mystery of AM.... Thanks for sharing your stuff Andy! MeshTest.mp4
    1 point
  16. Thanks very interesting
    1 point
  17. I'm a fan of sketching ideas and making storyboards before animating. Here is a rough animation created in Adobe Animate before I started on the 3d side of things. was a fun and quick way to play with animation ideas.
    1 point
  18. Hi Guys, I'm happy to share an animation I've been working on the past few months, I'll try to make a long story short... Since all this Covid 19 stuff things have been different, previously most of my spare time was spent working on fine art projects a lot of work I did preparing for art shows was put on hold and like many people it's been a stressful time. I guess psychologically the best way I've been able to deal with it has been to tap into my silly side and rekindle some of the things that inspired me in my younger years. Using Animation Master was one of those things, it
    1 point
  19. Hi Mike, Welcome back to A:M! CTRL-C and CTRL-V do indeed copy and paste keyframes but there are options you need to be aware of to get the result you want. Keyframing in A:M is very powerful so there is potentially lots to know but here are the basics. (Note that at 1:48 I speak of individually selecting several bones. I am holding down the CTRL key while I do that) PRJ shown in the video: ThomKneeBends002 in Action.prj KeyFrameCopyPaste.mp4
    1 point
  20. Thanks for your reactions! Fun work to do, but very time consuming. It took two evenings to gather the pix. Good to have a one frame button. Only the registering is rather kinky to keep the object in center when moving. Here is an earlier state.😉
    1 point
  21. Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Fixed All: 7025 Re-arranging bone heirarchy causes constraints to not get made Fixed All: 7023 Adding IK constraint creates motion with incorrect offsets Fixed All: 7022 Interrupt drawing broken Fixed All: 7024 Multi-pass anti-aliasing broken Fixed All: If a renderpreset was loaded ,the projectcamera was not flagged as modified
    1 point
  22. Here is a sumi tutorial for anyone interested. Sumi Tutorial.doc
    1 point
  23. It's been a long time since my last post here, but I hope to have more things soon-ish. I've been updating the Squetch Rig, Squetchy Sam and rigging Bertram. I'm also planning to rig Donna and make an installation tutorial for the updated rig. While I was updating Sam's rig, I decided to tweak his looks a little and it gave me an image I can post. I'm still debating putting a head of hair on him.
    1 point
  24. I used AM to have my grandson speak with a pose controlled by a wave file wideawake_mpeg2video.mpg
    1 point
  25. Here you go – how to use sweeper in a nutshell (not my mother tongue, just in case somebody is wondering): how_to_use_sweeper.mp4
    1 point
  26. A few more unfinished faces. I used porcelain on all of them so they will have creases. boy11.mdl sface.mdl sface21.mdl
    1 point

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