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Showing content with the highest reputation since 10/01/2019 in all areas

  1. 5 points
    If you ever wondered why "likes" disappeared from the forum... it was my fault. I figured they reduced actual commenting and thought that getting rid of the "like" button might encourage more responses to posts. I still figure that is true but since removing the option to "like" things didn't increase the commenting, we might as well have them back. Thanks to Rodney for trying my experiment and for undoing it as well! I wonder if anyone will like this post...
  2. 4 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed All Particlesystem Streak and Blobbie there is a new Boolproperty "Color change over lifetime" , this controls how the color is changed as default the color is changed over the lifetime from each particle, if it set to "Off" the color change is done for all particles equal Fixed All 7011 Particle systems should only display modifyable properties Fixed All import plugins if peaktolerance is set to 0 , all cp's are peaked ,usefull for importing mechanical models if peaktolerance is set to 360 , all cp's are smooth New All obj import plugin dialog changed added option for displaying the info messagebox (default the messagebox is displayed)added option for open a frontview for the imported model after the plugin has finished Fixed All 7010 Selecting a spline by "Spline select" with Mirror Mode on and hiding everything else results in a different selection Fixed All 7012 Crash , when loading a obj file created from blender Fixed All 6827 Changing Decal parameter turns all light off Fixed All 7008 Crash when activation pose slide (on/off) in Action Fixed All 7006 Editing Toon Gradient causes freeze Fixed All 7009 Crash when rotation STL-Prop in Chor Internal Dumpfile for unhandled exceptions has now a new naming scheme "ApplicationName_DayMonthYear_HourMinuteSecond.dmp" Dumpfiles deleted , when the Master / Master_64 starts Dumpfiles now enabled in release builds and netrender Posteffect Frameburn changed added PercentProperty "Opacity" -> control the text opacity Default : 75% (as before) Min Value : 1% Max Value : 100% added BoolProperty "Display name" -> display the filename Default : True (as before) if it set to False, only the framenumber is burned the default font is now "MS Sans Serif" Windows only added BoolProperty "With shadows" -> display the text with shadows Default : True (as before) if it set to False, only a white text is displayed (better readable in my opinion) Changed All Stampview , "Plugin properties" not longer displayed , makes no sense in this context (if You have one let me know and I revert this change) Changed All for groups in a choreography fixed a crash , when a object in a named group was deleted from the chor removed properties, which makes no sense in this context added the possibility to add other objects to the named chor group(select the chor group -> than Shift + LMB Selection objects can be deleted with a Dialog (RMB -> "Remove From Groups...") popup menu only displayed menu items , which make sense for this type of group
  3. 3 points
    After reading the latest Martin's Minutes about "Charlie Brown Books" I remembered that I modeled a Snoopy vs Red Baron a few years back using Lightwave and was curious to try the Lightwave importer with A:M. After re examining the model I decided to model him from scratch in A:M. I just get a kick out of the elegance of spline patches vs subdivision modeling it seems like you can say more with less. Here is some progress of the model so far... still working on the hands and feet and will be modeling a scarf next.
  4. 3 points
    Hi Guys, Been experimenting with rendering some gem and glass like objects in A:M and decided to try my hand at rendering some quartz crystals. Have a few more things I'd like to add and experiment with in the scene so figure I'll keep adding here as a WIP when I get around to it. ( have to get back to my Snoopy post as well ) A few post tweaks were added in Photoshop like exposure and blurring.
  5. 3 points
    The first type of boxcar I built was the older style where the handbrake wheel is mounted horizontally above the roof line. In order to maximize the number of boxcars, I decided to cheat and put a different railroad line and specs on each side of a single car. This scheme only breaks down when looking at the end of a single car where you see the two different numbers. However once the two cars are connected together and their ends are somewhat obscured I now have two boxcars for the price of one model.
  6. 3 points
    Great comments on the rigging. Will have to go back and study it in more detail... ...but in the meantime here is what Rob taught me yesterday. I used 4 frame holds on the incremental increases in opacity to approximate the jerkiness of time lapse videos. timelapse.mp4
  7. 3 points
    Before I move on to the next railcar I beg your indulgence while I brag about getting a believable "look" to the rear running lights. The rear facing lenses are tinted red with the other three are tinted green. The light from the internal bulb is quasi collimated i.e. the lamps appear illuminated only if viewed close to on-axis with the lenses. I wheeled the caboose back into the dark factory to get a better view.
  8. 3 points
    Hi Guys, Was working on something for work last week and thought it would be fun to make the basic shapes in A:M even though it was eventually going to be worked on in zbrush/3dsmax. Been getting a kick out of spline modeling again so of course any excuse to play with A:M. my concept sketch and model
  9. 3 points
    Installers: Windows: Windows 32Bit Windows 64Bit Mac OS X 10.13.6 or earlier: Intel Mac v19.0 Intel Mac SSE4.2 SDK: v19.0 SDK UpDate Change Log: Changed Back Windows AVX only version removed Fixed All 6981 upon loading v19.0g and higher get an error on Enhance:AM .atx and .trb files Fixed All 6982 Click in PWS causes crash Fixed All 6985 crash after undoing Lathe Fixed All 6987 Moving CPs with cursor does not "dirty' PRJ Fixed All 6990 Infinite Loop error message after deleting material Fixed All 6993 Crash on simcloth retry Fixed All 6994 Simcloth works in v18 but not in v19 Fixed All 6999 "Exception thrown" on Revert Fixed All 7000 Crash on cloth simulation Fixed All 7001 AM Backup can't backup Fixed All 7002 SSE4 not installing? Fixed All 7003 Netrender can't access Slaves.dat Fixed All 7005 Rename renames wrong name
  10. 3 points
    The last three weeks has placed me in a funk that has been difficult to get out. WE are bombarded every day with bad news after bad news. In the last week I have decided that I will break out of this funk. One thing I have always done when I am down is to create something. Weather it is art work, models, model railroad, wood working items or even something with AM, it allows me to focus on what every I am doing and get away from all the news. We received some good news this week as our tests came back negative. Even though we have been sick the news lifted our spirits. I decided to create a character that has a "Jay Leno Chin". I wanted the character to be one that was once in good shape but has let himself go a little. One whose upper body was bigger than the larger for design style and the face is happy but that has some features that will allow for "large" facial expressions. I really wanted to concentrate on the shoulder area as I have always had issues on deformation. I decided to model the character with the arms extended down in the first position to see to rotation. Most of the character design wishes I had in my head are coming out. I still have a few things to tweak, but I am happy so far with the results. Anyway here is the New Guy
  11. 3 points
    Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
  12. 2 points
    I am embarrassed that I have not put out the award video for the last image contest yet but that's no reason you can't get started with your entry for the next one! You may have already started... Deadline: It's a Fall contest... the end of Fall...December something. Prizes: $150, $100 and $75 Hash Store gift vouchers for the 1st, 2nd and 3rd place finishers! The Image Contest Medal, likewise for the top three! Three $25 gift vouchers will be randomly awarded among the 4th-10th place finishers and one more among the 11th+ finishers! Elegant certificates, so suitable for framing that you get a dollar to buy the frame, for the top ten finishers! Rules: The usual ones, I'll post specifics later. And while you're working on your contest entry I will Finish the Unfinished award video for "Prehistoric!"
  13. 2 points
    Hi everybody, since we are more or less all wearing some kind of mask or faceshield nowadays, it sometimes is a little bit harder to see the expressions on peoples faces who are wearing masks. On the other hand faceshields are little bit less effective concerning filtering moisture out of the air. So recently I thought of a little concept to combine those two tools together with the help of Animation:Master and my Makerbot Replicator 2. Hope you like it :). More can be seen on my blog article here: https://www.patchwork3d.de/blog-5-en/mask-with-integrated-face-shield-or-how-to-show-mouth-expression-despite-corona-and-the-obligation-t-1080 Best regards *Fuchur*
  14. 2 points
    Thanks! That was the first thing I did on my computer after posting It
  15. 2 points
    It may not exactly be "rolling stock" but it runs on rails so I'm rolling it out of the factory. The PCC (President's Conference Committee) style of street car was the type used all over North America during the 1940's, 50's and 60's, This was an attempt to design a standard, modern street car that would keep cities from paving over their street car rails. And we all know how that turned out. I remember travelling as a kid to Toronto where these types of street cars were kept running long past their design lifetimes. I liked their shape then and I still do.
  16. 2 points
    Ok think I'm finished now.. couldn't sleep cause I wasn't completely happy with the fur. Also wanted to add some translucency to the fur which gave it more edge lighting.
  17. 2 points
    Snoopy night flying. Thanks again Robert for your examples files... used your SpriteClouds for the clouds.
  18. 2 points
    I've been updating some of my old models including this wooden desk chair. The large image is from today, the small inset image was rendered on Dec. 20, 1997. If nothing else my colour sense seems to have improved.
  19. 2 points
    Was working on a man-eating type prop for a project and decided to take it a little further... rendered with some volumetric lights and radiosity.
  20. 2 points
    Although I've said one's interest in any flat car is proportional to the loads it's carrying, even an empty drop-centre flat car with its curved side beams is inherently more striking. Since such a flat car is designed to haul over-sized cargo it's important to load it with something more than just a very large crate. Something like this steam hammer that may still be functional but has seen better days.
  21. 2 points
    This is turning out to be quite fun so far. For an upcoming scene , I need to make three police officer models. If any of you happen to have one handy, it would save quite a bit of time. Oh yes, in case you didn't recognize the old Arnie Head model, there it is Dinosaur.mp4 Stipid dinosaur.mp4
  22. 2 points
    Hi guys, I am currently spending (too much) time in VRChat (a software that is more like a multiplayer-game but meant to be used as a socialising platform to talk with other people and do stuff in a virtual world together with or without a VR headset). VRChat gives the possibility to upload own characters and worlds to the experience and so I had a look how that is done and brought my Animation:Master Plomper-Character as a fully functional avatar to that world. I might do a full blown video tutorial on it in future, but for now I just wrote a new blog article on the process. If you are interested, you can find it here: PW3d: VRChat – What is VRChat and how did I import my plumper model as a character? Hope you find it interesting and fun :). Best regards *Fuchur* PS: If you are wondering: That is a mirror infront of me in one of the worlds in which I am using my Mixed Reality Headset:
  23. 2 points
    AMD stock went up 8% to a new high today on the announcement of new chips https://www.theverge.com/circuitbreaker/2020/7/21/21331824/amd-7nm-ryzen-4000-desktop-chips-apu-processor-prebuilt-systems-intel https://www.fool.com/investing/2020/07/22/amd-targets-oem-market-with-new-ryzen-chips.aspx Not available for DIYers yet but I presume their previous top-of-the-line desktop will be reduced in price soon. An 8-core chip that runs up to 4.3GHz yet only produces 35 watts of heat? I remember going to a show where someone was demonstrating a PC that ran at ... 200MHz! The fan sounded like a vacuum cleaner running and the exhaust felt like a hair dryer set on "high".
  24. 2 points
    The next boxcar is the more modern style with the brake wheel mounted vertically to the end wall. Once again I used the same model but put different signage on other side. CPR with NYC, N&W with PRR. I got carried away with detailing when I found a good reference image of a vintage NYC waybill. I reproduced it in PSPro and filled in the blanks with Lorem Ipsum words.
  25. 2 points
    Found a project while moving to new computer not sure I posted it before my_spring.prj
  26. 2 points
    UPDATE: PROBLEM RESOLVED. Jason, Thanks for finally getting back to me. Replaced the lic file and everything seems to be working just fine.
  27. 2 points
    Here's a Shaded render version of the streaks project. A Final render has some transparency trouble I've sent in as a bug report.
  28. 2 points
    Cards go boom. Admittedly over-sized cards but they do uniformly go boom. Edit: I just realised that you wanted the individual particles in the shape of a heart/club etc and not the shape of a playing card. Sorry, ignore me, carry on. House of cards0.mp4
  29. 2 points
    Next up, a flat car. I've always felt one's interest in passing flat cars is proportional to the loads they're carrying, making an endless line of container cars extremely boring. Having said that, large steel pipes are pretty plain as well (but low in patch count). So I went a bit overboard on the material textures for the rusty steel and woven tie down straps.
  30. 2 points
  31. 2 points
    "Bacall to Arms" (1946) Taken out of context, this pose looks very odd. In context... it's still very odd.
  32. 2 points
    Update for anyone who might be interested (Nobody, I'm sure but I have nobody else to talk to about it). I bit the bullet and made the separate Windows 7 partition to see if the dedicated graphics chip was detected or if the drivers would install aaaaaaand...It wasn't. So it's either broken or simply isn't in there (I'm not taking the laptop apart to check). I'm leaning towards it never being there to start with and the laptop being mislabeled by the guy who refurbished it. It's listed as a TM2t-2200 which has an i3 and ATI/Intel HD switchable graphics. But I've found a model called a tm2-2057sb (small business) that just has the i3 and Intel HD graphics. This adds up as well as from what I've read the HDMI port doesn't work without dedicated graphics in windows 10 but it works fine on mine Ah well, now I know and
  33. 2 points
    Let's start at the end of the train with the caboose. They went out of style in the 1980's but I still think they're the "right" away to finish off a line of railroad cars.
  34. 2 points
    Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
  35. 2 points
    Hi everybody.. since we are in the situation we are in I wanted to share with you a project of mine which I created with my 3d printer and Animation:Master. It is about a breathing mask which is reusable and is easy to clean while being comfortable. If you want to read more about the whole story or want to print your own, have a look at my blog article about it: https://www.patchwork3d.de/blog-5-en/breathing-mask-from-the-3d-printer-1034 Best regards, stay healthy and hope you are fine *Fuchur*
  36. 2 points
    This is toon shading on some spheres.
  37. 2 points
    That easily makes the top 10 list of TaoA:M 'The Door's Stuck' exercises. Nicely done Elm!
  38. 2 points
    Found this wav file and asked Thom if he would like to dance or something like that thomamplitudedance.avi Vacation.wav thomdance.prj
  39. 1 point
  40. 1 point
    Hi, Olivier! A:M is much faster today, largely because we have faster CPUs and more available RAM and A:M has been optimized in recent versions to take advantage of the advances in these. The benchmark scene that took 20 minutes to render on the computer I had in 2009 takes only 2 minutes on the computer I have now, which is still about four years old. Also, NetRender is now included in A:M so you can take advantage of multiple cores on one computer or across your home network when you are rendering more than one frame. A:M does not devote more than one core to a single frame nor does it use GPU-computation. Not yet anyway. A:M will be slower at rendering than some other programs. That is not a deal-breaker for me because A:M is better for me at modeling and animating. Do i want to give up the better modeling and animating environment i get with A:M just to have faster rendering? No! (en français!) Rendering is something the computer can do while I'm doing something else. Modeling and animating is something I have to do at the computer no matter what program I use so it is better to use the program that is better at that. That is why i use A:M. If you have more questions, do ask!
  41. 1 point
    Modeled the scarf and playing with some surface properties... will work on the dog house next.
  42. 1 point
    A bit of remodeling to the the hands...
  43. 1 point
    In general you should use true or false with booleans to make clear they are booleans instead of 0 and 1. In most situations that is not that important, but sometimes it really is and you need to be clear about what you are dealing with there. And of cause not everything is parsed "right" in programming languages. For instance PHP does it like this: A string can be parsed to a boolean if it is "0" or "1" but if it is something like "0abc" in there, it might parse it to true , since a string which is not only consisting of "numbers" are always defined as 1 => true. Just make sure you use it really as a true/false value holder if you can at start, especially but not only if you are dealing with strict programming languages like C/C++/C#. Best regards *Fuchur*
  44. 1 point
    Sorting found old 3d world cd with some LWO models on it and decide to try AM's import feature which resulted in the swing set Also show spark plug and LWO model in case you might want to try importing ....original model from 1997 swing.prj GA107A.LWO
  45. 1 point
    Because Robert's test deserves to be seen easily... Here it is as a gif animation:
  46. 1 point
    In the Choreography window, change the mode to Muscle Mode and move the CPs(groups) to fit the Rotoscope image.
  47. 1 point
    this is my way, 1. Use the Shear Tool and Perspective Tool in GIMP (or Photoshop) to adjust (projection) the Perspective view to Elevation view. 2. Export the modified image into a Rotoscope in the Model window in A: M and then create the model as normal. 3. You know the base dimension, scale Rotoscope to get the correct dimension. 4. Estimate the depth and height of model by adjusting the proportion in choreography. (please excuse me for grammar, I wrote in Thai and then "google translate") Model.zip Model.zip
  48. 1 point
    Just extremly well done! And as always not only the animation, lightening and so on is just extremly fun to watch but the whole pacing and style is amazing too. Thank you very much for sharing! Best regards *Fuchur* PS: And guys... #staytheFreakhome !
  49. 1 point
    @ all: Thanks so much guys. You know what? This was my first 'only A:M' project in a while. In quite a while. Whenever I come back to A:M, it's an eye-opener again and again in the 'jungle' of CG programs and applications. This was really a fun project! Greetz, Elm.
  50. 1 point
    Thanks, guys! The ones that are primarily a material effect have have the most potential i think... (full screen it) Cirrus7d_h2000.mov PRJ: StratusCloud007d.prj (set your Options>Rendering to "Use settings from the Camera")

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