Work In Progress / Sweatbox
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Hi Hashers! My last character - GarryK - for an advertising movie - test render with "Ambiance Occlusion" P4 2,8G RAM400 1G AM13Alpha5 720x576 - 30min There is no light source - only HDRIMAP Illumination Thank
Last reply by Dhar, -
- 6 replies
- 465 views
This turned out way better than I had any right to expect. I'm working on a large, beaux arts style, arch that needs a keystone with a classical human figure carved in it. Looking for inspiration on the Web, I came across a free 3D model of a nicely proportioned and posed female figure, unfortunately in 3DS format. After waiting almost 8 hrs. for it to import into A:M (47,000 patches, 8.3 Mb model) I knew that I couldn't add any new splines to the model since finding patches and aligning normals took a LONG time. All I could do was apply aaver's normal map material and render out a rotoscope. Using the rotoscope as a guide, I built surrounding splinage to smooth…
Last reply by nixie, -
- 3 replies
- 424 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 1 follower
- 4 replies
- 722 views
Wow, it seems a loooong time since I last posted! Here is a young girl character I've nearly finished for our pilot film - yes, it's still going ahead I've managed to get everybody together in one place to record the voice track next week (please!!) and most of the modelling is now finished. Several people want to animate on it so, hopefully, we shouldn't be too far off now MelSpin Animation (Mov)
Last reply by modernhorse, -
- 10 replies
- 998 views
This site I joined about maybe 2 years now has interviewed me about my work..... I thought I would share it... and to mainly thank the hash community for ur help over the years.... thanks to the guru's @ #hash3d........... SITE : http://www.3dvalley.com/index.shtml Interview : http://www.3dvalley.com/interviews/robert.shtml ~DL~
Last reply by trajcedrv, -
- 5 replies
- 497 views
I am currently working on Bender from Futurama. I am still very new to AM and don't know much about complicated modeling. Which is why I started with Bender, he's mainly lathes and extrudes. What I need help on is his feet (I have figured out all of my other questions). The issue Im having with his feet is that when I try to put a surface over the bottoms it warps the rest of the foot-cup (pic 2 below). I have tried extruding the bottom circle and then making it smaller, but that makes "smooth" lines which bows out the bottom of the foot. Any help would be much appreciated
Last reply by DanCBradbury, -
- 3 replies
- 312 views
Sorry in photoshop and got an idea for a displacement map using chrome filter and a few others any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch [attachmentid=13958] project file with front decal and the two darktrees [attachmentid=13959] v13disp_a.zip
Last reply by johnl3d, -
- 6 replies
- 423 views
Parrot: -Money, money, money [attachmentid=13978] [attachmentid=13979] [attachmentid=13982] parrot08.mov
Last reply by 3DArtZ, -
- 3 replies
- 379 views
Parrot: -What´s your handicap? [attachmentid=13968] [attachmentid=13969] parrot06.mov
Last reply by fredfrid, -
- 3 replies
- 341 views
Parrot: -To be or not to be [attachmentid=13945] [attachmentid=13946] parrot05.mov
Last reply by 3DArtZ, -
- 3 replies
- 678 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 4 replies
- 334 views
I was just playing with some of the new features and did this project Imported a model and action deleted all the lights in chor in the chor properties turned on IBL tried a quick render got interesting result did simple animation with first have just staight then the second half turned on toon render both look similar but then these are all default settings ( pattern on ground from material ) scroll to see toon lines on second half [attachmentid=13917] project file ..model from extra cd look there for one decal [attachmentid=13918] ibl.mov ibl.zip
Last reply by Gene, -
I'm almost finished with renovating an old unpublished headmodel of myself . This was an nice texturing exercise and an exercise in modeling something non-mechanical I do not like the texture on the ear at the moment. Hopefully if I find the time in the near future I'll try to rig the face and try to do an lip-sync Comments and crits are highly appreciated Regards Stian [attachmentid=13888]
Last reply by dre4mer, -
- 1 follower
- 5 replies
- 372 views
Parrot: -Comments? [attachmentid=13936] [attachmentid=13937] parrot03.mov
Last reply by 3DArtZ, -
- 1 follower
- 5 replies
- 500 views
For anyone who is even the slightest bit interested, I have added new images to the 'Pics' section of my Bella Bear website. Any comments appreciated, the pictures are all new! Bella Bear
Last reply by gazzamataz, -
- 14 replies
- 1.1k views
Here is Day 1, I hope you have as much fun looking at a disembodied head as I did creating it. Actually that damn eyebrow ridge was a pain in the A$$!! Pupils are modeled, and the teeth are splines rendered as lines. Larger pic http://renderwild.com/3d/03daxter0.jpg Wireframe
Last reply by TacoBallZ, -
A parrot. [attachmentid=13901]
Last reply by fredfrid, -
- 15 replies
- 1.1k views
Hi all! Tell me what you think about my Chainring Flashlight, all crits are welcome! And how should I get the LED to look more realistic? //Korken [attachmentid=13823]
Last reply by Korken, -
- 10 replies
- 1.2k views
Hey guys. I had some free time so i made bender. Took about an hour to model and render. Let me know what you guys think
Last reply by DanCBradbury, -
- 5 replies
- 681 views
Hi guys, if you like check out my first animation on the AM Films site, "Crazy 4 Daisy", and let me know!!!
Last reply by rago, -
- 1 reply
- 421 views
I figured the best way to start in 3D animation is to animate a character that's already in 3D. Johnny here was actually the original concept DNA Productions had for what is now known today as Jimmy Neutron. I based him off the pilot episode design (see my avatar). I want to animate his robotic dog next, and so I was wondering if there was a free dog skeleton lying around that could use to save some time. Maybe on the Extras CD?
Last reply by trajcedrv, -
- 2 followers
- 48 replies
- 3.7k views
EDIT: This thread has been continued and expanded in the topic "The Mountain" Just thought I'd post a "thus-far" image of this old man I'm working on. Been really pouring myself into this one; waiting for my best friend's funeral today. All the same, this is something I'm getting pretty proud of. He is part of a short animated film I'm working on with my boyfriend tentatively titled "The Mountain"; it's a metaphor for the end of the journey of life, which he wrote. It includes evil bunnies as the symbol of earthly trials and desires (my idea). Man I hate bunnies. They are so evil. =) Anyhow, here he is...
Last reply by frosteternal, -
- 8 replies
- 488 views
I had already done the excercise a while back but did not like the lack of detail in the excercise. As all of you who have done the excercise know, the rotos supplied do not match in their dimensions. Sure they are decent references, but I wanted something a bit more accurate. So here is my attempt at a little more accuracy. Just to clarify, this is a WIP.
Last reply by agep, -
- 6 replies
- 503 views
simplified an early test and tried default toon render on the sweeper plants [attachmentid=13755] Project file [attachmentid=13757] a13v5.zip
Last reply by MattWBradbury, -
- 73 replies
- 7.4k views
I am currently working on a pin-up for a Heavy Metal style magzine in the UK called "Event Horizon" from Mamtor Press. It's got great work from Liam Sharpe, Glen Fabry, Steve Niles, Brian Holguin, Ash Wood, and many others. I am working on a female android called Gail from one of the prose stories in the book. She's a sex android that gains awareness and uses her "talents" as a spy and a thief. Definately not one for the kiddies. Here is a WIP of the progress so far. I am tweaking the clothes and next up is a totally different hairstlye and more texture mapping (more seams like in her legs, and android things so she's not so human) Based on the La…
Last reply by patrick_j_clarke, -
- 1 follower
- 15 replies
- 1.1k views
You finish these things and then say to yourself, "this is wrong and why didn't I pay more attention to this over here...etc", but I've done put a fork in it. 1.6 mb Flash FLood
Last reply by Dhar, -
- 5 replies
- 485 views
I'm not going to say it's anything special, but it sure as hell is fun. I was playing around with it at work (shh don't tell my boss) and here is something I came up with. Tried to go for a eerie flourescant look. Ambient Occlusion is using a greenish color with a light blue klieg light focusing on the subject. The room is not really a room, but more like two intersecting planes.
Last reply by pdaley, -
- 0 replies
- 247 views
okay here's a tree [attachmentid=13791]
Last reply by johnl3d, -
- 16 replies
- 1.3k views
This was done in V13 Alpha 4... There was a boo-boo when I attempted a 2048x1536 render last night... I'll post both let you figure out which is which. But before you see the finished works, take a look at my project window... note the texture sizes involved here. (And, no, I don't think I can reproduce what happened... I'm clueless. It occured both render to file and in the chor window until I restarted A:M) I will attempt to re-render at 2048x1536 or higher tonight and post the results.
Last reply by DanCBradbury, -
- 7 replies
- 485 views
hey guys me and my friend have been running this website for about 5 years now (hes been running it for about 7 then i jumped on board) since now its going to be start bringing in revune i thought it would be a good idea to make a splash screen to enter the site tell me what you think of the logo i have setup so far and if it needs anything i would be more than happy to know i will be using a flash splash screen [attachmentid=13718]
Last reply by oakchas, -
- 6 replies
- 744 views
this is a model of a kitche, i made this model for an animation in group, this is a test whit radiosity suggestions, opinions
Last reply by thejobe, -
- 1 follower
- 33 replies
- 2.3k views
I need to make a throttle control pose slider from 0- 375 rpm which at 24 fps equates to 94 degrees per frame for full [ 375 ] rpm. thanks for any help[attachmentid=11963]
Last reply by nixie, -
- 14 replies
- 1.2k views
Ok here is my first 3D model. It is a Riser Manifold for a fire sprinkler wet system. Since I work in this field I thought it would be good practice. Each piece was made seperate then atatched to the base unit. It is not quite finished,there are a few more things to do. Ok Back to work[attachmentid=13494]
Last reply by oakchas, -
comments! green_kick1.mov
Last reply by robcat2075, -
- 1 reply
- 278 views
This is very much a work in progress, but I am buiding this car from the ground up, and I will try to keep posted
Last reply by dre4mer, -
- 1 reply
- 231 views
Tried a quick plant test as in the demo 20 minutes to model and render stem, leaves,and flowers each done in separate pass with sweeper added some random darktree material rendered [attachmentid=13717]
Last reply by MMZ_TimeLord, -
- 4 replies
- 487 views
Hi!!! My name is Artemiy aka KUKLOVOD! Its my First work in HASH A:M. And what can you say about it?
Last reply by KUKLOVOD, -
- 1 follower
- 81 replies
- 9.5k views
I just couldn't help myself. I took an Oz Map I painted in PS awhile back (#1). Then made a real quick, sloppy displacement map for it (#2). Then rendered (#3). It took about 16 minuted with 16 passes at this size to render. Original maps were 2000X3000. The "artifacting" you see in the mountainous areas is caused by the rivers gouging through them. Like I said, I didn't spend alot of time making the displacement map. I could probably make it look alot better, but just had to try out the new Displacement. Oh, and 1 patch was used.
Last reply by Zaryin, -
- 1 follower
- 6 replies
- 453 views
The theme here, for me, was a sort of political cartoon in CG. It's title is Heaven's City Desk It's purpose was twofold... a tribute to my Uncle, George Murray, and a tribute to the fallen heroes of the "Fourth Estate" from last year. Fourth Estate= Press, and these people died trying to report what was happening in the world to us. I'm looking for crits. This was my heroes contest entry [attachmentid=13694] Notes: I resized here for space conservation. It was the wrong pic I posted, but it said the "same thing" as the correct one below. This is what I meant to post, the differences are subtle, but it is the final. [attachmentid=13695] …
Last reply by oakchas, -
- 0 replies
- 252 views
Enjoy. I will be doing a more systematic approach to ambient occlusion in finding out what are some of the better speed vs quality combinations. Thanks EOS for submitting his entry for the Hash CD I also posted a side by side comparison in the Radiosity forum. http://www.hash.com/forums/index.php?s=&sh...ndpost&p=157606
Last reply by TacoBallZ, -
- 0 replies
- 221 views
forgot about sweeper [attachmentid=13690] swept in 12 rendered in 13 [attachmentid=13691] sweep.zip
Last reply by johnl3d, -
- 1 reply
- 235 views
Was setting up an idea in v13 and got side tracked Maybe I need some sleep..sorry [attachmentid=13652] 13alpha [attachmentid=13653] forgot to mention nothing moves but the material...two used here tank.mov tank.zip
Last reply by dre4mer, -
- 10 replies
- 633 views
This is start of an animation with those characters... [attachmentid=13271] I'll try to keep it simple and snappy So far, I have characters made and rigged (Piglet is rigged with my hack at the Simmons's Squetch rig) I'll probably live dialog out of this one, it will have just the sound effects, and I hope that it wull be ready for the 3'rd Mini Movie contest... Tell me what do you think. Drvarceto
Last reply by trajcedrv, -
- 1 follower
- 0 replies
- 272 views
I'm done with my SW movie, it's at a little over 11 minutes long. I still have to do all the voices and music, touch up scenes that don't look good and all that. The movie is is based on immortals like in Highlander, but in the Star Wars universe. I created a new trailer for the Star Wars short. Trailer It's MPG and is a little over 15 MB. It has some extra scenes and FX from the last trailer. I added SW music just so there is something until I create and add in my own. I may need some voices for charctors, most likely voice overs and those in helmets. I'll post if I do. Dan
Last reply by kashyyyk, -
- 13 replies
- 735 views
I think I posted this picture earlier [attachmentid=12959] it was in a lighthouse in Door County WI thought it looked cartoony Trying to model it got rough start so far with quick materials [attachmentid=12960] alpha seems fine but the quick render looks a little weird this was final render
Last reply by steve392, -
- 16 replies
- 1.2k views
Here's a little peek at a creature I'm working on. http://home.alltel.net/collinsfamily04/testjump2.avi I'm decent at modeling and okay at animating, but I'm horrible at texturing. Would anyone care to trade some modeling or animating for texturing and mapping? Also, I made this in 8.5 although I'm finally breaking out 11 now. I can't seem to be able to pick the path this guy follows in the choreography window in 11.1 on a windows machine. Any suggestions? Cory
Last reply by cory, -
- 1 follower
- 83 replies
- 9.2k views
Check out the new per pixel displacement in V13! Thanks, Martin!
Last reply by Fuchur, -
- 9 replies
- 830 views
I created school mascot
Last reply by cronos, -
- 2 replies
- 255 views
Here is a start on the Mascot of my trademark Arty-Joke Productions. It will be an artichoke, of course. (I can hear some of you moaning!) He'll be a stand-up comic when I finish with him. Any constructive criticism is welcome. Thanks! Bill Gaylord
Last reply by oakchas, -
- 2 followers
- 15 replies
- 1k views
This is a photo of a prototype that I've been working on at my day job as Creative Director for SMP Display & Design group. It is a cast urethane sculpture of "Mr. JellyBelly", the mascot for Jelly Belly Candy Company, for the new international display. I had modeled Mr. JellyBelly in Animation:Master and exported several different poses of him as .3ds files to bring into my CAD program where the rest of the display was designed. When the final design was approved, I had this figure carved and molded for the prototypes. I airbrushed the finished figures before boxing them up to send to a tradeshow in Europe. Anyway, since I did use A:M in the design process,…
Last reply by trajcedrv,