Work In Progress / Sweatbox
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Works In Progress (WIP) (59,111 visits to this link)
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okay here's a tree [attachmentid=13791]
Last reply by johnl3d, -
- 1 follower
- 15 replies
- 1.1k views
You finish these things and then say to yourself, "this is wrong and why didn't I pay more attention to this over here...etc", but I've done put a fork in it. 1.6 mb Flash FLood
Last reply by Dhar, -
- 6 replies
- 478 views
simplified an early test and tried default toon render on the sweeper plants [attachmentid=13755] Project file [attachmentid=13757] a13v5.zip
Last reply by MattWBradbury, -
comments greenguyspin1.mov
Last reply by Kelley, -
comments! green_kick1.mov
Last reply by robcat2075, -
- 7 replies
- 436 views
hey guys me and my friend have been running this website for about 5 years now (hes been running it for about 7 then i jumped on board) since now its going to be start bringing in revune i thought it would be a good idea to make a splash screen to enter the site tell me what you think of the logo i have setup so far and if it needs anything i would be more than happy to know i will be using a flash splash screen [attachmentid=13718]
Last reply by oakchas, -
- 1 reply
- 219 views
Tried a quick plant test as in the demo 20 minutes to model and render stem, leaves,and flowers each done in separate pass with sweeper added some random darktree material rendered [attachmentid=13717]
Last reply by MMZ_TimeLord, -
- 4 replies
- 454 views
Hi!!! My name is Artemiy aka KUKLOVOD! Its my First work in HASH A:M. And what can you say about it?
Last reply by KUKLOVOD, -
- 1 follower
- 6 replies
- 421 views
The theme here, for me, was a sort of political cartoon in CG. It's title is Heaven's City Desk It's purpose was twofold... a tribute to my Uncle, George Murray, and a tribute to the fallen heroes of the "Fourth Estate" from last year. Fourth Estate= Press, and these people died trying to report what was happening in the world to us. I'm looking for crits. This was my heroes contest entry [attachmentid=13694] Notes: I resized here for space conservation. It was the wrong pic I posted, but it said the "same thing" as the correct one below. This is what I meant to post, the differences are subtle, but it is the final. [attachmentid=13695] …
Last reply by oakchas, -
- 0 replies
- 241 views
Enjoy. I will be doing a more systematic approach to ambient occlusion in finding out what are some of the better speed vs quality combinations. Thanks EOS for submitting his entry for the Hash CD I also posted a side by side comparison in the Radiosity forum. http://www.hash.com/forums/index.php?s=&sh...ndpost&p=157606
Last reply by TacoBallZ, -
- 0 replies
- 212 views
forgot about sweeper [attachmentid=13690] swept in 12 rendered in 13 [attachmentid=13691] sweep.zip
Last reply by johnl3d, -
- 1 reply
- 266 views
This is very much a work in progress, but I am buiding this car from the ground up, and I will try to keep posted
Last reply by dre4mer, -
- 16 replies
- 1.2k views
This was done in V13 Alpha 4... There was a boo-boo when I attempted a 2048x1536 render last night... I'll post both let you figure out which is which. But before you see the finished works, take a look at my project window... note the texture sizes involved here. (And, no, I don't think I can reproduce what happened... I'm clueless. It occured both render to file and in the chor window until I restarted A:M) I will attempt to re-render at 2048x1536 or higher tonight and post the results.
Last reply by DanCBradbury, -
- 1 reply
- 218 views
Was setting up an idea in v13 and got side tracked Maybe I need some sleep..sorry [attachmentid=13652] 13alpha [attachmentid=13653] forgot to mention nothing moves but the material...two used here tank.mov tank.zip
Last reply by dre4mer, -
- 1 follower
- 0 replies
- 261 views
I'm done with my SW movie, it's at a little over 11 minutes long. I still have to do all the voices and music, touch up scenes that don't look good and all that. The movie is is based on immortals like in Highlander, but in the Star Wars universe. I created a new trailer for the Star Wars short. Trailer It's MPG and is a little over 15 MB. It has some extra scenes and FX from the last trailer. I added SW music just so there is something until I create and add in my own. I may need some voices for charctors, most likely voice overs and those in helmets. I'll post if I do. Dan
Last reply by kashyyyk, -
- 1 follower
- 26 replies
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This thread moved from http://www.hash.com/forums/index.php?showtopic=19810 Here is the first version. I started out modeling what was meant to be an older aristocratic gentlemen but my attempts to make him look older resulted in more of an Asian look, or perhaps french. The end goal will be a scene where he is painting at an easel. Comments and critique welcome. -Ethan
Last reply by dre4mer, -
- 1 follower
- 43 replies
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Hi friends Since I've finished up the Il Tempo Gigante I thought I should upload a few renders for you to see. Even though the car is finished, I do appreciates crits both good and bad First I have a standard render of it: [attachmentid=13568] And I have an render where I basically just used the McLaren toycar scene, and I tried to achieve an toycar look of it (inspired by the real radio-controlled toy version of it: Images at the bottom of the link: [attachmentid=13569] And last I have made an little photo composition animation test. This is just an test so many things could have been done better, I'm just g…
Last reply by agep, -
- 2 replies
- 233 views
Here is a start on the Mascot of my trademark Arty-Joke Productions. It will be an artichoke, of course. (I can hear some of you moaning!) He'll be a stand-up comic when I finish with him. Any constructive criticism is welcome. Thanks! Bill Gaylord
Last reply by oakchas, -
- 8 replies
- 450 views
I had already done the excercise a while back but did not like the lack of detail in the excercise. As all of you who have done the excercise know, the rotos supplied do not match in their dimensions. Sure they are decent references, but I wanted something a bit more accurate. So here is my attempt at a little more accuracy. Just to clarify, this is a WIP.
Last reply by agep, -
- 9 replies
- 782 views
I created school mascot
Last reply by cronos, -
- 1 reply
- 257 views
tried a darktree in v13 worked fine [attachmentid=13547] might try a few more v13darktree.mov
Last reply by Zaryin, -
- 0 replies
- 317 views
Since there are so many still examples out there, I thought I'd post myself up a moving version. I think others have shown this technique before, but here's my thinking and set-up behind this particular scheme: You have the overall muscle bulk laid out (arm/leg masses, chest, etc). To add definition, you set up complex AM models (which would animate only with difficulty if part of the main mesh) as 'plus-ups.' These models would be good for structures like triceps, all those back muscles around the shoulder/spine area, tendons and whatnot. You could either paint these and try to animate them - or - you could build them out of splines, animate the splines …
Last reply by OdinsEye2k, -
- 6 replies
- 704 views
this is a model of a kitche, i made this model for an animation in group, this is a test whit radiosity suggestions, opinions
Last reply by thejobe, -
Bridge
by Guest jandals- 4 replies
- 402 views
I don't know how many renders I've made of this scene and I just noticed that the grass on the right doesn't fill the frame. Oh well, one more thing to work on. Other things: I think larger sprites would make the mist look better. The blue rock she's honding should be glowing and shiney. Guess I forgot to turn Glow on. The land in the back needs something to establish how far away it is. Like a fence or signs or something. I need to find a solution to her hair. Now a hair material's length is driven by a BW targa but, as seen on her forehead, doesn't disappear where I expected it to. Maybe I'll put the hair material on a separate mesh underneath…
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- 10 replies
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Hi all! I love modeling/animating but I never finnish stuff because I come to a point where i realize I'm not good enugh with A:M. So what I ask is this: Say some easy stuff to make! Anything, dosen't matter what is it. Just so I can get a nice touch with the program. (I have done all the tutorials.) And one more thing, is it worth upgrading to V13? I'm running v11.1 now. //Korken
Last reply by frosteternal, -
- 1 reply
- 277 views
snowed tonight so after some exercise (shoveling) was doodling with PS and made a weird sprite . here is the result [attachmentid=13498] oh the project file and sprite [attachmentid=13499] v13sprite.mov v13sprite.zip
Last reply by Zaryin, -
- 14 replies
- 1.2k views
Ok here is my first 3D model. It is a Riser Manifold for a fire sprinkler wet system. Since I work in this field I thought it would be good practice. Each piece was made seperate then atatched to the base unit. It is not quite finished,there are a few more things to do. Ok Back to work[attachmentid=13494]
Last reply by oakchas, -
- 8 replies
- 580 views
Settings, AO 100% Intensity, 50% Occlusion 1 Bulb light at 25% intensity Rendered in Multipass with 3 passes PS, yeah I know there is a flipped normal on her head. Will add more stuff later. -Mark AKA (TacoBallZ)
Last reply by Dhar, -
- 75 replies
- 5k views
Just got V12.0 AM 2006 today and thought I'd see ii it feels any different than V11 2004. Modelling feels about the same but so far no gliches. I had out of memory issues with 11 so have been using 10.5. V12 appears to be a bit more comfortable although I have had no bad experiences with modelling in the earlier versions. I decided for my 1st model I would try to build my friends car. A 66 Malibu SS which I took pic's of for roto's about a year ago and also did some airbrush work on the car when he built it. Lot's of tweaking and fabricating to go as I plan to build the complete car and haven't done much mechanical modelling. I've seen some really nice car's built in this…
Last reply by Scottj3d, -
- 7 replies
- 792 views
It's taken about a year to do, but it is finished as of this morning. My first stop-motion/CG "hybrid" film is done. Please take a look and tel me how you feel about it. 'Tis a little surreal and dark, I suppose, but surely some of you might get a kick out of it: Here's the link: "PLATELETS: LEPIDOPTERAPHAGE" Thank you to everyone on these message boards. If not for this place I probably would have given up in frustration. All of your help has been greatly appreciated! 'Till the Next Project, Justin
Last reply by Zaryin, -
- 1 follower
- 8 replies
- 797 views
I love the early generation fighters. This is my rendition of an F-86 I did yesterday. Ed
Last reply by Rodney, -
And what can you say about it? It was the character for www.hasher.ru ... but I want to make it more interesting
Last reply by SLIDE, -
WIP: Sword
by SLIDE- 1 follower
- 1 reply
- 402 views
Hi all ... This is my first project. So, this is the firs step ... What can you say? if pictures are not visibles: http://slide.h16.ru/img/swordsk.jpg http://slide.h16.ru/img/swordef.jpg http://slide.h16.ru/img/swordsa.jpg
Last reply by gazzamataz, -
- 1 reply
- 246 views
two materials translate y and rotate y over time [attachmentid=13400] had to render something while watching the news [attachmentid=13401] again.mov v13again.zip
Last reply by Zaryin, -
- 1 follower
- 5 replies
- 920 views
Hi guys, I know I posted in OT, but I meant to post here so here it goes: Basically, I'm going to use this thread and the site to talk about stuff involving Crayon. Here, and on the site, I'll be giving updates and all that on how things are going. Anyhow, there's not much on the site yet but, I'll be updating it, with pictures and video and stuff. The URL is: http://crayon.avituchman.com/ Sometime tomorrow I'll add some storyboard pictures.
Last reply by Avi, -
- 2 replies
- 424 views
This is a new image I've been working on as part of a redesign of my site. (January is turning out to be a slow work month.) "Trails" took a bit over 24 hours to render on a single 1.8Ghz G5, with 16-pass oversampling. It's lit with five dub lights and the practical below the peak of the roof. The clouds are a seperate layer, to simplify things, and because I wasn't sure how much work I'd need to do on them in Photoshop. (I ended up applying a half-pixel gaussian blur, but that was it.) Each cloud is a tube with something like 50 cross-sections. I ran my Punk&Bloat AppleScript on them twice, and crossfaded between the two action files between frame 0 an…
Last reply by modernhorse, -
- 22 replies
- 1.5k views
Started this dragon to test the new displacement. This was just a quick preliminary to check the effect. Still need to decal the rest of the model (arms and legs). [attachmentid=13386] and a wireframe so that you can gauge the effect. [attachmentid=13387]
Last reply by John Bigboote, -
- 2 followers
- 25 replies
- 3.2k views
The new v13 displacement is so fun to play with, but for some tricky situations (see attachment) you have to go further than the usual 8 bit gray scale image displacement maps. Remember that this is just one single patch! ..and it's fast to render too; less than 60 seconds with 9 passes. [attachmentid=13363]
Last reply by Zaryin, -
- 4 replies
- 402 views
i was online talking to my friend who a really good 3d artist and he uses 3d studio max i was telling him about hash and he was just thinking that it could never be as good as 3ds max so he showed me a picture of a model he made from the game gunbound this guy [attachmentid=13356] i bet him i could make the same guy in 1 hour with almost the same textures and colors i think i proved my point [attachmentid=13357] he owes me a pizza now
Last reply by thejobe, -
- 3 replies
- 506 views
Here are some of the contents in my 3d-ebook which also comes in OBJ other than Prj. The project is a free at my website.
Last reply by Zaryin, -
- 1 follower
- 81 replies
- 9.2k views
I just couldn't help myself. I took an Oz Map I painted in PS awhile back (#1). Then made a real quick, sloppy displacement map for it (#2). Then rendered (#3). It took about 16 minuted with 16 passes at this size to render. Original maps were 2000X3000. The "artifacting" you see in the mountainous areas is caused by the rivers gouging through them. Like I said, I didn't spend alot of time making the displacement map. I could probably make it look alot better, but just had to try out the new Displacement. Oh, and 1 patch was used.
Last reply by Zaryin, -
- 1 follower
- 4 replies
- 376 views
My bread and butter job is it, to edit and layout magazinea about cheats for computer games. While most of this work is basicali quite boring, i get for each mag the chance, to produce on full page illustration. Most of the time i have to do it quickly because i am most of the time on a tight schedule. So i put them pieces together and look what i can get out of the leftovers. This one on these pictures, the latest one, which turned out to be quite nice, in my opinion. It is made out of a couple of dungeon wall and floor pieces, two root modells, a couple of DT-Textures, one particle system and a modifyed bloom post effect. Hope you like it! Cheers Heiner
Last reply by Zaryin, -
- 6 replies
- 616 views
20 minutes of intense rendering....not whole project maybe [attachmentid=13302] This new displacement is great [attachmentid=13303] this is only 15 frames so scroll to see effect burnt.mov burnt.zip
Last reply by johnl3d, -
See: http://www.hash.com/forums/index.php?showtopic=19680&hl=
Last reply by Eric2575, -
Old TV Set
by Dhar- 1 reply
- 253 views
I don't consider this a showcase, but Shaggy needs a TV set that matches his old furniture (lazy dude, kidney table etc..) so I made this simple TV model. I have a mahogony image on mine but you can put whatever image you like. It's free so you do what you want with it. Happy animating [attachmentid=13298] TV_Set.ZIP
Last reply by Zaryin, -
- 1 follower
- 9 replies
- 862 views
hey guys havent been around lately been busy with work and stuff and also been stuck with a few thing on A:M back when i made the lego guy i was having real touble trying to texture him and couldnt figure out why it wasnt working the way i wanted all i was trying to do was put a shirt onto his chest and it just had to stick to the front but when i got texture on there a white background came along with it and it went all over his front so for a month now been trying to figure out diffrent ways to texture i though it would be a good idea to see what you guys think of my progress before i try to texture the lego guy again first i tried something simple …
Last reply by thejobe, -
- 10 replies
- 598 views
This is start of an animation with those characters... [attachmentid=13271] I'll try to keep it simple and snappy So far, I have characters made and rigged (Piglet is rigged with my hack at the Simmons's Squetch rig) I'll probably live dialog out of this one, it will have just the sound effects, and I hope that it wull be ready for the 3'rd Mini Movie contest... Tell me what do you think. Drvarceto
Last reply by trajcedrv, -
- 1 reply
- 252 views
tried a simple hair tree [attachmentid=13264] project file included decal and hair image [attachmentid=13265] Sorry to post so much tonight I guess I'm coming out of my "brain fart" old guy hair.mov v13hair.zip
Last reply by Kamikaze, -
- 7 replies
- 362 views
This is 32 patch sphere off the cd simple material animated used as displacement map and color map [attachmentid=13262] Project file [attachmentid=13263] v13displace.mov displacetest.zip
Last reply by heyvern, -
- 1 follower
- 83 replies
- 8.8k views
Check out the new per pixel displacement in V13! Thanks, Martin!
Last reply by Fuchur,