Work In Progress / Sweatbox
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Works In Progress (WIP) (59,555 visits to this link)
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testing rigging fo eyes for a character pose for left and right pose for up and down pose for pupil size/shape [attachmentid=12204] this is 1st test eyetest.mov
Last reply by johnl3d, -
- 0 replies
- 315 views
Thoms right shoe is on/off pose...his left percentage [attachmentid=15223] v13alpha10_project [attachmentid=15224] grouppose.mov grouppose.zip
Last reply by johnl3d, -
- 0 replies
- 315 views
In case some one wants to play [attachmentid=22503] Here is a v13 project file...model not rigged but has animated darktree included in zip [attachmentid=22504] Not suitable for a Thankgiving's day feast CREATURE.mov CREATURE.zip
Last reply by johnl3d, -
- 1 reply
- 314 views
Swept a small ball across a cube then put some streaks on the ball and got this this should do it for awhile sweep3a.mov
Last reply by jamagica, -
- 1 reply
- 314 views
Was setting up an idea in v13 and got side tracked Maybe I need some sleep..sorry [attachmentid=13652] 13alpha [attachmentid=13653] forgot to mention nothing moves but the material...two used here tank.mov tank.zip
Last reply by dre4mer, -
- 0 replies
- 313 views
[attachmentid=12334] just fast trial of idea bottles.mov
Last reply by johnl3d, -
- 2 replies
- 313 views
trying to fake a piece os cloth being folded rough 1st attempt [attachmentid=20626] Project file [attachmentid=20627] comments ? ideas?? Just remember this was just roughing out the idea but you might have a better way faket.mov testfake.zip
Last reply by Dhar, -
- 1 reply
- 313 views
Here are a couple of tests for the rigging on my pocket Bataille cutout guy-thing. I had been struggling to get a little bend in the paper cutout of his body and failed--the tape "holding" the wire to the paper kept slipping. In one experiment I had a bit of success by having one bone connected to the cps I wanted moved, but having another bone--an FK parent of the cp bone--do the motion. But, upon trying that I realized that the paper needs to be pretty rigid anyway, and that its motion would be better conveyed through y-axis rotation than actual folding/bending. These are rough, just tests. Oh, and for the record, in the first one that is sort of a salute into …
Last reply by case, -
- 1 reply
- 313 views
newton.mov newton.zip simple test of newton
Last reply by Zaryin, -
- 0 replies
- 312 views
Threw regular lights out of chor added three new lights a sun a kleig with volumetrics a lensflare [attachmentid=15349] [attachmentid=15350] av13lighttest.mov v13lighttest.zip
Last reply by johnl3d, -
[attachmentid=20995] Applied eye material to light and add a few primitves in a timely manner while messing with the material settings and got this. When I went to save the project it said I was denied access and it appears that it did not save..weird eyelight.mov
Last reply by mtpeak2, -
- 1 reply
- 312 views
Something I'm working on ......I would like to have a camera view of something falling ...this is a test with playing with a darktree material to make it interesting I set up the objects falling with newton then removed the ground and set up the camera newt.mov
Last reply by Kamikaze, -
- 0 replies
- 311 views
just playing around in PS and got this decal that i used for this wall the zip is the tga file weirdbrick.zip
Last reply by johnl3d, -
- 1 reply
- 311 views
Was to be explosioning sprites...material on CD.... put getting late so here's what got rendered [attachmentid=11072] oh here's the project file [attachmentid=11073] popcorn.mov popcorn.zip
Last reply by phnxpyre, -
- 2 replies
- 310 views
This is a continuation of a thread from the v11.1 forum because for some reason I was unable to upload a file from there. So this is a really simple animation, 80 frames, 240 x 240, of a tumbling die. However, rendering got progressively buggier as I went, for reasons I've detailed on the thread at http://www.hash.com/forums/index.php?showtopic=16586 I'm uploading version 2 of the project. If anyone wants to poke around it I would be much obliged. Okay, uploading doesn't seem to be working here either.
Last reply by Gerry, -
- 0 replies
- 310 views
talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
Last reply by johnl3d, -
- 0 replies
- 310 views
Been to busy to do much but the start of this idea Will post project when I get something closer to what a envisioned [attachmentid=17785] [attachmentid=17786] ltest.mov ltest1.mov
Last reply by johnl3d, -
- 1 reply
- 308 views
Last reply by Bendytoons, -
- 1 reply
- 307 views
how to set sprites on in chor..slight mistake as I did extra keyframe when using hold but the idea is there http://johnl.inform.net/pages/controlsprite.html project less sprite..use any controlsprite.mov controlsprite.zip
Last reply by Kamikaze, -
- 1 reply
- 307 views
Here is what ive drawn for a female hero for the movie!JUST A SKETCH! it will be sooon
Last reply by the_black_mage, -
- 1 follower
- 0 replies
- 306 views
I am working on a project and decided to create an object in Version 13 beta one. I have created a face and began to work on the mouth portion of the character. I tried to extrude the inner lip and then scale. The extrusion will only scale on one of the axis. If I create a extrsuion outside the character's face the extrusion and scaling will work correctly. Also, after I copy/flipped/attached the face, the mirror mode works only some of the time. I have sent a report on both but wanted to know if anyone had run into this or do I have a setting wrong after installing beta one Steve
Last reply by Shelton, -
sometimes my scenes are very large in objects, please how can i set my camera option to render only area in camera view.
Last reply by robcat2075, -
- 1 reply
- 304 views
My path seems to have no problems, but my sweep object is causing me fits. I remember there are some objects that sweeper does not like, but I cannot remember what exactly causes sweeper to crash AM? A simple four point patch sweeps fine, but an extruded box is crashing AM every time. I need to use sweeper to dublicate a simple box around an irregular path but so far I only get crashes, even when I delete the box and make a new one, it still crashes. Edit: Well, I narrowed the #001 exception down to the option of using regular steps. When I don't use regular steps, it duplicates fine along the path, otherwise it crashes the program. Is this a bug I should repor…
Last reply by Eric2575, -
- 1 reply
- 303 views
Still playing with dup wizard this time with a few blcoks made and duplicated with the wiz I applied some metal and glass materials on the the new 12 cd and did a quick render adupbox.mov
Last reply by johnl3d, -
Step 1 make an oval path (oval)-stretched circle-name it Step 2 make outline of link (circle) name it adjust sizes Step 3 Choose path and then right click-plugins-sweeper choose extrude the link outline ok we now have a link-default name sweptobject Step3a depending how you made path you might have to adjust the link model to get it to orient right on path when you duplicate...remember use front view for drawing outline or positioning dup model ..position to center is reflected in position from path Step 4 Make chain path straight line (my link was ~100 chain path ~900 I chose 12 duplicates) roll each step 90 make sure you picked sweptobject ok - now chain.. …
Last reply by johnl3d, -
- 0 replies
- 303 views
I think this is sufficiently different to warrant a new thread: [1] I'm installing a single bone that will move the same [left and right] plate on both treads. On a previous attempt, I installed the bone in the right hand tread plate, on the Z-axis. Some of the plates developed a twitch wherein the bone rotated 180 deg. and the left plate flopped over to the far right of the right plate. I suspect it was because of the oblique angle the bone occupied at the points where the plates moved over the major drive wheels at the front and back. [tho' I'm not certain] This time, I'm installing the bone along the X-axis. The question is: at the points where the plate move…
Last reply by Kelley, -
- 1 reply
- 302 views
I threw this together is a hour and it might show especially the trailer part which is controled by a pose slider [attachmentid=10097] [attachmentid=10098] this was done with the v12 cd so you might not find all the decals on the truck if you are using v11.1 trialexp.zip trialexp.mov
Last reply by arkaos, -
- 0 replies
- 302 views
all models on cd or extra cd [attachmentid=11890]
Last reply by johnl3d, -
- 1 reply
- 302 views
I found this on my hard drive and decided it should be shared..not sure why I made the model using the font wizard and I think the font is called little creatures [attachmentid=21188] for people with slow connection [attachmentid=21189] project v13j [attachmentid=21187] little.zip alittle.mov averylittle.mov
Last reply by case, -
- 0 replies
- 302 views
As most of you know, my colleague and I have been working very diligently on ELZ, and despite my breakdown of sorts due to massive discouragements, I am back in the game and for the most part better then ever. The following vid is where we are at today with the opening of ELZ. Now do note, the dedication at the beginning is someone my colleague knows, and I had a lengthy discussion making sure he understood what it meant! Also, the girl is not dead if you are thinking that, because I did. Also, the flaming meteor shot is just filler and thus it is in low quality and not complete. It will be replaced by one or more different shots that don't take as long to render! B…
Last reply by Darkwing, -
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- 301 views
Fog is great, but is a bit limited in it's options. What's the best way to fade a background from light to dark, but in a nonlinear fashion? I'm thinking maybe a rotoscope over the camera? A gradient material applied to a screen in the background? I tried both but haven't had real great results. See the pic for an example of what I would like to achieve. Edit: I basically made an alpha map in the shape of the pic and added it as a rotoscop to the camera. Looks promising. There are two options that I'm not sure about - "On Top" and "Include in Alpha Buffer". What do these options do?
Last reply by Eric2575, -
- 0 replies
- 300 views
Enjoy. I will be doing a more systematic approach to ambient occlusion in finding out what are some of the better speed vs quality combinations. Thanks EOS for submitting his entry for the Hash CD I also posted a side by side comparison in the Radiosity forum. http://www.hash.com/forums/index.php?s=&sh...ndpost&p=157606
Last reply by TacoBallZ, -
- 1 reply
- 299 views
Don't expect to much lol looky
Last reply by Zaryin, -
- 1 follower
- 0 replies
- 299 views
The reason I started a new thread for this project is because my last thread on it was very boring...I didn't start well..so here's my first image
Last reply by jamagica, -
- 0 replies
- 299 views
okay here's a tree [attachmentid=13791]
Last reply by johnl3d, -
- 0 replies
- 299 views
[attachmentid=17882][attachmentid=17883] Made use of my "Columns" that I had previously posted to make this 'gathering Pagota', or whatever it could be. NOTE: IVE updated my "cockpit" post which includes a 'better' and longer concept of flight. -But not a whole lot longer due to file size and posting.
Last reply by Muff, -
Ive been working on this car for about 3 years on and off its a 2003 Audi TT quadtro when i first started it i couldnt get it look right at all everything was out of proportion and the materials i was using made it look like crap well after seeing Xtaz and his BMW i decided to give it another go i almost basicly started from scratch so far just got the front basicly done with a few areas missing got to give a big thx to Xtaz again for the the material hints still has a long way to go but i wanted to get some comments on how it looks so far and what could be changed if needed jobe
Last reply by thejobe, -
- 0 replies
- 299 views
The correct texture pattern on the cube is only on the front side. How can I change the orientation of this? This is probably so simple I'm just overlooking it. It seems that when I place this pattern on a model, it only applies it from the front. Obviously I want to make a floor with this, but when I drop this simbiont on a floor, it gives me the elongated pattern seen on the top of the cube. Answer: Open the material's properties and click on Transform. There you would type in a value of 90 in the X rotate value, which will give you a top down orientation to this particular material.
Last reply by Eric2575, -
- 0 replies
- 298 views
Never mind, shutting down AM and restarting did the trick.
Last reply by Eric2575, -
- 0 replies
- 297 views
I have latest version of Mirc 6.16 but get this
Last reply by johnl3d, -
- 0 replies
- 296 views
I've fiddled with layering actions and came up with this: Pseudo Thom Walk Please right click and save the file before playing. It's by no means perfect, but it does contain the main bits I intend to cover in the final reel.
Last reply by nyahkitty, -
See: http://www.hash.com/forums/index.php?showtopic=19680&hl=
Last reply by Eric2575, -
- 1 reply
- 296 views
Ross's boomerang made me try this used an expression to rotate the boomerang which was constraint to a path [attachmentid=17520] Sorry no project I closed AM before I saved it... boom.mov
Last reply by rossk, -
- 0 replies
- 296 views
here is a badly rigged thom model. i plan to make a short. Would like tips on moving the camera to make it seem "real" i will rig thom better, i just didn't have the time tonight thomjumps.mov
Last reply by Darkwing, -
playing with v11.1 hair and notice that gravity can be varied in chor ...interesting...anyway leaves minor stem and fruit are one strand of hair will post project later htree.mov
Last reply by johnl3d, -
- 0 replies
- 295 views
tried the frog I was trying to model and rig with an action and toon render defaulttoonfrog.mov
Last reply by johnl3d, -
- 0 replies
- 295 views
forgot about sweeper [attachmentid=13690] swept in 12 rendered in 13 [attachmentid=13691] sweep.zip
Last reply by johnl3d, -
- 0 replies
- 295 views
[attachmentid=14712] [attachmentid=14711] simple constraints one per box boxtest.zip boxtest.mov
Last reply by johnl3d, -
- 0 replies
- 295 views
swarm.mov swarm.zip I was playing with displacement and Heath mentioned material effector
Last reply by johnl3d, -
- 0 replies
- 294 views
[attachmentid=21054] This test constrained to path, lens flares, toonation xray material, and simple expression causing random light flashes. [attachmentid=21055] TG a_test14.mov test1.zip
Last reply by johnl3d,