Game Development
Discusion area for game development related to Animation:Master
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166 topics in this forum
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- 3 replies
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Was wondering if theres a plugin that will allow me to save my models as a .nif. The game engine I'm using doesnt support .mdl. So far the most I've been able to find on the net is about how a guy puts his files in .dxf then imports them to 3ds max and saves them as .nif. I don't have 3d's max and am not interested in paying $3000 for it (or however much it is) =/ Any thoughts?
Last reply by triath5147, -
- 2 replies
- 672 views
What do you guys think of the new "Universe" game engeneiring software.? http://otee.dk/ Besides that its only for Mac , I think it`s pretty neat! ;>) Jake
Last reply by jakerupert, -
- 14 replies
- 1.2k views
Hi all, I'm a new user of AM and I intend to use it primarily to produce maps and models for a 3D RPG game I am starting to work on. I am still at the early stages of the game and I still have a lot to learn about the different kind of maps and models used in 3D games. I have a few questions for AM users that use it for games: 1) Do you know of any good resources with regards to the latest in maps/models (I only know the Quake 2 format for now) 2) How do you use AM to produce models compatible with whichever format you chose? 3) I did not see any export format to other 3D modelers. I suppose these are probably available as plug-ins? Many thanks …
Last reply by Fuchur, -
- 17 replies
- 861 views
Hey fellow game makers. Just wanted to let you know our fist video game using AM "Bibleman: A Fight for Faith" has officially shipped, and will be on store shelves (Christian book stores at first) after the 20th. It is also available for pre-ordering on the web at www.bibleman.com. Our initial order was 8,000 units, but we're expecting waaaaaaaay more than that in no time. We're trying to get into Wal-Mart (see the thread in the OT section), and offering basically a reward for anyone who can get us in front of one of the big wigs, a buyer, or a regional manager. So, I guess that's it. I thought things would slow down a bit, but we're in sales/marketing mod…
Last reply by gschumsky, -
- 11 replies
- 721 views
Hey Game people. We need beta testers and we're on a real tight schedule. If you can devote as much time as possible to helpo out then that would be great. If you want to help test, then go to ftp.covenant-studios.com. Username and password is tester. Go into game_download, then in the Beta_1.0 folder and download both files in there. There is a Mac and windows version in the same zipped file (Win run the installer when unzipped, Mac just drag and drop the file anywhere on your computer). Report bugs to goodgames@cox.net, with the subject line Beta 1 bug report. Include computer specs, OS version, etc. and what happened that seemed buggy, and i…
Last reply by nimblepix, -
- 0 replies
- 390 views
Here's the direct link: http://www.igda.org/casual/IGDA_CasualGame...epaper_2005.pdf Very good read.
Last reply by dingo, -
- 1 reply
- 456 views
http://www.xbox.com/en-US/dev/developingforxbox360.htm dingo
Last reply by triath5147, -
- 9 replies
- 589 views
Hi everyone. I was talking on the chat room yesterday when this idea hit me. What do you guys think of joining a volunteer game design group, where we pool our game ideas and rotate each one as a working project? This way everyone's dream is fulfilled and we sharpen our design skills at the same time. Plus we will have various products to be proud of promoting. There is no money guaranteed even though when the games sell, we'd all be beneficiaries of a percentage of revenue. Plus the benefit of being involved in a prolific project is something that neither a job at a game company nor a game design degree can guarantee. Some of you know what I'm t…
Last reply by Seeker, -
- 1 reply
- 437 views
I am a Indie Game Developer and I was interested to know How would I go about creating level/progress screens for use in my game. Here is an example of what I am talking about in terms of style. I Really like the second example since it is more generic: http://tccons.com/PingoPango/level_progress_example.jpg http://tccons.com/PingoPango/level_progress_example2.jpg
Last reply by dborruso, -
- 30 replies
- 1.3k views
Hi I am starting this thread to post all my progress about my froggy boxing game. I figure I'd do it all here to keep this forum alive and not have things scattered all over the wip forum. Let me tell you about my game. It will be a fairly simple game because I have a lot to learn. I will give it away free when I'm done. If it goes over well I will make ultimate froggy boxing that I will sell. The game will be just one round with knock out or win or lose by points. It will be a one player game with two opponents to choose from, one being harder to beat, the other easier. I dont know how long i'll make the rounds yet, maybe just 5 minutes a game. The set wil…
Last reply by dborruso, -
- 7 replies
- 626 views
From France... Hi, I'm a new user of AM. (june 2005) I made my first game with graphics and a video made with AM 2005... I use MMF 1.5 ! It's my first real movie so there are some defaults ! Here is the direct link to download : (2.89 Mb)game Don't worry with french language : After the intro use the up arrow to start the game and the 4 arrows to play... screenshot : It's the first time I use a forum (to write a message) so I could make errors !?! On my website, you can see my e-comics too made with AM : My Webpage
Last reply by p6r, -
- 4 replies
- 427 views
Hi, If I have a model with 500 polys but most of it share the same texture location, meaning that they share the same coordinates and ended up with fewer polys. Any one know if this will help speed up the redraw in a game engine? Thanks
Last reply by filipmun, -
- 1 follower
- 3 replies
- 835 views
My recent 'discovery' is this application, Fragmotion. It's a fully functional application (Just US$ 20,00! to remove the nags) with many features, ideal for translating and cleaning up models and animations from one format to another. I use it to import .X models exported from AMXtex and saving them as 3D GameStudio MDL7 files. The MDL7 is the newest GameStudio format, which includes vertex animation, bones animation, and in-file textures. Saying that fragmotion is a good replacement for the 3dgs Model Editor (MED) is like saying that Word is a replacement for Notepad. Here is the Good and Evil i have found so far in Fragmotion: GOOD: -…
Last reply by dborruso, -
- 8 replies
- 577 views
A question for all the AMers out there who are using mmf: Could a adventure game be made with mmf? Would it be easy? If yes, how professional could it be? I am looking for features like shrinking charakters which walk into the distance, graphics in the foreground, which cover the characters. Multiple scenes, cutscenes etc. Regards, Heiner
Last reply by KenH, -
- 18 replies
- 997 views
I have been unsussesfull at extracting the models from the Halo PC game and decided it would take to long trying to find out what I was doing wrong, so I started making them myself. I am new to AM and have just started modeling. Here is my Blood Gulch Base I don't know how to atach GOOD texture only chezy fake looking stuff that looks horible. If someone could map it for me that would be cool, or tell me how to make it look good I would like it. And while your at it tell me what you think of my first real model. Thanks PS: I have 3 goups in the model (Base=floor : Bottom=1st floor : Top=2ed floor) also tell me what I nee…
Last reply by Sevenar, -
- 1 follower
- 3 replies
- 427 views
If you haven't read this. Check it out now. Gamers Manifesto
Last reply by LordPython, -
- 1 follower
- 18 replies
- 1k views
I find that Gamestudio feels like a more reachable product. Lots of open forum threads, tools and documents about it. I also feel that Torque is a bit more hardcore and hard to learn, but that's only a guess since there's no working demo. I'm sure some people here have explored both engines to a certain extend, so, what about sharing what you find about these engines? like, what do you think are the advantages or lacks of each one? Thanks.
Last reply by filipmun, -
- 1 follower
- 0 replies
- 378 views
This was started on another thread, but the posts were getting a little off-topic, so I decided to start a new thread. Some hints on working with A:M and 3DGS were post before on this thread. I just wanted to share some more information on this: 1) The MED (model editor) has a simple but nice SKIN editor/painting utility. It is not any automatic UV unwrapper, but it remembers the old LithUnwrap functionallity. 2) Because of this skin editor, I found out that you should NOT check the "Shift Y to 1" option. UV coords exported from AM with this option will be located OUTSIDE the image. Since skins repeat, the model will look good, but it will be ha…
Last reply by Emilio Le Roux, -
- 43 replies
- 2.8k views
I have this really cheap program called "The Games Factory" that can be used to make simple sprite-based games. But it is pretty limited. What I am interested in is making a Diablo/Balder's Gate kind of world--the top down perspective running around killing monsters, getting treasure. Not very original, but I like that style of game and I would like to have one that is like that but with MY artwork. What are some options for me to pursue? Is there a program that would let me make a Balders Gate clone out of the box? Should I pursue a MOD, like the Dungeoun Seige editor? Would that let me replace game elements with my own versions? Are there any game mod too…
Last reply by zandoriastudios, -
- 1 follower
- 0 replies
- 368 views
Visit http://irrlicht.sourceforge.net/index.html It is impressively uncomplicated, and feature rich. Not a game suite since it doesn't have sound, etc, but i think it can be used to solve almost all graphic needs. I'm sticking with gamestudio because i dont have much time to code but i think it's worth a very good look! Emilio
Last reply by Emilio Le Roux, -
- 21 replies
- 919 views
Hi, I am having some animation export/import issues with AMXtex to 3d game studio. I have tried these tests with a TSM1 and TSM2 rig and the rig in the thom model on the A:M cd. First issue is that any bone that I do not move manually in the A:M action does not move when I import it into 3d game studio. So if I move the head, the jaw bone should follow as it is a child of the head. But if I do not move the jaw bone manually it does not show up in the project workspace under action. So when I import it into 3d game studio the jaw remains stationary. I have tried action/bake (remove constraints) with the action but it didnt make a difference. I tried selectin…
Last reply by triath5147, -
In АМ there is only one built-in a way to export skin and bones animaion - model .act, animation .mot. I have tried - they do not open in engins similar Genesis3D. In MilkShape too . Somebody tried?
Last reply by triath5147, -
- 12 replies
- 1k views
It is a common misconception that the world of splines and the world of polys are seperated by an unbridgeable abyss. With the help of the modestly priced AMXTex Exporter Plugin you have everything needed to export .X models including proper bones and texture information. Here is a look at some of my results. Compare these polycounts to simailar ones produced by other apps. I think you will find that 469 tris usualy gets you a poorly modeled bar of soap or some such thing. You definitely do Not get the types of curves and shapes shown here and still maintain such a low polygon total when using other apps. And it certainly could not be any easier to produce cont…
Last reply by Emilio Le Roux, -
- 4 replies
- 436 views
Hi there, i am also very interested in games design, but i am using quest3d. Anyway, i am looking for a way to use AM to create prerendered lightning. You know, setting up a game enviroment, then creating a scene with Lightning, and then getting the maps which are used on the models out of AM INCLUDING the lightning effects .... I know, this functionality is not there yet, but has somebody come up with an "workaround"? Cheers, Heiner
Last reply by Heiner, -
- 1 reply
- 389 views
Another game unit. I started it Saturday night. I still have a good bit of work to do. Unit is currently 1050 polygons. This is what I have so far:
Last reply by RViewer, -
A:M to FBX
by dingo- 0 replies
- 351 views
Already discussed in a thread in the Reusable motion area, thus closing. Sorry. http://www.hash.com/forums/index.php?act=S...=30#entry121152
Last reply by dingo, -
- 0 replies
- 490 views
Here is a real-time strategy game unit. This is a fancy way of saying "This model is best viewed from afar.." Feel free to use it in your projects. It is not much when weighed against what I have received from this generous community, but at least it is a start. I hope to offer more once I have reached a stage of completion with my current project. Believe it or not, building an online game is allot of work. Scout Ship
Last reply by RViewer, -
- 1 reply
- 364 views
Hey game people. Figured I'd post here before going to the main AM forums. We've been asked to work on a military simulation game that has all the art and game design already done. The engine is like Torque but not as good. The job would entail 7 months full time of either fixing the existing code, or building the game in Torque and plugging in the existing simulations. All the work can be done from home, but three weeks need to be spent at the client's site in Monterey, CA. This is a PAID position, so if anyone needs a job, this is a great start, and could lead into more work with us. Thanks! Greg
Last reply by gschumsky, -
- 3 replies
- 501 views
On the newbie forum I was advise to use .x for my video game because it was a safe bet for animation and all. 1. Anyhow, besides .x there's .obj, 3ds, md2 --- is there anymore? 2. If so, (question above) why? 3. Also do you animate the model inside AM or inside the game editor?
Last reply by Obsidian Games, -
- 5 replies
- 463 views
Hey Folks, I was just wondering if anyone has used Flash as a game engine? I know that it would be fairly simple to make a side scroller using images build in A:M then rendered out flat. Anyone know how? Flashkit.com has a little tutorial, any other good resources? -Alonso
Last reply by cfree68f, -
Howdy, anybody going ot E3 this year? Should be some pretty interesting stuff going on with all the next gen boxes coming out.
Last reply by gschumsky, -
- 4 replies
- 346 views
Is there any software that I can create music for my games with? I am using Anvil studios, but the instruments it comes with are very limited. I can create nice "temple" tracks, since I like mixing tinkling music boxes with Choir. This makes a well, the right sound for trawling crumbling temples and ancient ruins. But apart from that....nah. What I want to make is a battle music, but the drums just seem more like popping then drumbeats, the electric gutairs and basses just sound like a kid's plastic instrument. Help?
Last reply by dingo, -
- 5 replies
- 534 views
Which game engine do you use?
Last reply by PlanetMongo, -
- 6 replies
- 663 views
Torque seems to be the most popular game engine. OK, so I guess I will learn C++. Does anybody know of a good site for this? So here are some questions. Is the shader engine just a plugin, or is the game engine included? Are the graphics a bit dated? Or can I just use AM and the shader engine to work around that?
Last reply by dirkk, -
- 4 replies
- 387 views
Would this be a good program to build DVD menus? Could it be used in that manner to create the menu and launch the movie, special features etc etc?
Last reply by gschumsky, -
- 0 replies
- 616 views
To be able to distribute on different mobile platforms what you are doing with A:M and game development you need a Java based game-engine. I have Googled on the subject and found something. Hopefully someone else have a little more to contribute with! OctLight - Java Game Engine https://jge.dev.java.net/ I could not get the demo - NWN model animation demo - to function! Can you? The Lightweight Java Game Library (LWJGL) http://www.lwjgl.org/ Something? Open Mind! http://sourceforge.net/projects/open-mind/ http://sourceforge.net/forum/forum.php?forum_id=414332 There are 3D java games for the Sony-Ericsson K700: http://www.esato.c…
Last reply by thingGO, -
- 10 replies
- 491 views
Gah! Every time I try and find a particle engine, it is always crap somehow. The ones I have seen look dated, create crummy effects and only work for particular game engines. Is there anyway I can use the particles in AM for a game? Or is it completly impossible? Please help.
Last reply by Feline Witch, -
Hair
by Feline Witch- 6 replies
- 462 views
The thing that is supposed to be the biggest improvement of AM 2005 is hair. From what I hear, it is a lot easier to create realistic or interesting looking hair. This sounds very interesting to me. I want to give my characters very weird hairdos, from Lazuli's hip length black and peacock blue hair, to Dreamer's explosion of beads and braids. But will it transfer to a game engine with the Obsidian exporter?
Last reply by Feline Witch, -
- 7 replies
- 456 views
If you can't use materials export materials to a game, how can you make textures look good? Could I: I dunno, like draw a butterfly or a celtic knot or something, could I put it in adobe and alter it so it looks like cloth or stone, then use it on my model or level?
Last reply by Feline Witch, -
- 9 replies
- 506 views
1. Is expecting AM to create levels just too much? It has created nice enviroments, but should I only really use it to create the game characters? What about small levels, say, like a house or a shop? 2. What is a good game engine to use for it? One that does not suck, and supports .X format?
Last reply by Feline Witch, -
- 1 reply
- 288 views
What I want to do in my game, is to create portraits for my characters. A hand-drawn anime portrait, you know? I want a full body one on their stats screen, and a mugshot just to be next to their names on the menus. If you play RPGs, you will now what I mean. What I also want to do is to put the mugshots in the battles, next to the character's health. And this is an idea I nicked from Tales of Symphonia, and added too. I want the portrait to change during the battle, so there is a neutral face when the character is not doing anything, an angry one for when they attack, a sad/pained one for when they get hurt, a concentrating one for when they are charging …
Last reply by zandoriastudios, -
- 19 replies
- 588 views
OK, I am going to use AM to create the characters for my RPG. I am going to show you the character sketches very soon, as a matter of fact, my avatar is Dreamer Parvati, one of the characters. I am learning C++ for it....so I should be able to get started soon.
Last reply by Feline Witch, -
- 2 replies
- 314 views
I have seen some great looking particle effects done with AM, and I was rather disapointed when I found out you can't use them in games. Well, could I make particle sprites with AM, and turn them into an effect with some kind of editor? Do you know a good particle editor that will let me do this, and use them in a game?
Last reply by BitShuffler, -
- 5 replies
- 540 views
I was just at the bookstore and saw a book on Blender, so I came home and did some research because i know I've heard it mentioned here a lot. So, its a FREE 3D animation program...claims to be easy to learn...and an optional output is that it can publish interactive GAMES and websites...sorta like Arctic Pigs was supposed to be...kinda... So, I tried to look at some of the games, to see if they were cool or lame, and all I found was dead-links and reviews on how awesome a game will be once it's finished and the expected date is (was) last August...etc etc... Does anyone know of some real, live, downloadable or on the market Blender games? Can anyone tell m…
Last reply by Shazam3D, -
- 1 follower
- 0 replies
- 362 views
I just ran across 'The Scrolling Game Development Kit' on sourceforge, has anyone ever used this? Here's the Homepage It looks interesting and I'll probably take a whack at it in the near future to see if I can do anything interesting with it. Oh and its FREE!!! -s
Last reply by Drakkheim, -
- 0 replies
- 342 views
I thought I would put a pointer to the original topic down here because it cropped up when I was working in a game-ish system. If you ever need to know how to render cubic environment maps or skyboxes, check out the info the Yves and the others provided. Its actually ALOT easier than what I thought I was going to have to do. http://www.hash.com/forums/index.php?showtopic=12297 Bill
Last reply by wwoelbel, -
- 0 replies
- 423 views
Maybe some of you haven't seen this tutorial. Seems good: http://www.cstone.net/~martan/quake/qmodel.htm
Last reply by KenH, -
- 6 replies
- 435 views
Has anybody heard of this engine? It seems like the right one for me, but- I don't know if it will accept stuff from AM. Do you know if it can?
Last reply by Feline Witch, -
- 3 replies
- 558 views
are any of the discussed game engines deliverable as a browser-based plugin? i've have kind of a one track mind regarding web-enabled 3d models, and i've pretty much resigned myself to having to export out of a:m to get this done. sounds like obsidian's .x exporter is going to be a common first step? -jon
Last reply by jon, -
- 8 replies
- 504 views
Has anyone had any success getting their A:M models into other games ie. Doom 3, Unreal, Farcry? Thanks.