Jump to content
Hash, Inc. Forums

dserfaty

A:M Users 2019
  • Content Count

    21
  • Joined

  • Last visited

Community Reputation

0 Neutral

About dserfaty

  • Rank
    New User

Profile Information

  • Name
    Dan Serfaty

Previous Fields

  • Hardware Platform
    Mac/Win
  • System Description
    Powerbook G4 1.25 1Gb Ram 80Gb HD
  1. Arrrrrrghhhhh! I think I found it: http://www.obsidiangames.com right? It's Windows only! I'm screwed! too bad it seemed like a good deal! - Dan
  2. As a matter of fact you are right, only the model gets exported. The texture files are exported to the same directory but they don't seem to be associated to the model at all. Where can I get Chris's DX exported? Sorry if this has been said before. Thanks, - Dan
  3. Hmmm, that's odd. I exported one file with textures and it did export the textures with it. I have not been able to load it yet in my program to test with the new library though.
  4. I just noticed that the NCSA library only loads the geometry but not the textures and other attributes. But it seems the following library does: http://www.starfireresearch.com/services/j...spector3ds.html - Dan
  5. Okay, so I think i've found the easy way into using AM with games written with Java3D. Right now I export my model from AM to 3DS format then use NCSA's portfolio library to load the scene into a java3D format. NCSA's library can be downloaded at: http://fivedots.coe.psu.ac.th/~ad/jg/code/index.html Also, first drafts of Andrew Davison's book on Java games programming is available at: http://fivedots.coe.psu.ac.th/~ad/jg/ It's really easy to use I was able to load a model in a few lines of code. For an example, download the book examples code from the first link and look at the file PropManager.java in the FPSShooter3D sample program. - Dan
  6. FYI, Here is a great source of info for Java & 3D http://www.j3d.org/ And here is the list of the current known loaders available for the java 3D API: http://java3d.j3d.org/utilities/loaders.html I guess this leaves me with one question : What kind of format can we export to from A:M and where can I download the required plug-ins. It's a plus if they work with the Mac OS X version. Thanks! - Dan
  7. Hi Triath, Thanks for your answers. I have a few more questions now.. =) Would you know where can I get ultimate unwrap? If I export to Direct X, are there other tools then that allow conversion to other standards that you know of? Also do these work on Mac OS X? I am planning on using this with the Java 3D API which I think can load Wavefront .obj files in standard. In the first phases I'd like to be able to just load these models directly. Do you or anyone know how to convert from AM to that format? Or I guess from Direct X to that format. Thanks, - Dan
  8. Hi all, I'm a new user of AM and I intend to use it primarily to produce maps and models for a 3D RPG game I am starting to work on. I am still at the early stages of the game and I still have a lot to learn about the different kind of maps and models used in 3D games. I have a few questions for AM users that use it for games: 1) Do you know of any good resources with regards to the latest in maps/models (I only know the Quake 2 format for now) 2) How do you use AM to produce models compatible with whichever format you chose? 3) I did not see any export format to other 3D modelers. I suppose these are probably available as plug-ins? Many thanks in advance for your answers! - Dan
×
×
  • Create New...