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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,157 topics in this forum
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- 1 follower
- 6 replies
- 689 views
Will this program, especially the 2007 version be compatible with Windows Vista? Thanks.
Last reply by robcat2075, -
- 2 replies
- 322 views
I created an excellent blink pose, but now I want to do a variation of that which is a hard blink, like if you get sand thrown in your face. Is there a way to duplicate my existing pose and then tweak the new copy?
Last reply by Tralfaz, -
- 2 followers
- 9 replies
- 794 views
I've been looking at some of the models on the AM disc and I noticed that they have very smooth surfaces. I was wondering what the best technics to smooth out models were especially when it comes to character modeling or Is there a plugin available? I'd like my models to have that sculptured look to them.
Last reply by grumpei_troll, -
- 20 replies
- 716 views
As I was smartskinning my model the other night, everything was looking good with the shoulders and I decided to move on to the legs. In an action, I then discovered something very odd and very frustrating. If I move the left leg up a lot, the geometry on the character’s chest and right arm gets distorted. Basically, several select CPs move slightly as though they were connected to the leg bones. However, this is not at all the case! I see no logical reason why some CPs in the arm would move around when I lift up a leg, since no CPs in the arm are assigned to anything but arm bones! Tonight I am going back through my 250 saved files to see how far back in my project …
Last reply by edlundart, -
- 1 reply
- 264 views
I built my first character and gave her bones and made her run. I selected the skirt and made it cloth, and it flaps around in a really cool way, but her legs pass through the skirt. This happened before I made it into cloth, too, but now it's just more of a glaringly obvious problem. Basically, I'm looking for guidance to the right place to look. Am I supposed to fix this with constraints, or is there another path to the solution? Is there a property I can assign to the skirt so that I don't have to reset those properties every time I load the character into a choreography or action?
Last reply by johnl3d, -
- 0 replies
- 447 views
hey there, is there someone who has experience in importing poly objects in the newest version of A:M. I'm planing to do a short animation with a friend who's native in poly modeling. Can props be correctly importertet with decals or materials from another modellin tool? Are there screenshots of results out there? thank you so much for your support Pablo
Last reply by pabloschmid, -
- 2 replies
- 261 views
Hi, I'm working on rigging my first character, and I'm using the 2001 rig as a basis. However, my abstract character design requires the elbow joint to be a ball joint as opposed to one that is limited to only bend one way. Basically, I can rotate the bicep bone exactly as I want; in all directions -- but I need to be able to do the same with the forearm bone. I'm pretty sure this is a matter of changing some settings for the forearm bone in the PWS. Could someone please try to explain how I would go about making the required change? I am suspecting it might have something to do with euler limits... but please specifiy exactly where and what I need to change. Thank…
Last reply by edlundart, -
- 3 replies
- 266 views
Hey everyone, I havent been on animation master in a while. I finaly got back into it. im making a snake thing that has fins. In the picture below, i have the basic layout of it. the top head part is a brown color and is controling the whole thing with that bone. i want to add 2 new bones on each fin as drawn in red. i want the bones to move with the head but also move on there own. I for got how to do this. Can anyone help?
Last reply by TRN, -
- 11 replies
- 1k views
I wanted to build a room. But the light didn't come through the window. The light came through the wall. In the testproject can you see light and shadows from other objects in a close(!) room (camera1). What make I wrong? room.prj
Last reply by cfree68f, -
shiny hair
by hybrid- 2 replies
- 489 views
I have a little hair trouble. I made a werewolf (It's one of my first good models), but I want the hair to cover the whole body. When I put the hair on my character though it doesn't completely cover the body. It just looks like little hair tothpicks poking out everywhere. Also since my model is a werewolf I want to make his hair/fur look shiny and dog like. How would I be able to do this?
Last reply by C-grid, -
- 1 follower
- 3 replies
- 480 views
G'day fellow AM users, hope we're all well... Just a quick question from a new animating loving brother down under. I've done all the tutorials with some success and a whole lotta fun! But now I am trying out a short animation of my own and have run into a strange thing that I am wondering how to get around. In choreography I have dropped in "kid" and "Resolute Walk" onto a path, changing the Ease to allow him to walk down the path for a few seconds. I play back and all is well. Now, here's where I need some advice guys and girls of AM. I now at 6 frames latter wish to alter "kid"'s foot so he appears to finish the walk at a standstill. I go into the nulls …
Last reply by higginsdj, -
To make the texture of my eyeballs, I just use the one that is already in the program. (The one under Toon Nation). Everytime I use this the pupils never show up. The only time that the pupil does show up is when i make only one eyeball. I really need help on this.
Last reply by KenH, -
- 3 replies
- 434 views
Hello, I'm coming back to Animation Master after a lapse of ten years. The version I have is 5, from 1996. What I want to do is to take a word and make it 3d, and then wrap it into a truncated cone, as shown in the attachment, which I've built by hand in CorelDRAW. Then I would want to apply texture and a bump map, so the letters look like they were carved from granite. If someone could give me a very broad rough idea of the steps that would be necessary it would be a big incentive to get back into this by updating to AM2007. I've looked at interface screenshots, and I can't see how you even bring type into the program, so I'm a little commitment shy here! :-) …
Last reply by robcat2075, -
- 2 replies
- 382 views
Ok, been working on my exercise 6 animation (door stuck) hardcore, but I keep having a problem with my FPS. Most of the time my FPS are around 19-23 in shaded mode ( I have 1 VERY spline heavy model) but sometimes it will just dip to 1-2 FPS and nothing seems to get it back up. I reinstalled my video driver and A:M and it started working normal again ( I can't remember if it was immediate, but trying again). I tried turning my vid card settings down to minimum. Any advice? nothing is overheating. comp specs are in my profile
Last reply by skrilla, -
- 4 replies
- 516 views
Dont know if this topic belongs here? But I need an answer. The model preview pane doesnt display inside AM? Mainly for extras DVD. Thats alot of files to go through. I need this feature to work? I just get the blank gray panel telling me preview not available. Did a clean install, and the update patch. (This is the '07 upgrade by the way.....)
Last reply by KenH, -
- 3 replies
- 347 views
Hi, I deleted my project that I was working on by mistake. Does anyone knows how can I get it back? that was my first model and I really wanted to save it. Help please...
Last reply by seduar, -
- 6 replies
- 651 views
In a multi-camera setup, how does one make them so when you want to switch from viewing through one camera trained on one object to later going to another camera that is trained on another object? I have messed with the timeline but I'm unsure how to do this. Some assistance would be greatly welcomed. Kind of like having two people talking in a movie and the camera view switches from one face to another as they speak. Thank you ahead of time! Noganite
Last reply by Muff, -
- 2 replies
- 298 views
whenever i pick [new] [dopesheet], and i type "i've got a secret. can you keep a secret? didn't think so", a window comes up that reads: dictionary modified or index file missing. recreat index file. ok. so i click ok since that is the only option. then a window pops open that reads: locate file:/application/animation master 12.0/index.i and it gives you opeians to enable I files (*.i) but first of all i have no idea what to choose. hash 2006 is an option because my only other options are my hard drive, network, or users. in the hash2006 no matter what i click on i can't open anything and i can't find the dictionary, or indes files, or dictionary index files or wh…
Last reply by Tralfaz, -
- 1 reply
- 358 views
What would be the best Siggraph video to start with? I sure ol' Wilky's wondering the same thing Anyone have them all that wouldn't mind saying a good order to get 'em or a top 3 etc?
Last reply by higginsdj, -
- 1 reply
- 339 views
I was working on excersize 6 and I want to make shaggy appear mad, unfortunately when I click the mad eyes slider it automatically takes his eyes to around 50% mad and the slider changes from making his eyes normal at 0% and full mad at 100% to being 50% at 0 and a slight change to full mad at 100%. I closed the Choreography window and restarted, reset the computer, and tried deleting/importing new Shaggy's ( because I thought about someone saying that windows caches things) and nothing seems to fix the eye bug. I tried Keekat and Rabbit and didn't seem to happen. Also tried 14, same issue. Should I just use a different model? or am I missing something?
Last reply by Dhar, -
- 2 replies
- 390 views
Hi, I'm having a bit of trouble when i render a Rotoscope (a picture). It seems to become really light when i render it. Why is this?
Last reply by youngman, -
- 1 follower
- 7 replies
- 890 views
Hey, I need a really good tutorial to help me with lighting. I have no clue about lighting. I just need some good ones or where to look for them. Thank you. PS. see there are pictures i make and they could probably be better with better lighting (like these) my turkey doesnt have feet yet!
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 424 views
Hi there, I'm curious as to whether A:M allows for external assets for workflows. I may be going around it the long way but it is a newbie question. For example:- If I'm making a scene and it was my job to animate it and someone elses job to model the character. Would the character model update automatically the next time I loaded my project? How does that work? You can point me to a chapter in the book if you wish, I have a copy of it. So in theory, I could animate several characters that look the same as a base model and then change them later to be individual people? Cheers Clinton
Last reply by KenH, -
- 11 replies
- 608 views
i am just going to post my progress on my parts of a head here.. dont be expecting somthing every day i am just going to get this topic started. and if anyone has first head models or anything they can post theres as well. i have started out by showing a nose i have made. please comment
Last reply by totlover, -
- 1 follower
- 4 replies
- 618 views
I am looking to purchase a 3D animation program and will need to use it for text animation as well as modeling. I do not see much about text animation on the hash website and I can't seem to find a demo verison to test it out. Is AM limited as far as text is concerned?
Last reply by higginsdj, -
- 2 replies
- 373 views
i was trying to setup my character rig so that the eyes would look towards a target i rigged the eyes to a bone, then applied an aim at constraint to constrain the eyes at a target. it seems to work fine in this action window but i seem to be having trouble getting it to function in the coreography
Last reply by eptigo, -
- 7 replies
- 906 views
Well the topic says it all! I want to know how does one make mountains, etc in A:M? I am almost done with the model I want in the scene, but I never saw a tut on making background scenery etc. Thank you ahead of time for your assistance. Desert type terrain would be nice for my plan. NOG@N1T3
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 683 views
Dear Animation Masters, When outputting .mov file with sound, I am unable to hear the sound playback on hard drives or as streaming video off the web. However, if I output a .wmv there is no problem hearing the sound. In addition, many websites open with a big block with a q with a question mark in it. I have removed flash from the list in QT pro, so I thought that would solve the problem. Any tips? Thanks, Michael Angelo http://www.michaelangeloart.com
Last reply by artunemedia, -
- 4 replies
- 536 views
I'm working on this very abstracted female model. I'm beveling all the edges. The problem I'm having is that, due to the beveling, I've got some spline "rings" that are very close to each other, and they're creating subtle bands in the surface of the model. In the attached image, you see an example right where the left leg joins the torso. Is there anything I can do to avoid this? I am aiming to animate with this character. I guess I could get rid of it if I peaked everything, but then I don't think I'd be able to smoothly curve things when animating (right?).
Last reply by TempleTiger, -
- 1 follower
- 2 replies
- 505 views
A real newbie question. I have looked in manual and can't see where it is on how to save as an avi or mpg to play animation outside Animation Master.
Last reply by C-grid, -
- 1 follower
- 1 reply
- 397 views
Dear Animation Masters, Where are the trailers advertised on the new AM2007 email? I have looked over the hash website but do not see them. Thanks for the links. Sincerely MIchael angelo
Last reply by KenH, -
I need tips on making hair! What i really need tips on is how to make hair more lifelike? please need help!!!!
Last reply by C-grid, -
- 2 followers
- 10 replies
- 855 views
I need to know how to do skies and put clouds in the skies. Everytime somebody does make a sky, they always say that it is made from a dome shape. I don't understand what they are talking about. Can somebody please help me?
Last reply by the_black_mage, -
- 2 replies
- 616 views
hi i am a newbie and i need someone to help me to get the right lighting effect to make the model look more real and not like a plastic puppet. is there any kind of softening render effect or something? is there any tutorials on the subject please help THANKS BILLY
Last reply by the_black_mage, -
- 11 replies
- 1.2k views
Hey I want everybody's opinion on these objects that i modeled hope you like them!
Last reply by youngman, -
- 1 follower
- 1 reply
- 451 views
Dear Animation Masters, Is it possible to import a completed and textured .obj or .3ds model into Animation Master using a plugin? I found output plugins but no import ones. I have AM 12 an 13q. Any pointers? Thanks, Michael Angelo Artune Media
Last reply by Muff, -
- 4 replies
- 672 views
Hi All - I'm hoping someone can help me with a problem. In my camera properties, I set the background color (in this case to white). When I click the onscreen render button, the background is white. When I render my final animation, the background is black. I tried changing the bg color to all kinds of crazy colors. Same exact results. I'm sure I'm just missing a setting somewhere. What setting am I missing? Thanks. - Michael
Last reply by mfortunato, -
- 9 replies
- 1.3k views
The advertisement for A:M 2007 said it has dual-core support, can someone tell me how to enable it? See: http://robwilkens.com/tao/notdual.jpg On the left-hand of the attached image, you'll see exercise 2 rendering, on the right side of the screen, you see "Core 1: " and "Core 2: " usage. Core 2 is clearly doing the bulk of the rendering, as it's near 100% usage.. Core 1 is almost sitting idle, so clearly it doesn't appear to be being used. There's got to be some magic trick to enable dual-core support. Do I need to switch to a beta version to get this? -Rob
Last reply by rickh, -
- 2 replies
- 673 views
I originally purchased A:M 2000 several years ago and it came with a thick technical reference manual. I understand that a year or two after that TAoA:M became the standard pack-in manual with A:M. This is the first year I've ordered the upgrade and am looking forward to the Tech Reference Manual, but would like the get a printed TAoA:M manual as well. Is that possible? Thanks, James
Last reply by jlummel, -
- 5 replies
- 873 views
Hi everyone, I'm just starting to do my own modeling in A:M, and I'm trying to close up the "hole" in this shape. How should I go about doing it? I was wondering if I could just extent the splines from the bottom up to the horizontal spline at the top of the hole and attach them as hooks, but it doesn't seem to work. On the other hand, I'm not sure if I'm successfully creating hooks. When I see pics of people's hooks, it's just a spline leading into another at a 90 degree angle, but with no control point joining the two. When I do it, I get a control point... what am I doing wrong? Or if hooks is not a good solution here, what would you suggest? Thanks for any…
Last reply by edlundart, -
First- I can't find anything for font in plug-ins. Can anyone help me with putting together a sporting event tunnel. The type that football players walk onto the field through except this is going to be for boxing. I would like about 2 or 3 turns in it and be able to show clips at different spots on the walls. I'm hoping to find someone to help me with it. I'm just getting into Hash so it's tough for me but I'm sure it'll be easy for someone who knows what they're doing. Thanks, Ron
Last reply by Muff, -
- 1 follower
- 10 replies
- 1.1k views
just got the book and there is a pair of 3-d glasses enclosed...why.
Last reply by jon, -
- 1 follower
- 3 replies
- 677 views
I've followed the tutorial online for adding the skeleton to boneless thom. All control points assigned, but I've got two issues. 1. Using the IK Arm Setup to ON to set the hand targets, I get the right arm in the bent position 2. When using the resolute walk action, the legs are turned inside out. Any help appreciated.
Last reply by number, -
- 3 replies
- 643 views
I was wondering if there was an easier way of adding text instead of modeling them. I heard there was a wizard or something to do it for you. How do I do it?
Last reply by FlyingMonkieBoy, -
- 1 follower
- 1 reply
- 672 views
Hi, I'm currently messing around with Realm Crafter a MMORPG design tool. I can import models and animations of models if they're in .b3d file format (Blitz 3D) and soon RC2 will support .x file format. Is A:M capable of exporting models and animations in these formats. If so, you've sold an upgrade! Thanks for any help! Sritsod
Last reply by Fuchur, -
- 2 replies
- 631 views
I have A:M 2006 and have been updating with all the patches. My question, is A:M 2007 UPGRADE needed or are the patches being put out going to basically make it (the A:M 2006 version) into the 2007? Or do I need to buy the upgrade? Thanks. Steven
Last reply by KenH, -
- 3 replies
- 737 views
I saw that this has been addressed a few times in forums, but I never found an actual answer! I have finished the modeling part (not texturing/surfacing, and there is no decaling) of a computer. At some point during me setting up my test renders, the splines started showing on the surface at all times, even in the final renders. "Render as lines" is set to off, I'm using final-quality render settings (no shaded/wireframe), and all the obvious stuff I can think of checks out. I just pushed the wrong button somewhere. How do I make this stop?!? Here is the pic, and in case it'll help, I'm also attaching the project file. Thanks! commodore.prj.zip
Last reply by someawfulbridge, -
- 3 replies
- 637 views
Hello! I'd like some advice on how to achieve these two lighting effects: 1) I'd like to create an effect that projects light as if it's being passed through a "bar" filter (or like the bars of a window). Example below, with the "light bars" across the subjects' eyes. PLEASE CLICK ON THE LINKS TO SEE THE IMAGES: 2) I'd like an effect of light showing though clouds or fog, so that you can see the rays. Any advice would be much appreciated. Thanks! T
Last reply by Laconic, -
- 5 replies
- 1k views
I just got Animation Master at Ces show and this is my first model I just made. Now I have To keep working on him
Last reply by RedEye4Ya, -
- 1 follower
- 3 replies
- 627 views
In any endeavor we seek feedback. We look at things from a variety of angles. We poke and prod at ideas. We test new theories. We plan for success. We hope for feedback. And when we get no feedback... that's feedback! Discovery is at the heart of the learning process. Feedback helps us discover what works. As an artist, animator or storyteller recognize how feedback is essential to success. Look for opportities to provide feedback and encourage others in their endeavors. You'll be glad you did. Best, Rodney
Last reply by higginsdj,