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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 3 replies
- 446 views
Hey this is what I have so far How can I make a vest?
Last reply by Paul Forwood, -
- 7 replies
- 664 views
Hi! Well, that is, I remember to have read that it was possibble, but now that I can't get it in no way I'm not totally sure yet... But... anyway it should be possible, isn't? I mean, to click over that little four arrows icon at the left of a pose in the "User Properties" of a Model and can arrange it or put it from one folder to another, but the case is really I can't do neither of two things, look it... ...and cause of this the poses remains every time in the same order that it was created and if I put a pose inside a certain pose folder, that I can, then I can't undo or variate it anymore, so... it'll remain inside the folder forever? Hmmm, strange... a…
Last reply by cribbidaj, -
- 1 follower
- 2 replies
- 366 views
Hello again, Here is what I got(S). 1. I took a grid and decaled a picture of me on my deck. 2. I cut myself out of the picture and created a grid to match the shape, and decaled myself on it. 3. I set up a choreography with the complete backdrop (number one), the homer model in front, and my cutout in front of that. 4. I set the camera, angles, etc. 5. Lights...I cut all but the key, and made it a cone, the sun was way too much. Problem, I can't get Homer, or the background to look right, they both seemed washed out. I attached pics, any ideas would be great. I don't know if I should be adjusting the lights, or making some changes in the mod…
Last reply by bighop, -
- 1 follower
- 4 replies
- 600 views
I created a model. A wedding suit. I have a question about how do I get the jacket and pants to follow the arms and the legs when the character starts walking. If I have the character walking. It jumps out of the suit. How do I avoid this from happening. I just started modeling and I would like to learn to animate. I apreciate your help.
Last reply by phatso, -
- 1 follower
- 10 replies
- 1.3k views
how do i bring my 3d max model to animation master?
Last reply by KenH, -
- 2 followers
- 5 replies
- 463 views
Ok, I am having a hard time with this one. I'm trying to make a cut out of a person and decal them on a plane. 1. I cut the image out in photoshop.(not sure what is the best for saving) 2. I want to put the person on a cutout that is the exact shape of the decal. (I'm using it as a prop) 3. Do I have to model the shape, which is taking forever, or can I put the decal on a plane, and get rid of the white background?
Last reply by phatso, -
- 8 replies
- 638 views
Hi, I'm currently working on an animated story based on a Hindu myth, and one of the characters is a deity named Yama. To be consistent with how Yama's traditionally portrayed in religious art, I added a second set of arms to his body, and a corresponding set of arm bones to each consisting of a Bicep, Lower Arm, and Hand. Here's the problem... When I try to animate the second set of arms, they flop all over the place. The original arms (I'm used the standard AM skeleton) move steadily, that is, they only hinge in one direction, and when I move one bone the rest move realistically with it. What exactly are the settings used to make them move like that, so I can…
Last reply by phatso, -
- 2 followers
- 6 replies
- 688 views
Hello, I was trying to follow this tutorial: http://hash.com/lib/mac.html and I'm not having much luck. I'm using a Macintosh, and I wanted my libraries to all show up in my library file. So I tried this, the HASH library shows, but mine and the one on the extra CD does not. Anyone ever try this? Thanks Andy
Last reply by bighop, -
- 6 replies
- 496 views
Hi - I have run into this issue several times and not sure if it is correct or there is a better way of doing it. For example I am working on a "Teddy Bear" for a client and at the tip of his nose there are 6 CPs - in a case like this what do I do. Should I add a CP at the tip and bring the 6 into 1 or zoom way in on the 6 and scale them close so when I zoom out it isn't noticable. Would love any input on how to work with this situation. Thanks - Eric
Last reply by flashawd, -
Light Type
by bighop- 2 followers
- 4 replies
- 405 views
Hello everyone, I am going nuts over this: I put some lights in, and I want to switch what type of light it is. There is no option in the properties menu to change the light type. There is Animate Mode, and Width. The Type is just not there. I am using a Mac, and I'm running 10.4, with Animation Master 2006, with the latest update. Any ideas would help!
Last reply by bighop, -
- 1 follower
- 9 replies
- 858 views
how do you make a texture look bumpy, or rough, in a 3d fashion way? i've seen it before, i just don't know how to make it. how do i do it?
Last reply by NancyGormezano, -
- 9 replies
- 828 views
Hi, sorry my english. I have a plane and apply a decal image PNG with an alpha channel to it, like a coockie-cut (the image option is set to coockie-cut). Render runs fine, the plane is rendered without his alpha channel and ground cast shadows too with the "cast shadows" option on the light. But.. i want to see the plane with the decal WITHOUT IS ALPHA CHANNEL IN THE VIEW (in model and choreography). How can do it? Thanks in advance.
Last reply by leander, -
Hello all, I recently got A:M and started through the manual. I'm looking forward to learning all of A:M and what I can with it. As I get more exp. with it. I love animation and all the possibilities it holds for the imagination. Also looking forward to picking up some technique and advise from you veterans of A:M out there. Soulasith
Last reply by robcat2075, -
- 10 replies
- 890 views
Okay... I've been futzin with this off and on for days... I've looked in the Tech Ref, I've looked in the TAO A:M. I've searched all over the forums and I get different answers. I think it would be beneficial to all newbies to "get" this... so I'm posting it here, hoping that an old tar like me will get an answer... I'll even do a tute on it once I get it figured out. Just as a test animation, I took Thom into the default choreography. I placed him on a figure-eight path to see him from all angles as he completes the walk along the path. I applied the resolute walk action to Thom. I want the finished render to be 3:00 long (that's 90 or 91 frames (another min…
Last reply by T-Dogg, -
- 1 reply
- 332 views
Hi! I have a question and dont know if it is possible to do that. I animated something. Now I realized, that I should use several Chereographie-Actions for my Character which will hold several different bones in them to easily blend between reuseable actions etc. So I want to transfer one "bone" (for example the Animation-Channels of the Model Bone) to another Chereo. How can I do that? I tried to drag and drop the bone to the next chereo, but that doesnt work. I would prefer not to copy pase every keyframe to the new action, so is there a different way? Thanks in advance. *Fuchur*
Last reply by KenH, -
- 1 follower
- 6 replies
- 761 views
I have a problem with simcloth. Why the red model glues at the blue and the ground and how I can change that. The ground and the blue model have a deflector 16 and the red model have a cloth-material with the default value. glue.mov glue.prj
Last reply by ftu_de, -
- 4 replies
- 439 views
Hi - I created a Dope Sheet for a character and going through and spacing it appropriately, but for some reason between a couple of the words - her mouth opens. Am I supposed to key a frame or something? Not sure what I am doing wrong. Thanks- Eric
Last reply by Rodney, -
- 1 reply
- 403 views
What is it and what does it do? My computer is being fixed right now so I can't test it.
Last reply by KenH, -
Hello again, I took a break from animation but I'm gonna start again. Just saying hi.
Last reply by Rodney, -
- 4 replies
- 427 views
When I render my project, there is a shadow of my model on the ground but I want to set the shadow properly in the choreography window. I have done this before but I can't reproduce it. What are the parametersettings to do this.
Last reply by jannus850, -
- 11 replies
- 862 views
i can animate, but i dunno how to make models. i can't find a totorial that just teaches you how to make a model. How would i start making a model like this: Once i get the hang of that i can go onto starting cunstruction on my Warioman movie stuff.
Last reply by Paul Forwood, -
- 2 followers
- 10 replies
- 852 views
ok...so i imported a .3ds model into AM: 2004. and it worked out successfully, but when i tried to build a different model from within AM: 2004 after importing the .3ds model, NONE of the modeling tools within AM worked! every time i would click on the spline tool to use it, the 'modeling' button in the tool bar at the top of the screen turns gray, and i can't even see the spline that i am creating! whats going on?!...
Last reply by KenH, -
- 3 replies
- 450 views
Hey, kids-- I'm slogging my way through the rigging tutorial in David Rogers' book. After you rig one leg, it says to copy the pelvis-down hierarchy, select those, enter scale mode, and scale them -100% in the x-axis to flip 'em. That's no problem with CPs, but all of the scale boxes for bones stay grayed out, and I can't figure out how to get them active. I can scale those bones using the scale manipulator in the modeling window, but obviously that is imprecise, and I can't flip them on the x-axis that way. What am I doing wrong? Thanksh--
Last reply by itsjustme, -
- 5 replies
- 680 views
Hi everyone been awhile since iv been able to do animation but anyway i was wondering if someone could direct me to where it shows hows to put a picture and an animation together thanks in advance!
Last reply by bts0, -
- 1 follower
- 5 replies
- 655 views
I'm just kinda going hmmm? Why not? When you open a model from the libraries (or, if you don't have your libraries set up; from the data folder)... Why, when you alter the model in wireframe mode, are you not also altering (scaling/translating) the skeleton? Since you are not actually changing the basic geometry, except to make it taller, skinnier, and thicker here and there; I don't understand why the skeleton doesn't scale as well. I think I'm missing some important aha moment here... because it seems logical to me that both would scale/translate at the same time. hmmm? why not?
Last reply by zandoriastudios, -
- 1 follower
- 9 replies
- 1.3k views
I am only on chapter four of disc one and I am already very pleased with Barry Zundels DVDs. I am on my way to a wedding or I would be working the dvds longer. I would encourage anyone wanting to be taught this program to invest in these dvds.
Last reply by largento, -
- 8 replies
- 604 views
Hello - this is an issue I have had before - I put a character in a scene and use the Left and Right foot Targets to make her walk forward - this leaves the Main bone back in the original spot, so it doesn't move with it - it seems to get left behind when you have a character move. That can then screw up other things when animating the char. When animating are you supposed to move this bone with it? - it makes the whole character move though - that is where I am confused. Thank you - Eric
Last reply by flashawd, -
- 0 replies
- 334 views
I have 10 chapters i am planning to upload (look at This Thread for more info) in the future one at a time and will be each chapter will be posted ASAP after it's completion. I was wondering whats the filesize and usual limit is allowed to upload the chapters on hash.com? I'm planning 10 minute chapters or so. Two part chapters only stress confustion and mess.
Last reply by WarioLoaf, -
- 5 replies
- 444 views
Hi - this has happened to me before... I created all the characters mouth movements for the Dope Sheet and also and "eyes close" pose slider, that after I created them origianlly I tested all of them in an action and they worked fine. Now none of them are working - has anyone had this problem or know what I am doing wrong? Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 2 replies
- 461 views
Greetings all; I am brand new to Animation Master after using Truespace and Lightwave in the past. Yep, I'm a bigtime newbie. Although my Amiga days are resurfacing. I have found myself needing to animate a horse. We purchased the Anim master program and NAB to do this. Now I'm in a time crunch, having to learn Anim Master as well as how to animate a horse in AM. Could anyone possibly point me in the direction of an action library for a horse? Thanks.
Last reply by robcat2075, -
- 4 replies
- 441 views
Hi - I am creating a walk cycle for a character and I have the first pose at 00:00:00 - I am trying to "copy frame" and "paste mirrored" into frame 00:20:00. For some reason it isn't pasting the "hips" and "pelvis" movement. Has anyone run into this problem - where it didn't copy the whole keyframe - that can let me know what I am doing wrong? Thanks - Eric
Last reply by robcat2075, -
- 3 replies
- 397 views
Hi, all. I work mainly with video, and I use a program called Pinnacle Studios. It supports picture in picture, which is basically overlaying one video file over another. I've found that AM can export animations to .avi, which works fine. I insert a clip I made and then I overlay an animation created in AM. Unfortunately, the animation has a nasty background. When I insert a model in AM, give it an action, and export it as .avi, it always comes out with a blue 'sky-ish' background and a brown/tan-ish floor, and the model will do an action. This presents a problem, obviously, because I have a clip of humans acting and then it's a whole other clip of an animation …
Last reply by higginsdj, -
- 1 follower
- 5 replies
- 428 views
Hi, I guess I'm more confused than I thought. Is there any place to really learn how to work with actions in a choreography? I'm trying to do some simple stuff, I think. Like get a character to walk about 1/2 way across the screen, maybe wave and turn toward the back. Then have the character walk further across the screen. I got the whole keyframe thing down now and the first part works OK. But when I want to continue the walk I try adding a new path and constraining the character to the new path and then try to add the walk from the actions again. except the walk doesn't add with any duration. Do I need to start another action in the chor? Is there any plac…
Last reply by greg, -
- 1 reply
- 308 views
how can i mix 2 shaders as phong and anistropic with a decal? thanks )
Last reply by ludo_si, -
Concerning the models on the CD and Extras CD : it is often asked here about the rights of these models - can they be used in commercial productions... etc. etc. The answer seems to always be "check the notes in the model" and yet, for the life of me, I cannot find any notes for any models I have ever checked. I do not have the new DVD, but rather last year's Extras CD. This seems to be devoid of any notes, and it has me quite curious about the rights for certain models. Any information anyone has would help me out alot.
Last reply by PF_Mark, -
- 2 replies
- 426 views
When applying my walk to character and playing animation... the character speed walks the path. Is my problem in the keyframing or could it be the stride length..again any help is greatly appreciated, Thanks.
Last reply by Stronghorn, -
- 18 replies
- 1.6k views
I am new to animation master, my friend let me borrow his old 2003 version but when i install all the textures are not there and the example models aren't there! All there is is a few post effects. If anyone can please help me get the basic textures and models and all that stuff i would be very great full. Thanks in advance.
Last reply by higginsdj, -
- 3 replies
- 603 views
I bought AM resently and so i have the 2007 lisence. Should i download the V14 update? If so which one? There are a lot of them. Are there many new features? Animation Master workes fine for me but i want to know if i should get the update? Also will i have to download it this year? Will they not be avalible on my subscription next year? Thanks
Last reply by clonewar12345, -
- 2 replies
- 600 views
hello...ijust bought AM 2004 off of ebay, and i was wondering if there are any tutorials on modeling a building in animation master...thanks in advance!
Last reply by higginsdj, -
- 3 replies
- 417 views
attached is a short animation test. the chor is 3:01, the action (walk exhausted) is 4:00 long. I'm trying to figure out how to make the action slower. I can't. I must be getting "slower" with age. How can I make him walk more exhaustedly (slower)? test.mov
Last reply by .:shortdog:., -
- 7 replies
- 754 views
I'm working on a quick project, and I could use an electric guitar. I've found a very high quality model for sale, however I don't need that kind of detail. If anyone has a link to a free (or cheap) guitar model, that would be awesome.
Last reply by phatso, -
- 3 replies
- 422 views
ok here is what I get when I try to launch my update to v.13.... This application has failed to start because MFC71.DLL was not found. Re-installing the application may fix the problem. I have tried to reinstall, redownloading the exe. update ect... What am I doing wrong?
Last reply by Stronghorn, -
Demo?
by DigitalBard- 7 replies
- 542 views
Is there a demo version available? Even an old one. This looks interesting and I'd like to give a try for a few days before spending a good chunk of money. Thanks!
Last reply by oakchas, -
- 2 replies
- 337 views
My model is leaning forward when I turn "ON" the Ik Leg setup and bring her into an action - I'm pretty sure I did something wrong when rigging it. Here is pic. If anyone has run into this please let me know what I might have done wrong. Thank you - Eric http://www.flashanimationwebsitedesign.com...itlGirl0006.jpg
Last reply by flashawd, -
- 3 replies
- 499 views
I have a model I built in version 13, and I would very much like to import it into a Choreography in version 12 of A:M. Although the ideal solution would be to use version 13 of the software, but this may not be possible. Is there any way to import a newer model into an older version of the software? Thanks.
Last reply by Mohammad, -
- 6 replies
- 436 views
Hi - I am smart skinning my model and everything in the upper body looks great, but it is a girl with a skirt on and I need to have her walk without her leg coming out of her skirt - what bone do I smart skin to fix the skirt when she is walking? When I click on one of her thigh bones and right click New Smartskin it bring me to the screen to do the smart skinning and her thigh bone has dissapeared. I don't know what I am doing.. help ;-) -Eric
Last reply by flashawd, -
- 1 follower
- 12 replies
- 863 views
When I save a file it gives me a saving error saying exception #005, and it may not have saved right...anyone have this happen or know what to do... thanks.
Last reply by Stronghorn, -
- 5 replies
- 454 views
Hi - I am playing around w/ CP Weighting and for some reason it isn't working. Is there anything beside clicking on "show advanced properties" in the options that I need to activate in order for CP Weights to work? I just made a 6 sectioned tube w/ 3 bones in it. "Has Falloff" is on and set at 75% and 30% for the bones - you can see from the image below. Anyone who knows what I am doing wrong, please let me know. - thanks - Eric
Last reply by flashawd, -
Hi - I cannot figure out why my char forearm is raised when I bring her in an action and turn the "Ik Arms Setup" to "on". I just put the skeleton rig in this character for a second time since I screwed the first try up pretty bad. Has anyone run into this problem? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 589 views
Is there a way to render files through the command prompt? For instance they have the following command that will render a single frame: Then the command prompt spits out the output. Saved: ..\render\yourfile0001.jpg Time: 02:16.60 Does AM have a similar command?
Last reply by Lokinz,