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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,155 topics in this forum
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- 2 replies
- 201 views
Hi - for some reason my rotoscope, screen lines and rulers have disappeared from every angle. Rulers are checked "on" and the rotoscope is also "on" and I have shut down the program and restarted w/ the same problem - this happens now and then - has anyone else run into this and know how to fix it? Unless I am just doing something real stupid, which I don't think is the issue this time.
Last reply by flashawd, -
- 1 follower
- 1 reply
- 269 views
So I'm working through the different tutorials and right now I'm designing the flower. The problem I'm running into is my stem/bud won't move with the bones, but it seems everything else does. I've attached a picture of moved bones and the stationary stem/bud. Any ideas? flower.bmp
Last reply by jpappas, -
- 1 follower
- 5 replies
- 424 views
Hi - this is where I am running into modeling problems, because I just don't know how to bring the cp's to an end. Here is a pic of what I am talking about How would you bring the frogs nose to a point where is would have a nice smooth mesh. Any ideas or suggestions would be much appreciated. Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 387 views
Hi, does anyone have a basic outline of building a realistic humanoid. I don't know if there is one in the book because I lost it.
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 633 views
Hi - I am playing around with the dust effect - my character jumps and lands with both feet - the dust is too "round" looking - is there a setting in there that would disperse it a little different like swirl - so it doesn't look like a perfect round ball of dust? Thanks - E
Last reply by flashawd, -
- 2 replies
- 493 views
I want to share a model in Quicktime VR on my MySpace page. Are there any tutorials on how to do this? I am using AM 2006 (Mac OS X version) Any help would be appreciated. Thanks, Matt
Last reply by heyvern, -
- 1 follower
- 9 replies
- 740 views
http://www.digitalproducer.com/pages/jack_...tion_master.htm I tried this tutorial about 7 times now, I follow it word for word and I keep hitting the same snag over and over, I sail smoothly through it then I hit the part where I'm supposed to see the inside of my pumpkin through the eyes; nose and mouth. I keep reading over and over and try different things but it just doesn't want to work. One thing I don't get, is the face supposed to be the color of the inside of the pumpkin? Or is it some "window" effect through the facial features I need to create? Knowing that would help a great deal. I really wanna do this thing properly, I've been at it for so lon…
Last reply by Telvak, -
- 5 replies
- 531 views
I'm trying to work my way through some texturing and I'm getting stuck on two things. As a basic excercise, I'm trying to make an animated Photo Cube. To start, I am simply using the Hash Cube primitive and I am going to assign some named groups that I can use for both the frame and the picture faces. The Hash Cube is not just 8 CPs, it is 6 major faces with a nice bevel at the corners. The patches that make up the bevel are the 'frame' The first thing that I have encountered is that it is really easy to accidently distort the model when you're spinning it around and trying to select all of the faces. Is there any way to lock the geometry, but still allow th…
Last reply by AndyDavis, -
- 5 replies
- 586 views
It seems like such an easy thing considering i have already made myself a nice rendition of a small airlane. Now I have been tasked with producing some teaching aids for a map reading course and I was simply taking a contour map image of a hill, rotorscoping it, then applying what I rotoscoped as a decal. Well it doesn't seem to like that. I did a test with a photo just for practice and it worked fine. But now that I am trying to actually do what I thought I could, no luck. The decal just disappears. I am using A:M 11.1
Last reply by bulpup, -
- 5 replies
- 458 views
I've been searching through the old posts (for answers to questions that I'll be posting as soon as I know the answer is not already here), and I keep running into links that have expired. Several of these 1+ year-old-posts have links to johnl3d's website at http://johnl.inform.net . Unfortunately, the site is gone. Have you moved to another home, johnl3d? Or are those valuable documents lost forever? - Wes
Last reply by johnl3d, -
- 2 followers
- 10 replies
- 1k views
I've started playing with particles, and thought that blobbies would make a good blood effect. I may end up with streaks in the end, but in the mean time, I need to know what is causing this strange grouping of the blobbies. I've tried changing every parameter in the blobby emitter and the sprite emitter, but nothing seems to change the square groups of blobs to a continuous stream of blobs. Does the properties of the emitting surface effect the emissions? My emitter surface has four patches. If it had 49, would the emitted blobbies behave differently? The attached picture shows this unusual (I think) clumping of the blobs. When rendered, the blobs are sti…
Last reply by wingalls, -
- 2 replies
- 319 views
I installed Steffen Gross's autosave plugin and I notice it's making date based directories but they are all empty - the plugin instructions page says I have to turn it on in plugins properties, but for the life of me I can't find where the plugins properties tab or window is supposed to be. Thanks in advance. (Version 13t on windows if that makes a difference)
Last reply by Bugle, -
- 1 reply
- 347 views
are there any default character model templates i could download anywhere? id build them myself, but its so trouble some theres the tarzan and jane models, but they seem to be a bit complex i was hoping for something simpler, but not too simple, something rigged with AMs default character bone rig
Last reply by Luuk Steitner, -
- 6 replies
- 579 views
Hi to all and excuse me for the bad english. I would like to know if there is some way to close the holes in the 5 points patches without selecting them. I use also Hamapatch and where this is possible. Thank you Art
Last reply by Fuchur, -
- 2 followers
- 7 replies
- 561 views
Hi, I'm trying to have a character sitting in a chair have a thought bubble pop up. Kind of like you would see in a comic book. I can't seem to figure out how to do this. I think for the most part I could just use decals and paste them into the air above the head. But, if I create a round white circle in Photoshop, of course the picture is square and I can't seem to get rid of the background and just leave the circle. When the top bubble appears, I then would insert a model, which I have to create and perform some type of animation on the model. Am I thinking right in using decals or is there a better way to accomplish this. Thanks. Greg
Last reply by greg, -
- 9 replies
- 896 views
can the last version of AM run normally with windows vista!!????? REGARDS!!! DANIEL.
Last reply by Zzzippo, -
- 1 reply
- 312 views
I was making the pumpkin tutorial and made a mouth that I can't seem to "close to make rendering surfaces", as the tutorial states. I added a picture, any help would be greatly appreciated since all my previous attempts ended up with some grotesquely weird results. I really hope someone can help. Thanks for your time.
Last reply by Eric2575, -
- 5 replies
- 532 views
is there a decent tutorial for applying decals onto a model, i dont havStart new topice am paint so ...
Last reply by NancyGormezano, -
- 1 reply
- 306 views
sometimes when i remove stamps from a decal its like all i can see are the splines and control points its as if the base color is missing, or turned off or something how would i remedy this
Last reply by NancyGormezano, -
- 1 follower
- 6 replies
- 377 views
I'm just not getting this light thing. I made a space type ship. In modeling mode, I added a light in the center of the ship. I wanted the light to shine out. The light shines out but the model turned black. Is this normal?
Last reply by Ramón López, -
- 19 replies
- 1.4k views
I need help on whell rotation, can any body help me PLEAZE!!!!!!!!!!!!
Last reply by Sacman, -
- 2 replies
- 440 views
here's a screenshot of my problem-- I apply a hair length map, but where I want there to be NO hair, there's still little tiny hair bumps-- is there a way to get it down to 0% in those areas? In my hair length map, those areas are pure black. Thanks!
Last reply by breakthelocke, -
- 3 replies
- 301 views
...HELLO! As you can see from left to right, I have a simple Model inside I've created a simple (50% intensity, BTW...) light, then you can see how its represented in the realtime view and more or less that's how I'd like it appears, and finally what I get when I make a Render instead... And (as always ) I don't know if I'm missing something although I have played whit all the options I have found... Well, the case is that if I add a simple Bulb light inside a model, it seems like if this light be added to the "default" light that any model has, so in real time view I obtain that I wanted to get, but when I render I obtain a double? iluminated object... …
Last reply by Ramón López, -
- 1 follower
- 7 replies
- 502 views
Hi! I'm taking a visual effects class where MAYA is used for examples. The teacher allows us to use any CG program we'd like and I like A:M MUCH more. For our projects, the instructor suggested that we make layered passes of any render (i.e. Specular Pass, Shadow Pass, Diffuse Pass) so that they can be adjusted separately in a program like After Effects without having to re-render the entire composite (Maya can do this). He says this is how the industry is moving. My question is: Can A:M render in separate passes, as described above? Specular pass, Diffuse pass, Shadow pass, Ambient pass, etc. Any help or links to tutorials would be appreciated. …
Last reply by zandoriastudios, -
- 2 replies
- 449 views
Hi hopefully this makes sense without posting pictures. if it doens't, i'll post some. but here's the latest problem of mine: I have a hair material I made, applied it to the eyebrows and ponytail of my character. I imported my character's decals, changed the image to diffuse color etc. the eyebrows worked perfectly, the hair picked up the color. but for some reason, the ponytail part stays pure white. any ideas? thanks in advance!
Last reply by breakthelocke, -
- 1 follower
- 14 replies
- 714 views
Hey everyone, This is my first attempt to add AM to live action. I followed the Sam Buntrock CD's, it's a good guide. Homer_in_my_house.mov
Last reply by bighop, -
- 1 reply
- 539 views
OK here's my Project that frustrated me into putting A:M down for awhile. I was coming up with a new idea for the Exercise 6 The doors stuck. I had everything working great but had 2 problems First I will tell you whats supposed to happen: --Keekat butters his corn, he goes to take a bite and the doorbell rings (you'll kinda figure that out ). Then The bell rings again while he's thinking about how this always happens. This is where the problem occurs and my work stopped, I want to go to a side camera angle (simple) then Have Keekat push out from the table and jump out of the chair to go answer the door. Problems 1. I could never get a 2nd Kinematic c…
Last reply by robcat2075, -
- 2 replies
- 369 views
Rooky Animator here! I was wondering if anybody could give me tips on how to animate an old looking space ship. If anybody does, help the 14 year old! Thanks!
Last reply by Fuchur, -
Hello All. Can anyone tell me why my Flower Power petals will not generate shadows? It looks like petal1 might be, but none of the other 12 petals do. The Stem and Leaves cast shadows when rendered. Thanks. Mr. Bill
Last reply by Fuchur, -
- 1 reply
- 321 views
I'm planning on modeling a robed character based on the atatched scan (if it works....), I could use anyone's advice on how to model and rig this guy--- i'm thinking about actually making the ends of the arms and the end of the bottom of the robe into cloth....but i'm wondering if that might look weird. anyways, any help at all would be great, i'm a noob and havn't started modeling yet. thanks!
Last reply by Fuchur, -
- 0 replies
- 295 views
I heard there`s something new about how the diplacementmap is handled. Where can I find something about it? Maybe Tut, examplesß Thank you Jake
Last reply by jakerupert, -
- 7 replies
- 782 views
I have a model i'm rigging at the moment, and I just cna't figure out how to get the bottom of his robe to work right-- i'm using simcloth, and applied deflector to his legs and everything, but when I move my guy around in a chor., and try to render the cloth, it gives me an error. any ideas? thanks!
Last reply by breakthelocke, -
- 6 replies
- 480 views
Hello. I have been working on the "Flower Power" Tutorial. I have viewed the video tutorial and gone through the book. I can't get my click-drag to select all the points in, as example, the stem. I am in front view in model screen and I have lathed my spline. It looks fine. However, when I try to group those points together by click-dragging as he does in the video, it only selects visible points. It does the same thing with the rings: I will resize the middle of the top 3 rings, then look at it from a different view and realize that it is oblong. Can anyone tell me why this is happening? Is there a function turned on or off that I am …
Last reply by KenH, -
Hi - I created a small round hair ball creature with eyes for a scene that I brushed and lengthened some of the hairs, and when rendered from the model view it is fine, but when I drop the character in the chor - all the hairs are not brushed or modified - what did I do wrong? Thank you.
Last reply by flashawd, -
- 2 replies
- 310 views
its a bit strange but i cant seem to add more splines in ver 14 after i draw a basic trace on a rotoscope i want to add more points but they dont seem to want to attach...any one having this same issue?
Last reply by sir fen the usa, -
- 2 replies
- 354 views
...Hi! Well, at least I always have found it a little "weird" and I'm not sure if this is resolved in that way for some reason or even if it could be a bug (although I don't think so cause we were talking about be a very old bug...) The case is that it seem to happens in any case, Action, Relationship, etc... but let's say you are modeling, ok? You add CP's, and you can see how it appears listed in the "Project Workspace Window" inside the Splines folder, thats right, but then, if I want to select one of they, and I select it in the PWS window it's not selected in the main preview window so there is no way to know which poit I have selected... And the only real metho…
Last reply by Ramón López, -
- 3 replies
- 351 views
Is it possible to change a topic description once the topic has been posted? The reason I ask, is that it would be nice to update the topic description when I have updated a WIP. For instance, in my AT-AT WIP, when I posted an animation of the walk cycle, I could have changed the topic description to something like "2006/10/21 - Created first basic walk cycle". At the Anim8or forum, you could do it be editing the first original post, and then change the description there, but haven't seen anything like that here. Thanks... Al
Last reply by Mechadelphia, -
- 2 replies
- 439 views
Hi - I just purchased A:M Paint and everything set up fine. I am in Animation Master v14 and have my model in the window- - Right Click - Plug-ins -3D Painter My model is now in the window of AM Paint - click on Create Decal Tiles It runs through that fine but when I click on "Start Projection Paint" - the screen turns white Has anyone run into this problem - not sure what I am doing wrong - any help would be appreciated. Thanks - Eric
Last reply by flashawd, -
- 2 replies
- 373 views
normally i can grab the end of my characters arm and move the whole thing but for some reason, i can move one arm freely, and the other arm i have to move the upper arm of the arm and the lower part of the arm independently. its as if some option was accidently triggered, but i cant begin to guess how. im using the default character build that came with the AM software. i have yet to understand how the build works, or how to reproduce a similiar rig
Last reply by eptigo, -
- 3 replies
- 421 views
Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures. What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also…
Last reply by flashawd, -
hey every one im new to everything but im learning it at school and i love it already i just perchised it
Last reply by phatso, -
- 2 followers
- 4 replies
- 679 views
I copied the head of "Fat Guy" onto an re-rigged body. The old rig wouldn't work with the v13's Rig. I re-rigged the body, and it works, however the face is another problem. Using basic face bones and groupings for the face, but the face distorts when I added an action from the library. So I copied and pasted with bones from the first model, but as you can see the face is a bit messed up. Even when I create new bones, and attach them, the face distorts when I apply an action. Is there too many bones? Not enough?
Last reply by KenH, -
- 1 follower
- 12 replies
- 1.2k views
Hi - I am thinking of buying A:M Painter and wanted to get some imput from anyone that has bought it and uses it. Can you flatten a model or portion of a model and apply a decal within the painter program - or is the flattening done in Animation Master? Any pros and cons of the program - I would appreciate any input. It is an inexpensive program, so I will probably just buy it and try it out. Thank you - Eric
Last reply by flashawd, -
- 5 replies
- 682 views
I wanted to know if you could hand draw an animation then use animation master to play them like a flip book.
Last reply by Rodney, -
I'm having trouble making my character jump from one platform to the next. I made a jumping action sequence in action. In choreography I made a path from one pad to the next, I gave the character a constraint to the path, drag and dropped the action sequence onto the character but when i pressed play the character did the jumping sequence still on the first pad then popped onto the next. Can anyone help me?
Last reply by Masna, -
- 5 replies
- 619 views
I am having an issue when I attempt to either import or open an AVI 15 second clip that I created with Windows Movie Maker: Error with AVI file. The file does not contain a video stream. Any basic rules or suggestions to start off with? Thanks, z
Last reply by itsjustme, -
- 1 reply
- 326 views
I was wondering if anyone knows of a place that has a complete tutorial/production journal with all the steps of creating an animated short. That's all EDIT *sigh* another thing... copy keyframe and paste mirrorred is jsut not working for me.... everytime I do it, it only affects the toe bones on my character.... I've tried in chor and action, tried everything it seems like. thanks!
Last reply by itsjustme, -
- 1 follower
- 9 replies
- 738 views
how do you make a texture look bumpy, or rough, in a 3d fashion way? i've seen it before, i just don't know how to make it. how do i do it?
Last reply by NancyGormezano, -
- 1 reply
- 332 views
Hello! I'm trying to import some 3ds files. The result is very bumpy models. Why is that? I'm I doing something wrong when importing?
Last reply by Tralfaz, -
- 1 reply
- 322 views
I know I post a new topic at least once a day.. just wanted to say thankyou! to everyone that has answered- I am learning so fast, mostly because I get quick and accurate responses from everyone So my newest questions: 1. I need to know how to restrain my bones on my character from going past (ex.: elbow overextending, head turning all the way around) I think once I can get that done, my model will really be animatable. 2. in what window (model, action, etc.) can I add constraints in, so that every time I import my model into an action or choreography, I don't have to add them in again? Thanks!! EDIT 3. I just applied materials to my model for …
Last reply by itsjustme,