sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

New Users

Get started and learn the ropes!


A:M Forum Rules

GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.

DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.

DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.

If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.


User Led Forum Considerations

Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.

Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.

Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.

This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.

Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.

Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.

Thanks for making the A:M Forum a great community.


4,155 topics in this forum

    • 2 replies
    • 201 views
    flashawd
  1. Flower Project

    jpappas
  2. Modeling Question

    flashawd
  3. humanoid

    • 4 replies
    • 387 views
    johnl3d
  4. Dust

    flashawd
  5. Quicktime VR

    • 2 replies
    • 493 views
    heyvern
  6. Jack O' Lantern help

    Telvak
    • 5 replies
    • 531 views
    • 5 replies
    • 586 views
    bulpup
    • 5 replies
    • 458 views
    johnl3d
  7. Blocks of blobbies

    wingalls
    • 2 replies
    • 319 views
    Bugle
    • 1 reply
    • 347 views
    • 6 replies
    • 579 views
    Fuchur
  8. Thought Bubbles

    greg
  9. vista!!!

    • 9 replies
    • 896 views
    Zzzippo
  10. Rendering issue

    • 1 reply
    • 312 views
    Eric2575
    • 5 replies
    • 532 views
    • 1 reply
    • 306 views
  11. Light darken's model

  12. Wheel rotation

    • 19 replies
    • 1.4k views
    Sacman
  13. Hair length map

    • 2 replies
    • 440 views
  14. Multi-Pass Rendering?

  15. coloring hair-

    • 2 replies
    • 449 views
  16. Incorporating live action

    bighop
    • 1 reply
    • 539 views
  17. Space Ship

    • 2 replies
    • 369 views
    Fuchur
  18. Shadows

    • 2 replies
    • 427 views
    Fuchur
    • 1 reply
    • 321 views
    Fuchur
    • 0 replies
    • 295 views
    • 7 replies
    • 782 views
  19. Problem Grouping Points

    • 6 replies
    • 480 views
    KenH
  20. Hair

    • 2 replies
    • 272 views
    • 2 replies
    • 310 views
    • 2 replies
    • 354 views
    • 3 replies
    • 351 views
  21. A:M Painter

    • 2 replies
    • 439 views
  22. arms moving strangly

    • 2 replies
    • 373 views
    eptigo
  23. Material and Textures

    • 3 replies
    • 421 views
  24. just talk

    • 11 replies
    • 720 views
    phatso
  25. KenH
  26. A:M Painter

  27. Hand drawn animation

    • 5 replies
    • 682 views
    Rodney
  28. Actions

    • 4 replies
    • 450 views
    Masna
  29. Import AVI error

    • 5 replies
    • 619 views
    • 1 reply
    • 326 views
  30. realistic?

  31. importing 3ds files

    • 1 reply
    • 332 views
    • 1 reply
    • 322 views
×
×
  • Create New...