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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,142 topics in this forum
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- 1 follower
- 3 replies
- 287 views
is there any way to make a texture move by action only , such as plasma moving down a tube as an example
Last reply by johnl3d, -
- 1 follower
- 15 replies
- 724 views
Hi A:M users and specialists, I 've converted a logo from 2D to 3D by A:M and made it rotating. Now I wanted to render this rotating logo with "transparent" background. Is it possible by A:M to create an object surrounded by "transparency"? I hope it will be clear what is my problem. Thank You in advance for any help. Regards, Womil
Last reply by womil, -
- 5 replies
- 516 views
Hi I was wondering if there was any better websites for images other then google. I want to make an Iron Man model but I can't find any front and side images of the body and head. Thanks
Last reply by Joe Gamblin, -
- 4 replies
- 321 views
im looking for a way to create a laser that is easy to control , im looking for the constant beam that moves over the terrain followed promptly buy the big explosion
Last reply by johnl3d, -
- 2 replies
- 349 views
Is it possible to get the particles of an emitter to follow a path?? I tried creating a tube and turning on object collision but many of the particles end up getting out of the tube.
Last reply by johnl3d, -
- 1 follower
- 9 replies
- 645 views
ok i have a part of a model left with 5 points and there is no way to add a lane to cut it in half, i have tried , is there any way to make it form a surface with 5 points
Last reply by Eric Camden, -
- 1 follower
- 4 replies
- 388 views
ok i remember in times past that you could manipulate the bias of a spline with a hook , currently i cant figure out how to do this again any one know
Last reply by GAngus, -
- 2 replies
- 281 views
Hello, I have been having a little problem getting AM to let me import Quicktime Movies into the Action part of the program. I want to be able to sync animation with the Quicktime movie, but I get a message that says either that it is not supported, or it does not like 16 bit Quicktime. I saw the other thread about saving it as a TGA, is there another way as well? Is there a way to use Quicktime files from other programs like Final Cut? I have been able to use Quicktime movies that I have created in AM, but not successful with movies I saved from Final Cut into a Quicktime movie. If someone could shed some light on this that would be great. Thank you very muc…
Last reply by braintree, -
- 12 replies
- 648 views
I am planning on buying this Animation Master and all the extras very soon. I have watched all the tutorials and the films made by users as well and am very impressed! So I am already sold on it, But my question is Spline modeling. I was a professional Cartoonist for 30 years and have some (little) experience in 3d modeling. I am generally very good at anything I put my hands on and am wondering how high the learning curve is with modeling in this program. I am recently disabled and and this program is what I will be spending most of my time on. LOL Just wondering how fast or slow getting good at modeling was for everyone. Thanks! The Spleen
Last reply by Gerry, -
- 1 follower
- 0 replies
- 301 views
To all those that helped me with my other question, THANKS~~~~~~ here is what I got to work. First I took my video and converted it in QT to TGA sequence Image Sequence format: TGA FPS: 30 Then opened AM New Project New Choreography Went to Images Images Import Animation/Image Sequence find files ( just saved from QT ) Click the first Image in the sequence ( it will import all the rest ) Open Then 'Short cut to Camera 1' right click New Rotoscope Select Image At this point the video should appear in the chor. window Go to the…
Last reply by Walter Baker, -
- 6 replies
- 661 views
Another question but is there a way to paint your colors for a more realistic looks. It seem like softwares like cinema 4D can paint. but is there a way to do this in A:M.
Last reply by animation man hi, -
- 0 replies
- 267 views
i made this a long time ago and thought it would be nice to share. i used the AM model, not sure if its bush jr or senior. anyways its a fun adventure. it was the beginning of a long love of AM.
Last reply by sir fen the usa, -
- 1 reply
- 445 views
ok against m better jugment i strayed away form robots and such and actualy tryed a organic characer , and i must say , i did...... ok , qustion is i being notto good in this area made the characters hair using tubes and such , it looks ok but is there any way to (A) make the tubes fill with hair or something that looks like hair or ( find a way to appliy a hiar texture to the tubes in a way that doesnt look patched
Last reply by MasterFunk, -
- 4 replies
- 457 views
Does anyone know if there is a way to do motion capturing in v13.
Last reply by animation man hi, -
- 1 follower
- 12 replies
- 567 views
Hey, Im new to Animation Master and the forums, so I'm working off version 12 (cant afford the updated ones ).. but I seem to be having a problem rendering.. I've been doing the Chorus Line tutorial from the book, and when i go to render, I cant click on any of the settings (like Final, Toon etc).. I can name the file but it wont let me click ok any ideas? thanks in advance!
Last reply by Caroline, -
- 1 follower
- 12 replies
- 718 views
I have some objects in my choreography. I select them and make them a named group. I try to pivot the group. The group pivots on the screen, but no keyframes are created. I put them in position 1 at point A on the timeline and position 2 at point B on the timeline. There are no keyframes in the timeline. When I preview the choreo there is no rotation. What am I missing?
Last reply by Jeetman, -
- 1 follower
- 4 replies
- 339 views
What exactly does "Subscription" do? I see it for sale but what does it provide? It really does not explain anything.
Last reply by TheSpleen, -
- 15 replies
- 760 views
Hi there, I have some difficultie in labeling a bottle. I modeld the bottle with a doubleside-wall and put the fake glas mat on it. But then the label disapears. (See bottle in middle) I tried different versions with a liquid inside (Left) and no transpereny at all (right), doesnt look good. Also I tried the flatten command in applying the label. Is cyulindrucal here the better method? Any hints to get better results? I enclose the proj done in AM13.0 t Thank you Jake BottlelabelTest.zip
Last reply by jakerupert, -
- 2 replies
- 290 views
Ok so ive ran TSM2 plugin, and got a skeleton, inserted it into my character, and everything works just fine, except when i placed the bones in the hand i had 3 control bones, then when i run the Rigger plugin, now i only have 1 bone per finger, and i cant open and close the hands naturally. So is this an option i missed in my skeleton setup? Do i have to re-rig from scratch or can this be fixed?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 388 views
Hello - my little boy broke my manuel into 2 halfes, then that turned into 3 - and the part missing is chapter 12 the pic of the 9 lip poses. Is there anywhere online of a pic of that page that shows an illustration of the poses. I see the video manual, but it doesn't show that page? Thanks - Eric
Last reply by flashawd, -
- 4 replies
- 509 views
Hi, I want to model a couple of aircraft, I can get the plans as DWG files. What I am looking for is some software that can read these files and if push comes to shove I could then do screen capture to convert to jpg files - although it would be nice if the software could do it for me Any ideas anyone - says he hopefully Oliver
Last reply by LensOnLife, -
- 1 follower
- 8 replies
- 617 views
I'm wondering if there is a way to import camera data from another program. We're using, primarily, Vue to create a landscape and I would like to be able to insert Animation:Master elements as well. We can export a camera that would work for After Effects, Maya, and perhaps others. I'm not exactly sure how much we can convert the data, so please give as many options as possible for import and we'll hopefully find a medium that will work. Thanks!
Last reply by Luuk Steitner, -
- 1 follower
- 11 replies
- 579 views
ok this is a multi part qustion so hear goes 1 is there a way to have part of a texture show and part not , such as glowing letters or the such 2 dose the texture require any special modifications
Last reply by Caroline, -
- 1 follower
- 12 replies
- 666 views
Sorry to bother you guys again, but.... do you know if there is a way to move a group of keyframes in the choreography (possibly by using the timeline) to a different time in the choreography? kind of like Flash? And... if that isn't possible... could you make that possible in a future upgrade of A:M?
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 543 views
When I render anything I get an additional file with ".sinfo" on the end. What are these files, what do you open them with and do you need to keep them?
Last reply by bighop, -
- 1 follower
- 9 replies
- 600 views
So I was animating today and the movement looked not natural so I was wondering how to make it look like the way we move.
Last reply by animation man hi, -
- 2 replies
- 375 views
I need a chrome matirial . I think I have asked this before but the thread died down. Anyway I download dark tree but there is no chrome matrial I need help.
Last reply by animation man hi, -
- 1 follower
- 4 replies
- 378 views
Ok, I did the tutorial on Yves' web site (very helpful by the way) for wood grain. http://www.ypoart.com/ I've been trying to make railroad ties. ( Rodger Reynolds has been a great help by the way). Anyway, I made the material and it looks fine, how ever in the final render the grain seems to go away. I notice if I angle the model or camera this happens. Is this a normal look for a material? I thought you would be able to make out the grain no matter what angle it's at. Any advice would be great. Andy
Last reply by bighop, -
- 2 replies
- 338 views
Hi - I did a search and didn't really see anything about this question. I had a client to put it nicely "didn't really work out" so the new guy uses Lightwave and I was able to export the model as an .obj and that worked great. I created a number of pose sliders as face expressions of the character - is there a way to export these so this poor new guy's life will be a little easier.
Last reply by flashawd, -
- 1 follower
- 5 replies
- 426 views
Ok, I'm trying to make a stone road bed, but I'm having trouble with this. I used a picture as a displacement map, and the same photo to add color. But no matter what color stones I use, it just looks bad. Is there something I need to do to the displacement map prior to applying it? ***The displacement map is first and the color map is next**
Last reply by bighop, -
game modding
by Akai- 12 replies
- 631 views
Hi, I'm new here and just picked up A:M about a week ago; as such still going through the tutorial guide. When I was in school a couple of years back, I had a small team working on a total conversion mod (demo) for UT2004. Back then we were using 3DS MAX... It was on all the lab PCs. I'm looking to start working on it again, soon. Any pointers on workflow, stuff that A:M does well for UT modding or not, cautions and pitfalls are appreciated. Thanks guys!
Last reply by Akai, -
- 2 followers
- 4 replies
- 611 views
Hi All, Newbies and experts, I am using subscription v15.0c on a iMac G4 and would love to place my character into my Granddaughters home video. The video is 320x240 and a QuickTime movie. (very small) about 9 seconds long. I have had some advice and found very few tutorial helps on the net yet, none of them seem to get the video to play or even appear as a Rotoscope in the choreography window. I also have searched through the online manual and not found anything to help. Does anyone have a step by step tutorial on how to get me started. Any and ALL help would be deeply appreciated. Your friend in 3D
Last reply by Walter Baker, -
- 2 replies
- 352 views
Hi - Awhile back I posted asking if anyone knew a really good artist that could create a rotoscope drawing for a character - a couple people nicely responded and had some pretty good drawings they had done. I live out in California in the valley and happen to be up at Universal Studios and noticed they have an area set up with caricature artists, so I decided to have him do one and see how it came out. He is a very talented guy and it came out great. I am using it now to create a character, and it is working pretty well - I probably should have had him do a profile drawing as well. Anyway, I thought I would post his email and website portfolio if anyone is in ne…
Last reply by flashawd, -
- 4 replies
- 457 views
Yeah... that's the fat & skinny of my topic. Do .OBJ work in A:M? If not, are there models I can purchase from TurboSquid? Thanks.
Last reply by John Bigboote, -
- 2 followers
- 13 replies
- 658 views
Hi all, I have a question related to setting up a project. I'm building a set that will be used for three or more animations in different parts of the set.(different camera set ups) What I want to know is would I be better off to copy this choreography several times and set up my cameras for the different animations or just keep building off one timeline? I was debating because copying the three choreography's would add to the project size, but so would adding to one time line. I was also thinking that if I used 3 sets, I could eliminate (or hide) different parts of the set that were not visible to help decrease the render time. Just wondering what the "P…
Last reply by bighop, -
- 1 follower
- 3 replies
- 391 views
Hi I am trying to apply a decal to my model, but every time I bring it in, it appears it appears very pixellated (large pixels). The original photoshop psd file is 7670kb and is very clear and sharp. I have tried saving it as as jpg, bmp and tga files of different sizes and reducing/enlarging them, and varyious resolutions but it always seems to come in to AM the same. I have searched the AM forums for an answer to no avail. I'm sure someone out there knows what I am doing wrong or will know the resolution! Thanks in anticipation Hoggy
Last reply by NancyGormezano, -
- 2 replies
- 306 views
Hello - I created several pose slider - the one for example is "mouth open" - it goes from 0 to 100%. To start the animation I set it at 30% slightly open about 3 seconds later I set it to 50% which is where it stays for about 45 seconds then at 45 seconds I set it to 50% again and then set it to close at around 50 seconds. What I don't understand, and I have noticed this with other pose sliders it doesn't maintain an exact 50% from where I have it set at 3 seconds and then 45 seconds - that time inbetween both setting of 50% it goes to 51% then 53%, etc. It is very frustrating - is this something I am doing wrong?? Thanks for any help.
Last reply by flashawd, -
- 3 replies
- 316 views
Hello - odd problem. When I drop a new object/model into my chor the "cast shadow" from the main light disappears. When I turn the object active "on" the cast shadow disappears - then on the next frame that I make the object active "off" the shadow comes back. The object is far away from the light, so that isn't an issue - has anyone run into this problem? Thanks, Eric
Last reply by flashawd, -
- 1 follower
- 3 replies
- 356 views
Hi all, I have the subscription program and in my textures folder there are .atx files and am unable to open them, so do I need to get a special plugin for them or what? the error message says invalid file type or plugin missing. Where can I get the plugin needed? Thanks
Last reply by agep, -
- 4 replies
- 250 views
Hi - I created a blobbies material/emitter with one attribute w/ a diffuse color of white - for some reason I am getting small black specs that I don't want in there. It is supposed to be teeth shaving from a dental drill. I want them to be white/lite grey. I also have a 90% transparency set. First time I have played around w/ blobbies, so I don't really know what I am doing... but that really isn't anything new. Thanks Eric
Last reply by flashawd, -
- 2 replies
- 298 views
Hi, Set up a project with all 13 actors, a new action for each of them and then dropped a shot audio to each. Then made up a dope sheet seperately for each one adn noticed that only a few generated 'user properties' to move the lips. Surprisingly two that didn't generate teh lipsync were Sir Nigel and teh Skeleton (and I haev used both of these previously with lip-sync). I guess the first question is whether or not the basic set of actors that come with AM can be used with LipSync/DopeSheets - should I haev been able to get lip movement from all the 13 actors within their respective actions? Is there any way of examining an actor's properties (either in t…
Last reply by LensOnLife, -
- 8 replies
- 541 views
this is a bit elimentary. But can any one xplain how i can render a 5 point spline so that the patches can be seen
Last reply by Gerry, -
- 2 replies
- 269 views
ok i made a try with making hair and have wound up with what looks like a decent head made out of tubes with points at the end , my question is what would be the best way to texture the modle to look like hair , preferably a red head deal
Last reply by Master chief, -
- 4 replies
- 268 views
Hello - I have a decal on an object (tooth) the tooth has a gradient decal image I created applied to it. I created a pose slider that I want to be able to have at 0 with the decal percentage set at 0 and then at 100 have the decal percentage at 100. So it would fade the decal in and out when moving back and forth. What it is doing is making the whole tooth transparent when you slide it to 0 - but it is the "decal" image that I am appying the percentage to - does anyone know what I am doing wrong and what it doing it to the whole tooth and not just the decal? Thanks for any help - Eric
Last reply by flashawd, -
- 2 replies
- 236 views
I first bought AM in 1999. Upgaded in 2002 (v9 ?). Ran on various PCs. Took a break for a few years but ready to start again. Bought subscription for v15 and installed on a Vaio VGC-RA830G. running great and getting reaquainted. Now for a few questions: 1. I have a Mac notebook. I tried to install v9 using my CD but it won't install. Since I originally installed it on a PC is that license only good on PC's? 2. Assuming I need to buy another subscription, how will the performance be. It is a MacBook (not pro) 2.2 ghz Intel Core 2 duo processor. 2GB memory with 4 MB L2 cache. Is this adequate or is performance going to be agonizing? Thanx, looking for…
Last reply by planecrazy, -
- 9 replies
- 434 views
Hi - I have a dentist client that wants an animation of the process of Veneers being put on. I need to illustrate a dental drill shaving down the tooth a bit. I am guessing a "blobbies" particle material or something? I would love any suggestions or samples of something someone might have done similiar to the effect I am trying to achieve. I have delt w/ smoke and fire before, but not w/ blobbies. Thanks for any help, Eric
Last reply by flashawd, -
- 13 replies
- 506 views
Whenever I render something it turns out fuzzy. In the quick render is is crystal clear, but the actual render is pixelated. Any ideas as to why this is happening?
Last reply by MasterFunk, -
- 2 followers
- 7 replies
- 343 views
I'm new to AM and really have no desire to design or model, I primarilly do this as a hobby, my interest is animation using existing models and characters. I started out using Daz and found its animation tools were limited, switched to Poser and again found it also had its limitations and frustrations. My goal was to create a DVD intro for my home theater hobby. I wish to create short animations that would describe the genre of the movie that would be playing i,e. adventure, horror, sci fi etc. Since I've collected many different theme models and scene's made by Daz, poser and 3dmax, I'm now wondering if these models can be inported into AM for animation. After many …
Last reply by sumthinwong, -
- 5 replies
- 332 views
Hi all, Can anyone tell me what determines the start of a path? I'm working on a SO shot and I have a crow constrained to a path that I had to modify by adding a few splines and now It's starting at the end of the path. I know I could use ease to make it work but I just want to understand how it works. So what controls where the start of a path for a model is. I need to get the crow on the other end of the path spline. George
Last reply by Jeetman, -
- 7 replies
- 514 views
I have a question about this splines whether or not it will work, and if there will be any issue during an animatiion. CHEERS!
Last reply by StormedFX,