sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

New Users

Get started and learn the ropes!


A:M Forum Rules

GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.

DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.

DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.

If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.


User Led Forum Considerations

Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.

Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.

Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.

This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.

Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.

Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.

Thanks for making the A:M Forum a great community.


4,155 topics in this forum

  1. Fight cloud

    • 7 replies
    • 1.7k views
  2. man make fire

    • 1 reply
    • 251 views
  3. Gerry
    • ____
  4. Fuchur
    • 1 reply
    • 276 views
    • 2 replies
    • 305 views
  5. New Poses

    • 3 replies
    • 361 views
    KenH
  6. Adding frames

    • 5 replies
    • 330 views
    Madfox
  7. UV Mapping

    jweinrub
  8. Caroline
  9. Camera control

    • 13 replies
    • 475 views
    Rodney
  10. Model Avatar

    • 3 replies
    • 334 views
    Rodney
  11. Particle Hair

    • 2 replies
    • 368 views
  12. OS update

    GAngus
  13. Rigging Question??

    • 9 replies
    • 1.2k views
    johnl3d
    • 4 replies
    • 469 views
  14. event horizon

    • 4 replies
    • 346 views
  15. moving bones?

    • 1 reply
    • 289 views
    KenH
  16. A:M Subscription

    • 16 replies
    • 922 views
    phatso
  17. Adding Lights

    • 2 replies
    • 379 views
    phatso
  18. Splines - using bias

  19. Spinning Ball

    • 2 replies
    • 398 views
    Zidim
  20. plugins

    • 1 reply
    • 272 views
  21. Reconciling with NTSC

    • 4 replies
    • 377 views
    • 3 replies
    • 407 views
    danf
    • 9 replies
    • 663 views
    Rodney
    • 2 replies
    • 326 views
    Cloister
  22. face not working

    • 4 replies
    • 436 views
    • 16 replies
    • 1.1k views
    • 2 replies
    • 370 views
    Rodney
  23. setting are off

    • 0 replies
    • 244 views
    • 4 replies
    • 306 views
  24. fluid over time

    • 4 replies
    • 373 views
    • 4 replies
    • 333 views
  25. Sky: Passage of time.

    • 4 replies
    • 432 views
    johnl3d
  26. Caroline
  27. A Jump

    • 5 replies
    • 423 views
    Rodney
    • 1 reply
    • 338 views
  28. AMkyle
  29. Adjusting Keyframe timing

    • 2 replies
    • 371 views
    • 2 replies
    • 376 views
    danf
    • 2 replies
    • 347 views
    KenH
  30. dragonfire

    • 3 replies
    • 403 views
    johnl3d
  31. Making a sub-group

    danf
  32. AMkyle
  33. Road into the horizon

    • 2 replies
    • 350 views
    johnl3d
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