Characters
Animateable Characters preferred. Please specify Rigging (if any) Examples: 2001/2008 Rig, TSM, Custom Rig, Not rigged etc. Consider including actions/poses if available.
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- 4 replies
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There have been quite a few characters posted to the A:M Community over the years but many are currently missing in action. Most are still available for those willing to launch a thorough search. But I think we can collect a few more here. If nothing else it is through the study of these models that we learn to model, rig and animate our own characters. A few of the characters that come immediately to mind are those previously collected via the A:M CD as well as those used in Animation Bootcamp, etc. Of course any Character used in TaoA:M or designed for use by beginners and those featuring cutting edge technology such as Squetchy Sam and updates and variati…
Last reply by Rodney, -
This familiar character was modeled by the highly talented Ken Heslip. We miss you Ken! HeroDude.zip
Last reply by Rodney, -
- 4 replies
- 44 views
Ok, here we go! This is my amateur recreation of ReelFX Murray seen in the Barney show around y2k. I worked on top of the KeeKat bones and fur for inspiration as the same artist (William Young?) may have worked on Murray. All the splines are my own hand (using a Kensington Expert Mouse) and the plug is now a ps/2 mouse port instead of the generic magic one from the show. A:M forum users may use this model any way they like. Just credit me, Yopachi. I'm most active on youtube.com/yopachi I should have a video about it in the near future. Murray the Web-Surfing Mouse 2025 Re Master by Yopachi.zip
Last reply by Michael Brennan, -
- 11 replies
- 165 views
I did a model I would love to share with the forum but I don't know how to upload here. 🫠
Last reply by Roger, -
- 2 followers
- 23 replies
- 1.7k views
I've finished working on the Lost In Space B9 Robot. I would like to send Thank You to robcat for providing me with his concertina model in helping me figure out how to rig the robot's arms. And thank you to all who comment and help me through the modelling process of this robot. I am including a project file, separate model, two action files and a single decal that was used in the model. Pretty much everything is rigged, lights, arms, claws, whirly gigs and so on. Lots of pose sliders to help make things a bit easier for you. The pose slider for retracting the arms doesn't work properly all the time. Not sure why. Also, I don't have any rigging for the treads…
Last reply by Rodney, -
- 8 replies
- 1.3k views
Here's a project that contains all the various actors from the 1998 A:M CD. Note: For one reason or other many of these were not deemed appropriate for updating so they never made their way to the inaugural Extra CD. As these are mostly for inspiration and nostalgia decals and materials are not included but can be uploaded if requested. Although there are 37 characters (two Thoms, etc.) they weigh in at less than 9MB in the embedded file. If you want to save the models our separately just Right click on the model in the Project Workspace and Save As, as the models are embedded in the Project. Added: It was during this timeframe that Hash Inc officiall…
Last reply by Rodney, -
- 2 replies
- 90 views
Back in 2013, I was trying to improve my skills in animation and modeling and I had evolved a lot since the first time I used Animation Master in 2011. One of the characters I tried to model was Peach from "Finding Nemo". However, I made some small improvements to the model, such as making it capable to do more movements and I posted it here. Note: The star shape outline is a primitive object that exists in a freeware named "Spatch". Peach.mdl
Last reply by JackDrama, -
- 0 replies
- 44 views
I've started building my next actor and have decided that she's going to have believable ears. A number of human A:M models have been made available over the years. Jim Talbot made a low patch count ear with Wonder Woman because they were hidden by her hair. For the same reason the ears on Den Beauvais' Lambrina are only good at a distance. Jim Talbot got closer with Lady Goodbody and the Jungle Queen with ears that were incorporated into the skull mesh but they still don't stand up to arm's length scrutiny. I tried my best on the business man with a hi-res normal view of an ear as a rotoscope but his ears are only sort of convincing in a normal view because I …
Last reply by R Reynolds, -
- 2 followers
- 6 replies
- 1.1k views
I don't know if some of you remember, but some years back this model was made available to AM users. I was looking through my archives this holiday season and found it. It's already rigged and ready to go. It's definitely a fun model to pose and animate. Happy hoildays Enjoy. eva_model.zip
Last reply by Rodney, -
- 4 replies
- 95 views
I'm currently working on a new short film and I was searching a few 3D car models that matched the style I'm going for and one of the models I wanted to use was included only in some older versions of Animation: Master (up to version 5 or 6, I guess). I remember one time I came across a few renderings of some 3D models which were used in "Why Does The Wind Blow?" on Dennis Clevenger's old website and I just wanted to play with one of these models (even though most of them are included new versions of Animation: Master too) and I'd like to know if someone has a coppy of it. In case some people might not remember what it looked like, i'm posting an image of it here. If it's…
Last reply by JackDrama, -
- 1 reply
- 912 views
Pretty much wrapped this model up for everyone. I didn't do the face rig because I'm not sure which one people preferred so if anyone is ambitious enough please feel free to modify and post it. I put in a ReadMe so please check that out. Anyone contributing to this file set please post an quick render of what you have done and append the model (don't use the original model name) so it doesn't get confused in peoples libraries. Super Thanks to MTspeaks for the new rig and all his help on this. woman1_2008r.zip
Last reply by ivanbryan82, -
- 1 reply
- 34 views
While wandering around the website of a company that sells handheld 3D scanners, I stumbled across a free, promotional STL of a male forearm and hand. I downloaded and converted it to MDL format to use it as a template to improve my existing actor's hands. I thought someone else might find it useful. forearm and hand.mdl
Last reply by Roger, -
- 17 replies
- 200 views
I found a print of the pink panther sizes and decided to make the challenge of animating them. Not a big thing, probably a lot of small errors like five fingers or twisted patches. Just for fun! The models come from AMv16. pinkpanther_models.zip
Last reply by ChuckGram, -
- 5 replies
- 3.5k views
From the ever talented Jim Talbot... With her feature film about to be released into theaters it seems appropriate to get this model into circulation. WonderWoman_19.mdl WonderWoman.zip
Last reply by rijklau, -
Goof Racer
by Rodney- 7 replies
- 3.6k views
Next up is the Goof and his race car. It's interesting that recently I was thinking about how characters and props, or several characters, might work well as part of the same model. This is an example of that approach. I believe the author(s) of the project were some of the folks that worked for Saffire/Avalanche. Assuming that is the case I'd say... no wonder they ended up at Disney. Drive.zip
Last reply by robcat2075, -
- 13 replies
- 3.6k views
I recently found that two of my models will not open in v18h, indeed attempting to do so will always crash v18h! However all other versions of A:M are quite happy to load them which seems strange to me. So I thought I would post them here (in the attached .zip file) and maybe others would like to see if they can load them in v18h and maybe determine if there is something about v18h that needs reporting to Steffen. Also as this is the time for giving do feel free to keep and use the models in your own work as you wish. The bass models I re-splined and developed them from are both on the Extras DVD. A model just called "Woman" I think for Niki and "Meta Bean" for the snail.…
Last reply by Rodney, -
Holy yikes! I was rummaging through the files on the Extra DVD when I ran across a file named 'rbRobo'. The name sounded oddly familiar so I was anxious to see what it was. Low and behold the 'rb' is my initials and the robot was one of the very first things I modeled in A:M (after coming to this forum). Not much to see here but it sure brings back memories. I've shared this model several times before... but I'm officially doing it again. I don't know much about modeling now but I SURELY didn't know anything then Memories flood back about that timeframe and the project called 'My Robot Movie' that I had decided to share with the forum. The robot is a s…
Last reply by Rodney, -
- 0 replies
- 2.6k views
Here's an old classic model from the Extras that I'm presently dusting off as I gear up for the A:M Exchange/Extras update I am reminded of why it can take time to update and document older models. Updating can be difficult. Documentation nigh impossible. With regard to the latter, please feel free to use this space to document any related information, stories of yore and observations of the character used. I once explored something similar with Keekat and got a whole lot of interesting information regarding the origin, character, rig, people and project involved. Jim_19.mdl
Last reply by Rodney, -
- 7 replies
- 943 views
Since Rodney posted the 1998 Actors at: https://www.hash.com/forums/index.php?showtopic=46023 , I looked into an old A:M screencapture and found out there was another folder, which included "Anime" actors, and was seperate from the "Actors" folder itself. At first I wanted to use the "Seira" model, but later I thought there might be other A:M users, who are interested in Japanese animation and might like to use the other anime models too (if someone would like to upload them). And again, as they'll be mostly for inspiration and nostalgia decals and materials will not included, they can be uploaded if requested. Thanks!
Last reply by detbear, -
Now this is an interesting model... rigging especially. It might even be the precursor to Joe Williamson's famous model with dynamic jigglings. The model looks like it could have been used as a starting point. In the rigging/pose sliders there are poses for breathing and oppai movement ('breasts' in Japanese). This is the first instance of anime eye rigging I've investigated and the eye closing and mouth smile sliders... the facial rigging... is pretty neat! I need to look further into how all this was done. I don't have much info on the model or creator. The file says it was created by Hasagawa Junnji. It was created in the v8.5 timeframe and if I can bru…
Last reply by John Bigboote, -
Yet another classic character from the past. This time it's Dojobot (which I believe was created by Tony Lower-Basch, who is the creator of one of my all time favorite animated series created with A:M; 'Nosferatu'. It's a tale I think would sell well in today's age of teenage vampires, monsters, ninjas etc. Dojobot and DojobotLite have an interesting aspect to them which just might explain why such rigs as those created with The Setup Machine had constraints that had to be turned on before they would work. In Dojobot's case, he has a pose slider that needs to be turned OFF before animating in a typical fashion. I don't recall every seeing THAT approach before…
Last reply by Rodney, -
- 0 replies
- 617 views
Seeing the topic asking about some of the A:M users of the past had me running a few searches and this model (which I don't ever recall seeing before) turned up. What is interesting is that although the model is quite old it opened in A:M v18 without issues. It's also a really nice setup. Note that this is not the Stooly of 'Boids of a Feather' nor is it Schlitzy the eighth dwarf... so don't let the character name fool ya. A description of the model reads as follows: I need to inspect this rig to see how it may inform my current efforts in control point driven controllers. Senior Stool v18.prj
Last reply by Rodney, -
- 7 replies
- 1.1k views
Did this as a practice thing. Though it's not completely rigged, feel free to add and post if you like. Oh, and if you think they hands look familiar, that's because I borrowed them from Key cat. I don't think he minds though. Enjoy! Mouse.mdl
Last reply by johnl3d, -
- 8 replies
- 976 views
HAPPY HALLOWEEN! My friend Joey who has a Tex-Mex band called Xplozivo needed a quick poster, so I dug into my archives and saw my old cartooney skull model, so I slapped a material on it and some quick 3D text and away I went! The design is a 'cop' off a wonderful comic artist, Shawn Dickinson- who does great Weirdos, pinups, surfer art and monsters. His art I greatly enjoy. https://www.facebook.com/shawn.dickinson.12?fref=ts The Chromium material is included too, and is very handy to have around for quick metallic effects. Also, the 'crack in the head' employs a boolean, so anyone wanting to learn how bools work- take a look. ENJOY SKULL_SD.mdl Chromi…
Last reply by Rodney, -
- 12 replies
- 948 views
Jack (of JackDrama fame) gratiously offered to share his model of a woman in Roger Reynolds's 'Phillies Diner' topic. He mentioned something about rendering wireframes of final modifications and such and rather than clutter Roger's topic here's is a shiny new topic for others to post their mods. Thanks for sharing Jack! Original Woman Model Exact same model with one Named Group added to give her a black skin tight suit ***Note: You'll want to Right Click and save these as 'Woman.mdl' or other appropriate name with the extension .mdl as they will otherwise open as text files in your browser.***
Last reply by John Bigboote, -
The anime style is a captivating one. This model has a credit to Thom Falter embedded in it but it was modeled and donated to the A:M Community by Satyajit Chakraborty. Although my instinct is to fully credit Satyajit I must assume that Satyajit started from an earlier model by Thom and modified it into it's current configuration. If Thom or Satyajit stop by the forum perhaps they can clarify. When last I checked Thom had been working for ReelFX (on 'Everyone's Hero') and Satyajit was an illustration/animation instructor in India. While the rig for this character is operational it has some glitches. The model will look for the attached images for the eyes (…
Last reply by Rodney, -
One of the issues with collecting resources for the Extras has always been making sure they are up to date and fully operational. In most cases something needs to be updated in order for the resource to work in an optimal way. The talented Jim Talbot created a number of superheroes and contributed them to the community and this one is no exception. This model mostly works but could use some fine tuning attention but otherwise works quite well. JTman.mdl
Last reply by Dpendleton77, -
- 1 follower
- 47 replies
- 4.6k views
Hey everyone, I saw a while ago where some A:Mers had done some cool stuff with Lego people. Is there an AM version of a basic lego man available from anyone here on the forum. I'm thinking of doing a basic experiment but the obj versions of imported Lego figures are a huge mess spline wise. Thanks for any help, William
Last reply by Rodney, -
- 6 replies
- 1.9k views
The "One Upon A time..." show, where 2D french series that were educational and fun for kids to watch! The "One Upon A time... Life" as part of the "One Upon A time..." show (runing from 1986-1987) talks about the human body and how it works. If you don't heard about them you can see the theme of it! : If you are curious to see the show feel free to watch it. Back in 2013, I created a 3D version of Globin the red blood cell. ABOUT THE CHARACTER Globin is a red blood cell, Hemo's friend, with whom she carries oxygen and carbon dioxide in the human body. Half Pierette, half Betty Boop, she has big innocent eyes, but she is smart for two! NOTE …
Last reply by JackDrama, -
- 2 replies
- 297 views
Here's an early character from Raf Anzovin (hence the name I gave this model) that was used to test/demonstrate rigging concepts. A few notes about the model: - The model has been edited slightly but needs additional attention. For instance, his head appears to be connected to the wrong bone. - Whereas in the original model most of his parts were cylinders in this model the cylinders are closed at the ends. - The original model didn't have eyes and so two black dots were quickly thrown into the mix to meet that need. All of this creates something of an odd model... one with four objects for the head (head, eyes and nose), two arms that are connected to ea…
Last reply by Rodney, -
- 3 replies
- 717 views
2002guys1.prj
Last reply by Rodney, -
- 0 replies
- 396 views
John, I'm Here to help you with your project! Please, accept me! Eggiton posted more models on their website and I downloaded some for you. Please, use them! And an older rabbit version that would make a better plush toy "in my opinion". Please, tell me your opinion and I hope you'll like them! Have a good luck. CartoonElephant.zip Cartoons_2.zip Car.zip Other_Cars.zip
Last reply by JackDrama, -
- 1 reply
- 786 views
zipped project file to make it smaller 2007guys1.zip
Last reply by JackDrama, -
- 14 replies
- 942 views
I did an animation using A:M about a decade ago, maybe longer. I had derived a robot character from a stock mannequin model included with A:M at the time (I believe it was called "mannequin"). Now, someone who saw my old animation is interested in me doing another one with the same character. Meanwhile, the machine all that work was on had a disk crash around 2000, and I don't have a copy of my robot model. Can anyone help me locate a copy of the mannequin model? It also came with a walk cycle action, but I'm not sure that will be portable into the latest A:M. The Hash guys have made a lot of great changes to the product in the meantime. Being able to import …
Last reply by robcat2075, -
I was running through some old CDs and ran across this model of Leela. The files info says she was modeled by Klaus Uwe Shomann. She is fully rigged and given that there is a Sci Fi contest currently running... she might be of interest to someone. *The CD must have been from very early in my use of A:M because the content was very scary... lots of little things that surely must have been my attempt to understand splines. Leela and a few models by Rodger Reynolds were the only models worth the time it took to burn the CD. Still, it was interesting to look back at those exciting times! Thanks to Klaus for the model and the inspiration. Leela_embeddedmat…
Last reply by Rodney, -
- 0 replies
- 620 views
Did some spline doodling today and this guy showed up. Perhaps he might amuse or be a starting point for someone. Note: This guy is NOT rigged... I'm not even sure he's worth rigging given the spline layout. He might look good in the background of an image on a shelf. The primary things I was playing with while modeling: - Specified Boolean Mouth/Tongue/Teeth (boolean mouths aren't the easiest to animate because they usually need special tweaking from all angles but they can work quickly pretty well in a pinch... it's better just not to be lazy and model the mouth) - 1 minute arm and hand (this was a speed drill to see how fast I could create a hand tha…
Last reply by Rodney, -
- 1 follower
- 3 replies
- 533 views
I can post them here if you need them.... did not check who made them hero_1.zip all decals etc consolidated in same zip for both models
Last reply by johnl3d, -
- 3 replies
- 857 views
Here is the Lady Goodbody model off the Hash CD. Lady_Goodbody.mdl
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 826 views
Realistic Michael Keaton head that I never got around to using. The decalling is a bit sloppy and I'm sure there are those who will complain it has too many control points. Anyway, I think I zipped it correctly and that everything (except the hair) should appear as I made it. Hope it's useful. Douglas Ferrin MK_C.zip
Last reply by steve392, -
- 6 replies
- 659 views
a few years ago when i made this model we head a pretty long discussion about wether or not it´s ok to post something like this here on the forum. please, i don´t want to have this discussion again, i just think it´s a funny model and maybe someone might have a use for it. i don´t use it anymore, i have a girlfriend now i actually made this back then for a client, but the company doesn´t exist anymore. fully textured and rigged, i believe it uses the 2001 rig. if you´re offended by this, please just ignore this post. sexdoll.zip
Last reply by Kamikaze, -
- 9 replies
- 469 views
stumbled upon some very old models, thought i´d share them with you... fully rigged and ready to go... knetmann.zip ruessl.zip woody.zip
Last reply by fae_alba, -
- 9 replies
- 1.3k views
Hi all I've been experimenting with the new bones and I thought I'd show the result. In the image I've boned the arm using a simple bicep forearm hand and fingers setup. There are no fan bones or smartskinning but I adjusted the falloff using the new bones. It took about 10 minutes to setup the arm, and most of the mistakes can be put down to a very simple mesh, and the need to experiment about more around the joints. The only addition I could think of was that in some circumstances it would be nice to be able to set separate x and y falloffs, as well as z. The workaround would be to parent in more bones to change the shape of the area of influence I guess. Lots more e…
Last reply by Dpendleton77, -
- 13 replies
- 3.2k views
For no good reason I was suddenly taken with the urge to model a Smurf tonight. Not a particularly elaborate model and it isn't rigged, but thought someone might like having it... Here's the simple splinage behind it... Hope somebody gets a kick out of it. And hey, if you do rig the model, upload it here, so other folks can play with it. smurf.zip
Last reply by largento, -
- 3 replies
- 527 views
This was requested by Kamikaze I tried to get as close as possible to actual shape of a human heart. hope its useful. Enjoy! human_heart.zip
Last reply by steve392, -
- 7 replies
- 475 views
A:Mers I know I have the Extras DVD somewhere, but before searching for it...I am very unorganized, does anyone know if there is a model or the human heart in there? or the innards of a human ? don't want to model one if one is available ....... I want to see how hard it would be for me to animate the heart beat...the the lungs in action...... Mike C
Last reply by Kamikaze, -
- 1 follower
- 5 replies
- 859 views
EYE_090509.mdl eye0002_090509.prj eye_test02.mov Enjoy
Last reply by John Bigboote, -
- 2 replies
- 1k views
Here's a look back into the past! This is just a reminder to those interested in collecting A:M Characters that two of the characters Jeff Lew uses in his DVD tutorials are still available via his site. Look for the link way down at the bottom on the Customer Support page: http://www.jefflew.com/DVD_support.html The site states: As I recall, one thing to note is that the constraints for these characters are all created in the accompanying Action files. If you don't open the character in an Action or alternately drop the Action onto the character in a Choreography you'll have a really hard time animating these dudes. Thanks to Jeff for the c…
Last reply by largento, -
- 2 replies
- 417 views
I thought there was a Thom with hands in the Contrib Corner but couldn't find one, did someone post one there? Thanks
Last reply by pixelplucker, -
- 1 reply
- 806 views
Model hasn't been rigged, left that out because of the different rigs out there. artist_mannequin.zip
Last reply by thejobe, -
There are multiple versions of the IKJoe character in the wild. These two were used in Alonso Soriano's Animation Bootcamp here in the forum: If anyone has other versions of the character please add them here. (Note: AesIKJoe is Alonso's version) AesIKJoe.mdl ikjoe.mdl
Last reply by Rodney,