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Hash, Inc. - Animation:Master

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Posted

You really got the underwater feel to this image. It is difficult to see the details though but knowing how you model cars, I have no doubt they are well modeled.

Posted

Excellent work so far. :D

I would personally like to see some more nurnies on the little base, maybe dirty it up some.

 

Can't wait to see more. My mechanical skills in AM are not even near your level. I like it.

 

BTW: I would NOT want to be the guy in that base. Yikes. Wouldn't be able to handle the 'any malfunction and you are dead, no chance of escape' thing!

Posted

Interesting start. I look forward to seeing some more...

 

I will always be more impressed with greebles and nurnies in AM. It is so much harder to do (for some things, anyway!)

Posted

nerrazzi

 

Great scene, great lighting, great modeling.

 

… the one thing that bothers me about this scene though is it doesn't look like its REALLY underwater. I don't know what it is, it looks like it could be a night time scene from a sci-fi movie as well as underwater one.

 

I think it need some dirt in the water, only a tiny amount. Perhaps even the faintest of bubbles coming of the sub. Perhaps some depth of field or hint of underwater scenery in the background. Just sumink to make it look like it is really underwater. I should know I have been there a few times ;)

 

Hope that helps :)

Posted

COOL! One suggestion... try rendering that image again but this time turn on 'fog' and set it to the bkgd color...might be purt bit cool. It would account for the millions of particles in water deep water that limit visibility.

Posted

Thanks again for the remarks everyone. :)

 

it looks like it could be a night time scene from a sci-fi movie as well as underwater one.

 

Yeah, that's what I kind of figured, there's no real volume between the camera and the objects... Adding bubbles might complete the effect and make you believe that it's actually under water, I tried using the "film grain" option but that only seemed to diffuse the image.

 

try rendering that image again but this time turn on 'fog' and set it to the bkgd color

 

I'll give this a go and see how it looks. Eventually this is going to be a movie file so a friend suggested for that I use a light amount of ground up corn flakes in clear water against a green screen. I dunno, might work out... just have to go back and watch the abyss <_<

 

Attached is a snap shot of a "newer" submarine...

post-7-1100323040.jpg

Posted

Sub looks great so far! Keep up the modeling that you've started and do a good texturing job and it'll be perfect. As for the water, I agree that camera fog would help sell the scene. Try it out, show us what you get...

Posted

yea man I'm liking that new sub. But are you going for a sci-fi look in the picture? I don't know if that one would fit in as well as the one you have with the tower. You've got like a high tech-ish look so far with the tower and the current sub. I don't know if that new sub will match as well with the tower you've got though. Just a thought. It's looking great though. Whatever you end up doing I'm sure it'll come out good.

Posted

Nice image Nerrazzi.

Add the fog and my suggestion would be too add some particle matter using a sprite emitter. Not sure if it occurs deep down( It does it lower depths),if the tower's been under the water for more than a couple of weeks, it would have some form of growth occurring in the crevasses as well.

Posted
are you going for a sci-fi look in the picture? I don't know if that one would fit in as well as the one you have with the tower. You've got like a high tech-ish look so far with the tower and the current sub. I don't know if that new sub will match as well with the tower you've got though.

 

Excellent observation!!! So there is a story behind all this and for the new sub to work, I'm going to have to update the lab as well-- in this case, the story has to change; I don't want to do that... :angry:

 

Attached is the unfinished "first sub" which my wife claims looks like the one in The Abyss. ... and I must agree that this sub was "inspired", okay copied from that particular movie but I figured that if I do a little cosmetic juggling act I could conceivably create a different sub with a few similarities to the donor.

 

The new sub gives off the assumption that this film happens quite a while in the future and belongs to a super hero; while the original sub looks as if it could be happening now or 5 to 10 years from now which by the way concurs with the story. So let this be an important lesson to other would-be modelers purporting to build vehicles and or props for your story, be absolutely sure they fit the part otherwise it'll drive you nuts :wacko:

 

my suggestion would be too add some particle matter using a sprite emitter. Not sure if it occurs deep down( It does it lower depths),if the tower's been under the water for more than a couple of weeks, it would have some form of growth occurring in the crevasses as well.

 

The particle emitter and a lichen type growth is a good idea, I'll give that a go as well-- thanks John

post-7-1100497767.jpg

Posted
Your new sub reminds me of the front end of a sports car - I can't quite place it

 

You folks pick up on everything don't cha? :P

 

Borrowed it from the SLR... Oh, ... man... that car makes me want to call off from work... um, um, um...

post-7-1100497940.jpg

Posted

interesting take on the sub of the future

BionicDolphin

This is a working sub that was shown at the big boys toys exhibition in Christchurch...under the design section there's some great variations..and it exist now :D

How I'd love one of these B)

Posted

Okay, here's the image using the fog feature. I left everything set to the default settings since I'm not to sure how the fog works. I'll try adding more lights, maybe that'll brighten things up some.

post-7-1100533734.jpg

Posted

Your image is coming along great. I would also use sprite emitters to create the small perticles that float in the depths. I am really looking forward to seeing this finished.

  • 4 weeks later...
Posted
Are you making a short?

 

That's the plan but we'll see how it turns out. I still need a second character to pilot a separate sub and to somehow inadvertently screw things up. I thought about using a pig but don't have anything concrete as of yet...

  • 4 months later...
Posted

**BUMP**

 

I've went with another sub design but haven't done anything with the particles in the water yet. After seeing the floating particle matter in Finding Nemo, nothing I do looks good. <_<

post-7-1113600667.jpg

Posted

Back to The Abyss.

 

Wonderful work.

 

To make the water a bit 'dirty', could you make a few transparent layers with specks to simulate the dirt? All you need is just a hint of reflecting organisms of the deep.

Posted

Thanks for the feedback folks!

 

These 2 images here are earlier shots I took trying to give it a really cold feel, some of the lights are runnung kind of hot but they're just test shots.

 

To make the water a bit 'dirty', could you make a few transparent layers with specks to simulate the dirt? All you need is just a hint of reflecting organisms of the deep.

That's a really good idea! I'm going to have to give it a go...

post-7-1113660049.jpg

  • Admin
Posted

Pardon the adjustment. I just couldn't see anything.

I took the liberty to adjust the gamma to 2.2 on my end.

Probably too light but definitely reveals the detail on my end.

 

Great modeling and lighting!

Sub8a.jpg

Posted

Very cool images :D I love the deep sea feeling I get. Do you use any other lights besides those on the vehicle?

Posted (edited)
I just couldn't see anything.

I took the liberty to adjust the gamma to 2.2 on my end.

Probably too light but definitely reveals the detail on my end.

 

LOL! Okay... here's a brighter shot :)

 

Do you use any other lights besides those on the vehicle?

 

These images are retouched in PS, I'm using a blue omni light from that package later on I'll throw it into AE after I animate it.

 

 

EDIT: Oh yeah, I forgot to mention that this last image is like the first shot I took so there's a lot of parts and detail that aren't present.

post-7-1113660675.jpg

Edited by nerrazzi

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