R Reynolds Posted August 15, 2004 Posted August 15, 2004 Plymouth WIP Building the round gas cap cut-out in the curved rear fender must have been the most time-consuming modeling I've ever done in A:M. It's still not realistically smooth but I've decided that adequate is sufficient. Quote
Xtaz Posted August 15, 2004 Posted August 15, 2004 Hi Rodger .... Really nice smooth model ...... can u post an image flipped/attached ?? Peace Xtaz Quote
Admin Rodney Posted August 15, 2004 Admin Posted August 15, 2004 Rodger, Very nice! That'll certainly make a nice addition to your truck model. Your patience is legendary and your talent obvious. All my characters want to live in your world! Looking forward to seeing more. Rodney Quote
John Bigboote Posted August 16, 2004 Posted August 16, 2004 Probably smoother than the actual car off the assembly line, nice work! Whats it for? Keep us posted. Quote
JTalbotski Posted August 16, 2004 Posted August 16, 2004 Ah! Now that's when cars were...uh.... tanks! Looking nice as always, Rodger. Jim Quote
Hash Fellow robcat2075 Posted August 16, 2004 Hash Fellow Posted August 16, 2004 That looks really good. It needs a Tex Avery cartoon to drive around in. Is this one of the models that had a brake light the size of a postage stamp on the trunk lid? Quote
HeadlessBill Posted August 16, 2004 Posted August 16, 2004 Looks really good. Even uncompleted, I'd like to see it in an environment. Quote
R Reynolds Posted August 16, 2004 Author Posted August 16, 2004 Thanks to one and all for their kind comments. Xtaz asked; can u post an image flipped/attached ?? Plymouth copied There's nothing really obvious in the full view shot. But as I've shown in the close-ups, once you get within arm's length you can see all sorts of distortions; usually but not necessarily in the closed loops. The shaded view examples are the most obvious ones but as shown in the last image, there's a number of subtle shifts that you can only see by looking through the wireframe and checking for non-matching splines paths. robcat2075 asked; Is this one of the models that had a brake light the size of a postage stamp on the trunk lid? It looks like it. Go to the bottom of the above link to see a reference photo. I'm not looking forward to modeling the chunk of chrome it's mounted in. Jim Talbot said; .... tanks!You're welcome. John Bigboote asked; Whats it for? To quote from my website "for all intents and purposes I'm building a full scale railroad layout". For a more long winded explanation, visit the following link; Modeling Examples Quote
nerrazzi Posted August 17, 2004 Posted August 17, 2004 <choke> that's great Rodger! I hearby pronounce you... King of the Classics great work..... Quote
R Reynolds Posted May 9, 2008 Author Posted May 9, 2008 It's been about four years since I started it and I'm still tweaking the materials but it's done, finally. Three other shots, including the interior, are here: '41 Plymouth Coupe page Quote
Xtaz Posted May 9, 2008 Posted May 9, 2008 BRAVO Rodger !!!! You are one of my heroes since I acquired my first A:M (v8) and a inspiration to us... Beautiful model... amazing atmosphere... great material ... superb light.. what more I can say ??? Quote
thefreshestever Posted May 9, 2008 Posted May 9, 2008 wow, awesome! nothing more to say here... Quote
3DArtZ Posted May 9, 2008 Posted May 9, 2008 Pretty cool! I'm just making up a crit here:) I wonder if you deformed the part of the tires that touch the ground to show wieght, if it wouldnt convey a bit more of the excellent realism you've already achieved? Mike Fitz www.3dartz.com Quote
John Bigboote Posted May 9, 2008 Posted May 9, 2008 BRILLIANT! Rodger... you could post those pics on ebay and start getting bids. 4 years--- Great persistence! I'd be interested in a patch-count as well as a wireframe. Any plans to animate her...even just a turntable 360? I LOVE the license plate on the back...here's this great aero-dynamic rear end and then as an afterthought they 'slap' the plate on there... you can just SEE the drag it creates! TOP-NOTCH modeling, as always! Quote
ypoissant Posted May 9, 2008 Posted May 9, 2008 Great model. Bravo. I would add some HDRI environment reflection to that. Quote
agep Posted May 9, 2008 Posted May 9, 2008 Awesome! Very nice model and render. The car fits very nice into the environment. I too would like to see an HDRI render of it. One small crit though, the motor is missing. Are you planning on model it? If not, I would place a proxy under the hood, to avoid the see-through. Anyway, I have to repeat myself. Awesome! *edit* I think you should post some less compressed jpg's of the car on your site. The car is to pretty to have those compression artifacts Quote
Eric2575 Posted May 9, 2008 Posted May 9, 2008 I have to agree with Marcos; you are also one of my inspirations, starting with the awesome railcar you made. Beautiful model! Quote
R Reynolds Posted May 10, 2008 Author Posted May 10, 2008 Thanks for all the kind comments. I'd be interested in a patch-count as well as a wireframe. See the attached image. I LOVE the license plate on the back The biggest challenge here was I had no reference image for how the plate gets held in that odd location. So I had to design a kind of aerodynamic art-deco chunk of chrome with a rusty metal frame; see other attached image. Any plans to animate her All in good time. wonder if you deformed the part of the tires that touch the ground to show wieght, You're absolutely correct and I did consider it. But some rough calculations suggested that you'd have to have something like 36 radial cross sections to have a moving bulge as the wheel rotated that didn't "pulse" from cross-section to cross section and it would probably still be a bias tweaking nightmare to get it to look realistic in motion. I couldn't justify this type of patch overhead on just a car. The "stars" of my virtual train set are the locomotives. They'll get the majority of close-ups and fortunately their wheels don't deform (much). I would add some HDRI environment reflection to that. I'd like to finish the city street set first so there's something to fill in the reflections. One small crit though, the motor is missing. As you can see in the view without a the hood, I did model it, along with the radiator. They're very low on detail, just enough to fill the space in a worm's eye view. The Chrysler designers put a LOT of sheet metal in front of the radiator giving that see-through appearance. I think you should post some less compressed jpg's of the car on your site. The car is to pretty to have those compression artifacts My ISP puts a 5Mb limit on my website and I plan on putting many more images up in the coming years. Quote
Hash Fellow robcat2075 Posted May 10, 2008 Hash Fellow Posted May 10, 2008 That looks fabulous, Roger! I'm glad you finished that. wonder if you deformed the part of the tires that touch the ground to show wieght, You're absolutely correct and I did consider it. But some rough calculations suggested that you'd have to have something like 36 radial cross sections to have a moving bulge as the wheel rotated that didn't "pulse" from cross-section to cross section and it would probably still be a bias tweaking nightmare to get it to look realistic in motion. I couldn't justify this type of patch overhead on just a car. a distortion box would simplify animating that. However an easier solution might be to deform your eight-rib wheel once and then just rotate the texture on it. I think that would be visually indistinguishable from actually animating the mesh. Quote
3DArtZ Posted May 10, 2008 Posted May 10, 2008 That looks fabulous, Roger! I'm glad you finished that. wonder if you deformed the part of the tires that touch the ground to show wieght, You're absolutely correct and I did consider it. But some rough calculations suggested that you'd have to have something like 36 radial cross sections to have a moving bulge as the wheel rotated that didn't "pulse" from cross-section to cross section and it would probably still be a bias tweaking nightmare to get it to look realistic in motion. I couldn't justify this type of patch overhead on just a car. a distortion box would simplify animating that. However an easier solution might be to deform your eight-rib wheel once and then just rotate the texture on it. I think that would be visually indistinguishable from actually animating the mesh. Those are some intuitive thoughts robcat! I was just thinking if you did it only for the still shots, as, when the wheels are turning durign driving you might not notice it as much either way. But for a still, I think it would add great to the detial of the shot. Mike Fitz www.3dartz.com Quote
KNBits Posted May 10, 2008 Posted May 10, 2008 Wow pretty amazing. Your mechanical experience really show up. Quote
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