Xtaz Posted August 6, 2012 Author Posted August 6, 2012 Character 2 is named "Jão" and it's alive thanks to Mark Skodacek. I used the same Zeco's action then I adjusted some bones to achieve weight. take_2_char_0.mov Quote
Xtaz Posted August 8, 2012 Author Posted August 8, 2012 Here is the first animation test with Zeco and set... I did it mainly to check time render, this sequence was rendered in 12h 32min using netrender ( 8 rendernodes ) set_1.mov Quote
Admin Rodney Posted August 8, 2012 Admin Posted August 8, 2012 Very impressive Marcos. You've got a winner there! Quote
NancyGormezano Posted August 9, 2012 Posted August 9, 2012 Looks absolutely great!... Why is the grass scintillating? Does it have a dynamic system? Quote
Hash Fellow robcat2075 Posted August 9, 2012 Hash Fellow Posted August 9, 2012 That looks quite fetching. The grass might scintillate less if you had jitter on. Quote
Xtaz Posted August 9, 2012 Author Posted August 9, 2012 Thank you friends for comments ... the grass is displacement map and I'm not sure why it is scintillating. Quote
Hash Fellow robcat2075 Posted August 9, 2012 Hash Fellow Posted August 9, 2012 Thank you friends for comments ... the grass is displacement map and I'm not sure why it is scintillating. Displacement maps can have trouble in animation. I've found that rendering larger and scaling the image down can help a lot. Is doing it as a bump map much less effective? Quote
Xtaz Posted August 20, 2012 Author Posted August 20, 2012 Bump maps doesn't create a "real" mesh .. this effect of grass growing through the sand, I just reach with displacement map... ------- ... and I was playing with Zeco's concept yesterday just for fun ... here is the result http://youtu.be/vYawnEdYTb4 Quote
NancyGormezano Posted August 20, 2012 Posted August 20, 2012 ... and I was playing with Zeco's concept yesterday just for fun ... here is the result http://youtu.be/vYawnEdYTb4 Fabulous! Fun! Quote
Vertexspline Posted August 21, 2012 Posted August 21, 2012 Xtaz --looking great so far------I like all your trees !! Great job. Hopefully you can figure out flickering issues. Quote
thejobe Posted August 23, 2012 Posted August 23, 2012 wow that looks amazing! just two quick questions: what kind of settings you using for rendering out and how long did the renders take? Quote
Xtaz Posted October 5, 2012 Author Posted October 5, 2012 wow that looks amazing! just two quick questions: what kind of settings you using for rendering out and how long did the renders take? Thanks Jason... I used an AO+IBL+ Sun light render time is 30 min/frame Total render time = 7h 48m ( using netrender - 8 instances ) _____________________________________________________ little by little I keep myself walking into the project... Zeco will need to run in a shot then I worked a run test. run_test.mov Quote
steve392 Posted October 6, 2012 Posted October 6, 2012 Thats a nice looking run,goese well with the charector Quote
Simon Edmondson Posted October 6, 2012 Posted October 6, 2012 Here is the first animation test with Zeco and set... I did it mainly to check time render, this sequence was rendered in 12h 32min using netrender ( 8 rendernodes ) Marcos That is terrific. Excellent job. How on earth did you do the trees ? regards simon Quote
John Bigboote Posted October 6, 2012 Posted October 6, 2012 Loving it, Marcos... and dig the AO! Quote
Xtaz Posted October 9, 2012 Author Posted October 9, 2012 How on earth did you do the trees ? regards simon Hi Simon ... I used a OBJ ( prop ) as foliage anf treez plugin for trunk. ___________________________________________________ I did some adjusts in the run cycle ... comments are welcome. corrida0.mov Quote
Kamikaze Posted October 10, 2012 Posted October 10, 2012 Looks so cooool! and those treez are marvelous !!! ... have to learn how to do those.... Quote
Hash Fellow robcat2075 Posted October 10, 2012 Hash Fellow Posted October 10, 2012 He looks good in AO! Here are some body mechanics ideas/notes Quote
mouseman Posted October 10, 2012 Posted October 10, 2012 I did some adjusts in the run cycle ... comments are welcome.Looks quite good. It might be interesting to have just a little more air time (and correspondingly a very slight amount more height) after the push off. But it's quite good as is. Quote
Admin Rodney Posted October 10, 2012 Admin Posted October 10, 2012 It's a bit too isolated from what is going on in the story to comment on... To me this suggests perhaps he could have more movement in his facial expression to suggest what is happening. Is he hiding/running from someone? Is he mad? He's certainly not surprised... he isn't suddenly seeing someone. I'd be nice if there was a change from one expression to another to emphasize and target that emotion. At a minimum some slight movement in his eyebrows or a pinpointing of his pupils to indicate he is changing from a near focal point to a distant one... change is what animation is all about and we don't get to see into his mind and anticipate his action. Perhaps a beat of anticipation where he realizes that the coast is clear and that he is free to run? A look of determination might then set in as he launches into his run. As he is now there is no change to his facial expression. He's just turning left and right as if it's in the script to do that. But... from a purely technical standpoint it looks like a very solid run cycle! I really like what the motion blur adds to the run. Quote
Simon Edmondson Posted October 10, 2012 Posted October 10, 2012 How on earth did you do the trees ? regards simon Hi Simon ... I used a OBJ ( prop ) as foliage anf treez plugin for trunk. Marcos Thank you very much for the info. I haven't tried obj import yet but may have to soon. regards simon Quote
pixelplucker Posted October 10, 2012 Posted October 10, 2012 Characters look great. One thing that bugs me is the feet seem to scuff along rather than rolling the balance of the body to the toes. Looks a little too flat footed to me. Maybe the feet are too far forward to do that? Quote
Xtaz Posted October 15, 2012 Author Posted October 15, 2012 Thank you friends ... Robert I really liked the image, keep this kind of comment coming Rodney, I'm focused in the run cycle ( mainly how character starts to run ) for while but your comment is completely pertinent. Ken, I didn't understand what you mean. Here is take 2... runmov.mov Quote
Xtaz Posted January 2, 2013 Author Posted January 2, 2013 this year I have to finish this short... meanwhile, more one test animation...a little jump. jump.mov Quote
3DArtZ Posted January 2, 2013 Posted January 2, 2013 Looks good xtaz! nice floppy follow through on the motion. adds good character! Mike Fitz www.3dartz.com Quote
Xtaz Posted January 2, 2013 Author Posted January 2, 2013 Thank you Mike.. fix 1 - he was bending his knees before the feet touch the ground here is the hips curves jump2.mov jump_side.mov Quote
Xtaz Posted January 4, 2013 Author Posted January 4, 2013 both characters jumping togheter... mass test. take3_jump.mov Quote
Hash Fellow robcat2075 Posted January 5, 2013 Hash Fellow Posted January 5, 2013 both characters jumping togheter... mass test. I like those jumps. The arc ( more visible on the yellow guy) they go around the first squash pose is a bit unusual. it looks like A but B would better get their mass in front of the legs that have to push them up and forward. They both look to be overshooting their landing. The yellow guy works better because he has that foot out in front to catch him. If you reversed that so the left foot was the one out in front it would be clearer from this angle. The orange guy seems to be bringing his right foot forward to catch himself after landing but I think it's too small and too late to be convincing. Quote
Kamikaze Posted January 5, 2013 Posted January 5, 2013 I do love this project of yours and those characters .... ! Quote
Xtaz Posted January 7, 2013 Author Posted January 7, 2013 Thank you for your comments, friends... Robert I did some improvements as you suggested.. take4_jump.mov Quote
Xtaz Posted April 19, 2013 Author Posted April 19, 2013 It's time for props. I have an extensive list to model the first scene will be a kettle boiling water on a wood stove. Wood Stove - I need to dirt it yet. Quote
Admin Rodney Posted April 19, 2013 Admin Posted April 19, 2013 WOW! Very impressive Marcos! When I first read 'wood stove' I couldn't help but think... "Hey, I don't see any wood textures on that stove." Well, Duh! The wood goes into the stove dummy. Quote
Hash Fellow robcat2075 Posted April 19, 2013 Hash Fellow Posted April 19, 2013 That looks like Kate Bradley used to have on Petticoat Junction, although i never saw her put any wood into it. Quote
Xtaz Posted April 19, 2013 Author Posted April 19, 2013 Thank you friends. Here is mine in action Quote
Dpendleton77 Posted April 19, 2013 Posted April 19, 2013 Wow that looks so realistic. Excellent work man. Quote
Fuchur Posted April 20, 2013 Posted April 20, 2013 That IS realistic... I'd say it is really very realistic... quite as if it could and would be real... See you *Fuchur* Quote
Vertexspline Posted April 20, 2013 Posted April 20, 2013 Marcos -----you take AM to places few folks have visited. Awesome stuff man. Amazing realism. Off the charts!!! All I can say is ----WOW. Quote
Fuchur Posted April 20, 2013 Posted April 20, 2013 Marcos -----you take AM to places few folks have visited. Awesome stuff man. Amazing realism. Off the charts!!! All I can say is ----WOW. *lol* It IS a real photo of his stove, if you ask me... no 3d in there. He is showing of his reference there... See you *Fuchur* Quote
Vertexspline Posted April 20, 2013 Posted April 20, 2013 Ah......well you know we sometimes get fooled by amazing work. Smiles . But not the first time was fooled. Quote
Xtaz Posted April 20, 2013 Author Posted April 20, 2013 sorry for misinformation Rich. the 2nd image is my *real* wood stove. Quote
Xtaz Posted April 24, 2013 Author Posted April 24, 2013 well... on the stove will have a teapot with hot water, after all the character likes coffee Here is the first test. teapot.mov Quote
Admin Rodney Posted April 24, 2013 Admin Posted April 24, 2013 Whoa... very nice smoke Marcos! Edit: I think I mistakenly typed 'smoke' instead of 'steam because it does look a bit more like smoke than steam. Like there is something on fire inside the kettle and not just boiling liquid. It's a silly thing for me to say but that was the impression I felt. Sorry to say, I have absolutely no advice to give to push it more toward steam. More please! Quote
Xtaz Posted April 24, 2013 Author Posted April 24, 2013 Thanks Rodney. I adjusted the smoke transparency to give it a steam visual. Despite being a quick scene I want to make it very attractive Did it work ??? teapot_2.mov Quote
Admin Rodney Posted April 24, 2013 Admin Posted April 24, 2013 I adjusted the smoke transparency to give it a steam visual. Despite being a quick scene I want to make it very attractive Did it work ??? You know... I think it did! You are very good at this. (I need to have those play side by side to see the differences... hang on a sec) Added: Yup! Yup! That is definitely reading 'steam' to me. Smoke_and_Steam.mov Quote
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