sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Lego Minifigs


Recommended Posts

Hi friends

I have always wanted to model a Lego minifig, so I did this small project while taking a break from other projects. All the textures is done in A:M :)

 

 

 

 

minifig_all_animation_dof_000.png

Link to comment
Share on other sites

  • Replies 21
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Thank you for the comments!

 

Your render and lighting is very nice. AO, right? How many passes and how long to render? Did you use an actual environment? Would you share a wire of your chor? I'd love to see the whole setup.
Thanks! Just AO. Used a white luminaire to add the reflections, no other environment. I used 25 passes, AO sampling set to only 20%. The rendertime was a bit huge, about 7 hours per frame I think. You can see a wireframe of the setup in the youtube link in the first post :) I did some minor post on the render though, added DOF and minor color adjusting
Link to comment
Share on other sites

Thanks for the comments!

 

7 hours? Did you render that on a Commodore 64? :lol:

WHAT? Do you think I am stupid? I use my Amiga 500 for rendering!

 

 

The Luminare is what I was curious about. How big was it and where did you place it?
It really depends on the project, and what looks good. I often have to drag it around in the Chor too see what gives the best reflections. Sometimes it is behind the camera, sometimes I use several of them. In this case it is very big and directly above the ground

 

 

legochor.jpg

Link to comment
Share on other sites

Very cool :D

 

I'm glad to see that you're still using those EXR hyper white luminares. Did they ever implement Ambiance values greater than 100% into the surface properties? I think you could cut the render times down a bit by rendering fewer passes, or did you use that many to get rid of the aliased reflections?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...