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Hash, Inc. - Animation:Master

PurpleDingo

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Everything posted by PurpleDingo

  1. Hey everybody. Just to try to keep this alive....can't believe it's been 4 months since I posted anything......I have some new images and video now that I'll try to post soon. I've been collecting everything onto my Windows Live Skydrive. Right now, the ship is over 75 (closer to 90?) percent complete; working on texturing and detail work. I've been playing with lighting and boolean cutters for some of the windows and successfully launched photon torpedoes!
  2. Looking it over again, I believe I meant amibiance. It is a cool look, though.
  3. Really nice looking ship, man. I have some new images of mine I need to post. One little critique....I'd tone down the glow on the nacelles a little. Keep it up!
  4. Here are a couple of new pics of the Evenstar WIP. C&C's welcome
  5. When I showed this to my fiancee, she didn't realize it was CG. I loved Lego growing up, still do, and now I love A:M Lego! Nicely done, Stian! .....7 hours per frame....wow.......
  6. That's a frakkin' awesome start, man. Keep it up!
  7. Wow! That is really amazing. The depth map makes it look like a miniature set.....something you'd see on a supermarionation show like Captain Scarlet or Thunderbirds. Really awesome!
  8. Well I just stumbled onto this thread.....Eric, this is amazing. Have you made any progress over the past month?
  9. ahhhhhhhh sooooooooooooo........... Thank you for the enlightenment, Master Rob. -GrassHoppa.
  10. You might be thinking the Enterprise refit from the first 6 movies.
  11. The thickness of the saucer is to accomodate for 2 hanger bays that'll be on the back of the saucer on each side of the impulse deck. I also played with the focal length of the camera. The saucer is supposed to be 4 decks high and yeah, the plating is way too small. I've been looking over screenshots of the CG Enterprise from the remastered Original Series, such as this one from the remastered "Doomsday Machine". Baby steps Thanks for the support and input, guys!
  12. Unless I'm mistooken, the Aztec pattern wasn't introduced until Star Trek: The Motion Picture. This is an Original Series era ship. I've got some other textures I'm going to try out though, or, crazy thought....I'll make one. *gasp!*
  13. Here's a shot underneath the saucer. I turned AO off and made the bump maps displacement, though I'm seeing some distortion with them. Maybe I need to turn down the percentage. I think it was set at 100%. I added the main sensor array and navigation dome and played with the specular settings. I'm not totally digging the hull texture. 25 passes, 1920x1080 and took only 5 minutes on the nose
  14. Eric, Ultimately, animations. I've done a few short tests looking at specularity playing against hull plating. In my research of AO, I was beginning to wonder if AO in outer space really made any sense. Thanks for the input. I'll take a look at the stills gallery and get some new shots. Thanks! -Bryan.
  15. That's because they're bump maps. With the angle to the camera, the illusion us being lost with the windows on the edge of the saucer. I believe the concensus was that AO and displacement maps didn't play well together, at least not with v13t. Maybe I'll play with it more when I upgrade to 15, but for now I'm happy with Eric's new maps. I have to move on to rebuilding the nacelles. I have nifty plans for them.....nifty, I say!
  16. Here's an image of the new saucer with Eric's textures. I also added some hull plating. C&C's welcome!
  17. Scratch that....I see they're already there. Nicely done!
  18. How about some goggles to go with that scarf?
  19. Eric, thank you again for all your help. I'll try out the new maps maybe tonight if I get a chance and post some new images. I'm honored my little project was able to keep your boredom in check. I just got over the flu not too long ago, so I feel your pain. Hope you feel better soon! -Dingo.
  20. Sorry, I don't really have anything constructive, but "wow". Awesome, awesome, awesome! 20,000 Leagues has always been one of my favorite live-actio Disney flicks, right up there with Tron.
  21. In case it helps, here's my system info... Windows 7 64bit 3.4GH AMD Phenom II Quad-core 4GB RAM
  22. Nancy and Eric, thanks so much for looking into this. Nancy, when I applied the decal, I hid everything except the 2 patches the decal covers and it does cover them completely. The edge is where the next patch begins which is undecaled. Eric, thanks for adjusting the image. I was wondering about the blurriness, but was more concerned about the rough surface on the decaled patches. Thanks again!
  23. And he's back! ....again. With a question! So I'm looking at using a displacement map for the windows on my starship. I'm trying to figure out why I'm seeing 1) the edges of the decal and 2) the grain on the patches the decal is on. The image was rendered with AO on set at 25% and occlusion at 100% in the choreography. Under render options, AO is on at 30%. If I turn AO off, graininess goes away. I'm wondering what it is about AO that's causing the rough grain where the decal is. Here is the displacement image: I'm using v13.0t.
  24. I think both look great, just look like they belong in two different environments. The first one looks like you're flying in ideal sunny weather, no turbulence and enjoying your inflight movie. The second reminds me of a lunar landscape, somethine for Tralfaz's 2001 moonbus to fly around in, or the simulation of the Genesis Device from Star Trek II (and III!). Either way, nicely done!
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