Hash Fellow robcat2075 Posted September 1, 2009 Hash Fellow Posted September 1, 2009 I was attempting the very small fire a match would make but it came out looking like a cave torch. torch16_H.mov UPDATE I: now with flickering candle action candle18fast.mov Quote
agep Posted September 1, 2009 Posted September 1, 2009 Nice. Little more pointier tip and you have a very nice candle fire Quote
Hash Fellow robcat2075 Posted September 1, 2009 Author Hash Fellow Posted September 1, 2009 Little more pointier tip and you have a very nice candle fire Yes, it's going to take a force to scrunch the particles back together at the top but without making them look like they are getting sucked into a straw. Quote
steve392 Posted September 1, 2009 Posted September 1, 2009 Looks good Robert ,will you add smoke as it goes out Quote
Eric2575 Posted September 1, 2009 Posted September 1, 2009 That reminds me of aaver's candle simulation from several years ago: http://www.hash.com/forums/index.php?showt...hl=aaver+candle Quote
Hash Fellow robcat2075 Posted September 2, 2009 Author Hash Fellow Posted September 2, 2009 smaller variation added to first post Quote
williamgaylord Posted September 4, 2009 Posted September 4, 2009 Kind of on a pyro binge lately. First smoke, now fire. ;-) This looks great! Quote
Zaryin Posted September 4, 2009 Posted September 4, 2009 What are you using to make this? It looks awesome. It definately reminds me of a match. Can the colors be adjusted easily? Quote
Hash Fellow robcat2075 Posted September 4, 2009 Author Hash Fellow Posted September 4, 2009 What are you using to make this? It looks awesome. It definately reminds me of a match. Can the colors be adjusted easily? These and the smoke tests are plain old particle "streaks". The secret is to use so many that they all blend together and to make them nearly transparent so when they're all ovelapped they dont' blow it all out to pure white. for the fire the emitter rate is set to 250,000 and the transparency varies from 100% to 99.7% a force with weak turbulence makes the flickering motion. downside... takes up to 8 minutes per frame to render. But I'm impressed it works at all. A:M is successfully managing a million particles at once. There's probably lots of room for further dev on this. Quote
fae_alba Posted April 14, 2010 Posted April 14, 2010 So this fire discussion dredged up an old memory. This is a video I made some 6 years ago (in A:M). Thankfully it never made the light of day, since in looking at now, it aint so great. But, I did make fire for it, using streaks. Be kind on your thoughts, this is an old old try of mine! nuts..wrong thread! Quote
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