Hash Fellow robcat2075 Posted September 1, 2009 Hash Fellow Share Posted September 1, 2009 I was attempting the very small fire a match would make but it came out looking like a cave torch. torch16_H.mov UPDATE I: now with flickering candle action candle18fast.mov Quote Link to comment Share on other sites More sharing options...
agep Posted September 1, 2009 Share Posted September 1, 2009 Nice. Little more pointier tip and you have a very nice candle fire Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 1, 2009 Admin Share Posted September 1, 2009 Very nice indeed! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 1, 2009 Author Hash Fellow Share Posted September 1, 2009 Little more pointier tip and you have a very nice candle fire Yes, it's going to take a force to scrunch the particles back together at the top but without making them look like they are getting sucked into a straw. Quote Link to comment Share on other sites More sharing options...
steve392 Posted September 1, 2009 Share Posted September 1, 2009 Looks good Robert ,will you add smoke as it goes out Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted September 1, 2009 Share Posted September 1, 2009 oooo that's a very nice flame! Quote Link to comment Share on other sites More sharing options...
jason1025 Posted September 1, 2009 Share Posted September 1, 2009 impressive Quote Link to comment Share on other sites More sharing options...
serg2 Posted September 1, 2009 Share Posted September 1, 2009 Excellent! Quote Link to comment Share on other sites More sharing options...
Eric2575 Posted September 1, 2009 Share Posted September 1, 2009 That reminds me of aaver's candle simulation from several years ago: http://www.hash.com/forums/index.php?showt...hl=aaver+candle Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 1, 2009 Share Posted September 1, 2009 looks great to me. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 2, 2009 Share Posted September 2, 2009 Looks cool, Robert! Quote Link to comment Share on other sites More sharing options...
petokosun Posted September 2, 2009 Share Posted September 2, 2009 inspiring Quote Link to comment Share on other sites More sharing options...
johnl3d Posted September 2, 2009 Share Posted September 2, 2009 great flame Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 2, 2009 Author Hash Fellow Share Posted September 2, 2009 smaller variation added to first post Quote Link to comment Share on other sites More sharing options...
jimd Posted September 3, 2009 Share Posted September 3, 2009 outstanding ! Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 3, 2009 Share Posted September 3, 2009 The second looks fantastic, Robert. Quote Link to comment Share on other sites More sharing options...
williamgaylord Posted September 4, 2009 Share Posted September 4, 2009 Kind of on a pyro binge lately. First smoke, now fire. ;-) This looks great! Quote Link to comment Share on other sites More sharing options...
Zaryin Posted September 4, 2009 Share Posted September 4, 2009 What are you using to make this? It looks awesome. It definately reminds me of a match. Can the colors be adjusted easily? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 4, 2009 Author Hash Fellow Share Posted September 4, 2009 What are you using to make this? It looks awesome. It definately reminds me of a match. Can the colors be adjusted easily? These and the smoke tests are plain old particle "streaks". The secret is to use so many that they all blend together and to make them nearly transparent so when they're all ovelapped they dont' blow it all out to pure white. for the fire the emitter rate is set to 250,000 and the transparency varies from 100% to 99.7% a force with weak turbulence makes the flickering motion. downside... takes up to 8 minutes per frame to render. But I'm impressed it works at all. A:M is successfully managing a million particles at once. There's probably lots of room for further dev on this. Quote Link to comment Share on other sites More sharing options...
fae_alba Posted April 14, 2010 Share Posted April 14, 2010 So this fire discussion dredged up an old memory. This is a video I made some 6 years ago (in A:M). Thankfully it never made the light of day, since in looking at now, it aint so great. But, I did make fire for it, using streaks. Be kind on your thoughts, this is an old old try of mine! nuts..wrong thread! Quote Link to comment Share on other sites More sharing options...
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