*A:M User* Shelton Posted June 19, 2011 *A:M User* Posted June 19, 2011 Paul Love it. I have always loved your characters. You have a wonderful style Quote
largento Posted June 19, 2011 Posted June 19, 2011 Cool, Paul! Is his dangling hair rigged with dynamics? Quote
Paul Forwood Posted June 19, 2011 Author Posted June 19, 2011 Robert,David, Steve and Mark, thanks! Yes the hair strand uses a short dynamic chain. Quote
Paul Forwood Posted June 26, 2011 Author Posted June 26, 2011 Still ironing out some issues with my simple rig. Haven't been able to get anything out of the Dir X exporter that is useful in Unity yet. I may try a geometry rig without any hierarchy for that. This is just some more playing around: LiftAndWalkAway02.mov Quote
MJL Posted June 27, 2011 Posted June 27, 2011 You, sir, are a talented man in every aspect of animation. Quote
Paul Forwood Posted June 30, 2011 Author Posted June 30, 2011 Thanks, Myron and David! Just testing Bobby's 'Gif from Gimp' process: Pretty fast and economical so far. Quote
Paul Forwood Posted July 1, 2011 Author Posted July 1, 2011 I'm getting a lot of different characters out of this model, something that I have been aiming at for a long time. OldShamusE_WalkWithStick_A00i.mov Quote
Paul Forwood Posted July 2, 2011 Author Posted July 2, 2011 Thanks, Mark! At a better speed and with some proxy objects for background: WalkStick360_A02a.mov I'll fix the stick penetrating the ground. Quote
mtpeak2 Posted July 2, 2011 Posted July 2, 2011 It looks like he's lifting the cane too high and I would keep it more vertical (less rotation). Quote
Paul Forwood Posted July 3, 2011 Author Posted July 3, 2011 It looks like he's lifting the cane too high and I would keep it more vertical (less rotation). Yes, it needs some tweaking. I have started work on a companion. Still rough. She will have shaggy Fur eventually. WalkStick360_A02e.mov Quote
Paul Forwood Posted July 3, 2011 Author Posted July 3, 2011 Thanks, Gene! The shaggy fur isn't cutting it yet so I might go back to sculpted hair. We'll see. Quote
mtpeak2 Posted July 3, 2011 Posted July 3, 2011 I don't know Paul, I think with some tweaking it could look pretty good. Quote
Paul Forwood Posted July 3, 2011 Author Posted July 3, 2011 Thanks, Mark. I will persevere. Any ideas on why the dynamic ears render like this: WalkStick360_A02j.mov This was 3 passes and the ears animate correctly in the Choreography window but when rendered they look static and have this ghost image. Perhaps it is a result of motion blur but there doesn't appear to be any motion at all. The dynamics on the tail don't seem to be affected. Quote
Paul Forwood Posted July 3, 2011 Author Posted July 3, 2011 The ghosting was rectified by baking the dynamics before rendering. DogWalk01_baked.mov Still working on the rigging and then I'll tweak the model and texture map. Quote
John Bigboote Posted July 4, 2011 Posted July 4, 2011 I'm digging the 360-scenario you have them in! Quote
steve392 Posted July 4, 2011 Posted July 4, 2011 Them charectors are looking great Paul and the suroundings and clothing siuts them very well ,very nice work Quote
*A:M User* Shelton Posted July 4, 2011 *A:M User* Posted July 4, 2011 Steve is correct Paul. Nice looking. Good to see you back Steve Steve Quote
Paul Forwood Posted July 4, 2011 Author Posted July 4, 2011 Thanks, David, Matt, Steve and Steve! Quote
*A:M User* Shelton Posted August 13, 2011 *A:M User* Posted August 13, 2011 Paul did you get my email? Steve Quote
Paul Forwood Posted August 13, 2011 Author Posted August 13, 2011 Hi, Steve. No, I haven't received an email from you. Edit: Okay. Your email arrived this morning. I will get back to you later today. Quote
Paul Forwood Posted August 17, 2011 Author Posted August 17, 2011 Reusable characters. Sometimes just a little bit of tweaking and remodelling can get you a new, rigged character faster than starting all over again. This one is in transition: JSBuild_A00.mov Quote
*A:M User* Shelton Posted August 17, 2011 *A:M User* Posted August 17, 2011 Love your style! Steve Quote
kwhitaker Posted August 17, 2011 Posted August 17, 2011 I really enjoy your work Paul, cool expression's and interesting models. Such nice work. And I really like your dog walking. Quote
Paul Forwood Posted August 18, 2011 Author Posted August 18, 2011 Thanks, Steve and Kat. Much appreciated! I'm loving watching both of your projects come together. Quote
Paul Forwood Posted August 20, 2011 Author Posted August 20, 2011 Thank you, Jeff! Very kind of you. Quote
Hash Fellow robcat2075 Posted August 22, 2011 Hash Fellow Posted August 22, 2011 I like that gif! Quote
Paul Forwood Posted August 23, 2011 Author Posted August 23, 2011 Thanks, Robert. I swapped it for a slower version. Quote
Paul Forwood Posted August 23, 2011 Author Posted August 23, 2011 Starting to rig the mouth. Just the lower lip, mouth corners and jaw at the moment. Quote
Paul Forwood Posted August 24, 2011 Author Posted August 24, 2011 Thanks, Rodney! First fitting for his nashers. Quote
Paul Forwood Posted August 24, 2011 Author Posted August 24, 2011 Thank you, Mark! Testing a tongue. Needs some work. Quote
John Bigboote Posted August 24, 2011 Posted August 24, 2011 What are these...gifs? they look GREAT in the forum! Your guy is shaping-up really-really well- very human! He is starting to look like a certain younger Walter Elias Disney... Quote
Paul Forwood Posted August 27, 2011 Author Posted August 27, 2011 Yes, these are all GIFs, Matt. I use the AVS converter, which is very easy to use but doesn't provide frame by frame editing, which is a shame. I'm looking for a cheap, or free, gif editor which provides easy adjustment of individual frame timing. I haven't finished tweaking the mouth yet but elocution lessons start here anyway: He is attempting to say, "The rain in Spain falls mainly on the plane". I removed the big version, with sound, because the current state of the animation doesn't warrant such a large file size. The rigging on the mouth and eyes needs tweaking. Quote
Paul Forwood Posted September 7, 2011 Author Posted September 7, 2011 Started work on a set of very simple characters. No rigging in the hands yet. Quote
largento Posted September 7, 2011 Posted September 7, 2011 And now, for something completely different... :-) That's quite an exercise regiment you've got them doing. I keep waiting for them to drop. :-) Quote
mouseman Posted September 7, 2011 Posted September 7, 2011 I was thinking they were going to do a high-five when they passed. Quote
Paul Forwood Posted September 7, 2011 Author Posted September 7, 2011 Thanks, guys! They're not interacting with each other yet. Oh dear. I'm not happy with the arms and feet so I have some remodelling to do. (I was experimenting with arm bones that are children of the head bone.) Also I think some of these guys need ears. Ears add so much more character and they are going to need them for carrying things. Quote
TheSpleen Posted September 7, 2011 Posted September 7, 2011 What are these...gifs? they look GREAT in the forum! Your guy is shaping-up really-really well- very human! He is starting to look like a certain younger Walter Elias Disney... Young Disney yes! Quote
jakerupert Posted September 8, 2011 Posted September 8, 2011 >Yes, these are all GIFs, Matt. I use the AVS converter, which is very easy to use but doesn't provide frame by frame editing, which is a shame. I'm looking for a cheap, or free, gif editor which provides easy adjustment of individual frame timing. Mainly:(Import Sequence as layers, export as angif, set time behind each frame) Quote
Paul Forwood Posted September 8, 2011 Author Posted September 8, 2011 Thanks, Jost. I have tried the gimp, and it does work, but I'm looking for a more elegant solution where I can select a whole range of frames and adjust their timing in one quick operation rather than having to do every frame, one at a time. Jost, I have just seen your dragon ring on your webpage. Nice work! Did you model the detail on the ring shank or did you use a bump map? Quote
jakerupert Posted September 8, 2011 Posted September 8, 2011 no, its just bump and displacementmaps. Thanks for your compliments! Quote
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