Ullis Posted April 25, 2007 Share Posted April 25, 2007 Hi guys. Here is my Shaggy adventure, I hope you like it. ex6shaggy.mov Best regards, Ulrika Quote Link to comment Share on other sites More sharing options...
spacecomics Posted April 26, 2007 Share Posted April 26, 2007 Ulrika, I loved it. Clever story well executed. Nice work. -Roger Quote Link to comment Share on other sites More sharing options...
AJS007 Posted April 26, 2007 Share Posted April 26, 2007 Excellent, although my jaw dropped open when Mrs. Shaggy came on the screen - great lateral thinking. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted April 26, 2007 Share Posted April 26, 2007 Good job on shaggy adventure that was awsome. Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted May 28, 2007 Share Posted May 28, 2007 Here a better video of Exe 6 http://youtube.com/profile?user=tbenefi33: The Door Stuck Its a little of over 2 Mb. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 28, 2007 Author Admin Share Posted May 28, 2007 That link has us trying to access your youtube account. Perhaps you have a link to the movie itself? Quote Link to comment Share on other sites More sharing options...
tbenefi33 Posted May 28, 2007 Share Posted May 28, 2007 How is this one http://youtube.com/profile_videos?user=tbenefi33 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 28, 2007 Author Admin Share Posted May 28, 2007 That link got through. Thanks! Your exercise 6 flies by so quick I'm afraid it doesn't read clearly enough. Here's my interpretation. Lets see how close I am. - Shaggy hears the warning siren - He heads for the shelter - Knocks because he can't get in - Opens the door and goes in - BOOM! (Whew! I think he made it just in time!) First let me say, the sound effects really seemed to carry your story forward. Nice. I realize you may not have a lot of time to work with, especially if youtube limits the size of your upload but if you can add a few more elements to clarify or slow down the pace at opportune moments that'd help sell Shaggy's story even better. The struggle with the door isn't really apparent. The top view of the mushroom cloud doesn't immediately sell what has happened. (Easy to get though when the brain puts everything together). This is a very successful theme, very original too. I like it a lot. Work out that cinematic timing, draw us into the plight of Shaggy and why he so desperately wants in that door and it'll really be storytelling. If this were to be broken up into Acts I'd say: Act I: Shaggy hears the warning Act II: Trouble at the Door Act III: The End! Think of how you can emphasize the message of each act and deliver it clearly to the audience. You are already there... just refine it a little more. Nice job! Quote Link to comment Share on other sites More sharing options...
adrian_ruvalcaba Posted June 1, 2007 Share Posted June 1, 2007 hey! the door got stucked!...hehe look at his face at the end, hes ashamed! ahahahahahah, sweet exercise! door_stuck.mov Quote Link to comment Share on other sites More sharing options...
elliotclem1 Posted June 2, 2007 Share Posted June 2, 2007 Cool my suggestions are that: 1. Maybe slow down the camera movement as it made me a bit dizzy lol. 2. You could clench his hands using the pose slides this would make his hands look more realistic. I love the face at the end. Elliot Quote Link to comment Share on other sites More sharing options...
phatso Posted June 29, 2007 Share Posted June 29, 2007 This gag has been done to death, but... ex6_doorstuck.mov Quote Link to comment Share on other sites More sharing options...
the_black_mage Posted August 5, 2007 Share Posted August 5, 2007 very nice man!!!! you did better than i first did! maybe i should try this again..that was 2 years ago..... Quote Link to comment Share on other sites More sharing options...
Zaryin Posted August 6, 2007 Share Posted August 6, 2007 I'm trying to do this exercise in the newest v14. I can't seem to get the constraints to work. When I turn the knob on the pivot point the arms just go all screwy. They don't stay with the knob. Can anyone think of a reason why this is? EDIT: Nevermind, I found a work around . Quote Link to comment Share on other sites More sharing options...
Zaryin Posted August 6, 2007 Share Posted August 6, 2007 Name: Jeff Bolle Exercises Completed: 6 Date Completed: Monday, August 6th, 2007 Instructor: Rodney, and Manual Remarks/Suggestions for Improvement: This one was very hard for me. I couldn't seem to get the constraints to work quite well enough. Just goes to show me that I need practice with animation. door.mov Quote Link to comment Share on other sites More sharing options...
jakerupert Posted September 12, 2007 Share Posted September 12, 2007 I started with this exercise. Managed to put the constraints on his hand, but when I turn the doorknob the hands follow in a strange and twisted way, also the startpose has changed. I m a bit stuck myself now... ShaggyDoorstuck120907.mov Quote Link to comment Share on other sites More sharing options...
Dhar Posted September 12, 2007 Share Posted September 12, 2007 Turning the door knob is not part of this exercise, is it? What if you turn the hand instead? Maybe its the sun tan lotion that Shaggy has all over his body is what creating the problem Quote Link to comment Share on other sites More sharing options...
martin Posted September 12, 2007 Share Posted September 12, 2007 I can GUESS what happened. First, remove the constraints from both hands. Next, put the hands on the doorknow exactly where you want them on the frame you want. Third, click the COMPENSATE button before trying to add any constraint. If you miss selecting the target, and you try to pick it from the drop down menu, you will still need to click the COMPENSATE button first before selecting a target from the list. Are you getting my drift? COMPENSATE is the difference between hands snapping to the center of the doorknob (the base of the doorknob bone) and hands that stay where they're supposed to be. Only a GUESS - but I've been right before. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted September 12, 2007 Share Posted September 12, 2007 I think I got it allright now with the compensate bottom, but still, when I turn the handle or pull Shaggy back and forth I get some strange twisting in his hands and ellbow-joints, especially when I move him back. Isn`t Shaggy supposed to snap into his original position at the doorhandle again witout twisting or will I have to reposition the ellbows again by hand? and Dhar I gave Shaggy a bleaching again to make sure..;>) Quote Link to comment Share on other sites More sharing options...
martin Posted September 12, 2007 Share Posted September 12, 2007 but still, when I turn the handle or pull Shaggy back and forth I get some strange twisting in his hands and ellbow-joints, especially when I move him back. It looks like Shaggy's arms are already fully extended... You can't move him back or extend either one of them by turning the door handle right now. You'll need to move him closer to the door so there's some flexibility, (right now he's stretching pretty hard to reach that door). Quote Link to comment Share on other sites More sharing options...
Dhar Posted September 12, 2007 Share Posted September 12, 2007 Yup, Shaggy looks like he's stretched beyond his limits. That's where the problem is. Enlarge him at least to where the door knob is about chest level. Shaggy has a huge head that the hands have to stretch beyond to reach anything. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted September 14, 2007 Share Posted September 14, 2007 Here my next step. I guess slowly I am beginning to understand the principles. Only thing is, when I mess at the start of the chor, for instance delete the first keyframe and copy paste a later keyframe in, everything gets mixed up at the beginning. Seems to be a kind of no-no. But I am quite content with the actual state so far now. What do you think? ShaggyDoorstuck140907.mov ShaggyDoorstuck140907.mov Quote Link to comment Share on other sites More sharing options...
playerktw Posted September 18, 2007 Share Posted September 18, 2007 Was away for a bit, now I'm back. Kevin Woods Exercise 6, The Door's Stuck! 9/17/07 The_door__s_stuck.mov Quote Link to comment Share on other sites More sharing options...
fmkguy Posted September 20, 2007 Share Posted September 20, 2007 Hello everyone...This is actually my first post here. Well, I'm working my way through this "lesson." But (and I'm not sure if this has already been covered, here, or not), I'm running into a problem with the constraints I'm putting on his hands. I'm following the book, placing both a "Kinematic" and an "Orient Like" constraint on both of the hands, but they're not actually staying on doorknob if I move the "chest/torso" bone. Can anyone tell me how I'm supposed to accomplish this? The most-likely answer, I'm sure, is to just keyframe it. But isn't there a way to get them to stay put without actually keyframing every single frame? I already tried using a "Translate To" constraint, but I ran into a problem with the hand bone disconnecting itself from the rest of the arm. I know I probably sound like an idiot, but I could really use a hint or two. Thanks in advance. In HIM, Joseph<>< Quote Link to comment Share on other sites More sharing options...
Zzzippo Posted October 10, 2007 Share Posted October 10, 2007 Ahh crap I dont have a manual handy ....wonder if its still avail on the web? ahhh whew .... ok workin on it ... Quote Link to comment Share on other sites More sharing options...
phatso Posted October 10, 2007 Share Posted October 10, 2007 fmk - without actually seeing the project it's hard to know, but I do recall you have to follow the manual exactly, every mouse click. Have you got the arms fully extended? If turning the torso would require the arms to stretch beyond their normal length, it isn't going to work. Try having shaggy stand closer to the door, so the arms can bend at the elbows, and see what happens. It shouldn't be necessary to key every frame. Once you have the constraints working, the hands should automatically stay where they belong. Quote Link to comment Share on other sites More sharing options...
Zzzippo Posted October 11, 2007 Share Posted October 11, 2007 Hi all, I am having a terrible time with the constraints on this one.. I followed the steps and have both Kinmatic and orient like (both w/ compensate mode on before applying them) However when i turn the knob the hands go sliding off the knob in opposite directions. I feel almost as if I am missing something, like maybe a 3rd constraint or is there a way to make the Knob's roll only affect the arm bones on one plane. it seems the roll diameter of the knob is much bigger than the knob itself and the hands want to go to this outside diameter. The only solution, that I think I can come up w/ on my own here, is to not even try to turn the knob and just have him pull a few times. Any pointers/help would be appreciated..... TIA, Zzzippo Quote Link to comment Share on other sites More sharing options...
Dhar Posted October 12, 2007 Share Posted October 12, 2007 In Shaggy's model window, open the bones folder and see of the hand bone is a child of the forearm bone. If not, simply drag the hand bone (in the Project Work Space) and drop it on the Forearm bone to make its child. I hope that helps. Quote Link to comment Share on other sites More sharing options...
Zzzippo Posted October 15, 2007 Share Posted October 15, 2007 Well I finally got something suitable to show. Name: Scott Bowers Exercise Completed: Exercise #6 http://www.livevideo.com/video/25EC426E7AC...-is-stuck-.aspx Date Completed: 10-14-07 Instructor: The A:M Community Remarks/Suggestions for Improvement: Well I finally got a constraint setup to work for me. I placed Kin and orient constraints on handbones and just used kinmatics on the forarms. That helped things behave the way I wanted at least. I may add to the end a bit more.....maybe rabbit opening the door and snickering from the other side. But for now ill call it done. I want to get on to modeling ;P Thx for the suggestion Dhar.....you pointed me to look at handbone. ~Zzzippo~ Quote Link to comment Share on other sites More sharing options...
Caroline Posted October 15, 2007 Share Posted October 15, 2007 Well done, Scott - this one has to be the hardest in the whole book. Quote Link to comment Share on other sites More sharing options...
phatso Posted October 15, 2007 Share Posted October 15, 2007 He needs to fall faster, with a thump. Other than that - excellent use of flexing elbows etc. Much better than mine was. Quote Link to comment Share on other sites More sharing options...
BUDDHABUCK Posted October 19, 2007 Share Posted October 19, 2007 SCOTT, VERY GOOD, BUT YOU MIGHT TRY SOME CAMERA MOVEMENT. KEEP IT UP BUDDHABUCK Well I finally got something suitable to show. Name: Scott Bowers Exercise Completed: Exercise #6 http://www.livevideo.com/video/25EC426E7AC...-is-stuck-.aspx Date Completed: 10-14-07 Instructor: The A:M Community Remarks/Suggestions for Improvement: Well I finally got a constraint setup to work for me. I placed Kin and orient constraints on handbones and just used kinmatics on the forarms. That helped things behave the way I wanted at least. I may add to the end a bit more.....maybe rabbit opening the door and snickering from the other side. But for now ill call it done. I want to get on to modeling ;P Thx for the suggestion Dhar.....you pointed me to look at handbone. ~Zzzippo~ Quote Link to comment Share on other sites More sharing options...
Epoch Posted November 13, 2007 Share Posted November 13, 2007 Thought I'd give this animation test a try Here is my result DoorsStuck.mov Quote Link to comment Share on other sites More sharing options...
Dhar Posted November 14, 2007 Share Posted November 14, 2007 Nice work Dwight. That is some nice render. Quote Link to comment Share on other sites More sharing options...
Epoch Posted November 14, 2007 Share Posted November 14, 2007 Nice work Dwight. That is some nice render. Thanks Dhar! Quote Link to comment Share on other sites More sharing options...
virus81 Posted January 3, 2008 Share Posted January 3, 2008 Name: BISHNU C MAL Exercise Completed: 6 (The Door's Stuck) Date Completed: 02 Jan 2008 Remarks/Suggestions for Improvement: I had a tough time to understand IK and Orient Like constraint. It was really tough to make him hold the knob. I will be thankful if anyone can point me to a good tutorial to understand it better. Door_Stuck.mov Quote Link to comment Share on other sites More sharing options...
PPi Posted February 6, 2008 Share Posted February 6, 2008 Phew, life's keeping way too busy. It’s been month by now without any contact on A:M but here goes my latest exercise: Name: Petri Pirttinen Exercise Completed: Exercise 6 - The Door’s Stuck Date Completed: Feb 6 2008 Instructor: Manuals (pdf & video) Remarks: Very good tutorial on constrains. There's at least one slip in the shot but I'm being just too busy to fix that one right now... I notice the origin of the problem though. Related to that, the right arm twists way over causing funny effects. The suggested 5-second time frame is also pretty tight actually. I tried to cut it down but even still the action takes way too long. I know it's not the main goal of the exercise but would have wanted to succeed :-) exercise6.mov Quote Link to comment Share on other sites More sharing options...
Caroline Posted February 6, 2008 Share Posted February 6, 2008 That's very good - it looks like you understand keyframing too - very impressive that there is no slipping or sliding. Quote Link to comment Share on other sites More sharing options...
PPi Posted February 6, 2008 Share Posted February 6, 2008 Oh, thank you. It still feels like a long, long road to become a "real" animator but one step at a time... Quote Link to comment Share on other sites More sharing options...
MasterFunk Posted February 26, 2008 Share Posted February 26, 2008 Name: Sean Concannon Exercise Completed: Exercise 6 Date Completed: Feb 26 2008 Instructor: Manual Remarks/Suggestions for Improvement: none door_stuck.mov Quote Link to comment Share on other sites More sharing options...
Caroline Posted February 26, 2008 Share Posted February 26, 2008 Hi Sean - I just watched all your animations - well done. This video from Robert Holmen is very good at explaining why your legs are moving when you want them to stay put: http://www.hash.com/two/RCHolmen/MakinBone...yInPlaceMP4.mov Quote Link to comment Share on other sites More sharing options...
number Posted September 27, 2008 Share Posted September 27, 2008 Name: Tim Roberts Exercise Completed: Exercise 6 Date Completed: Sep 27, 2008 Instructor: Manual, forum Comments: Fun exercise with all sorts of challenges for poses. I ended up setting the interpolation to zero to remove slipping, but don't recall this being explicitly called out. I clearly exceeded the 5 seconds, but had more fun adding more elements and two camera angles and a title sequence. I used Vegas Pro to create the overall sequence. I'm not clear on how to get two camera angles into the same choreography, so I levered the NLE. the_door_is_stuck_final.mov Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 28, 2008 Author Admin Share Posted September 28, 2008 Very nice Tim. It's always a treat to see how everyone tackles this exercise. From such a simple pemise as "open a door" stories can be told. The mechanics can be tough to maste at first but once understood the lessons learned can apply to all the stories you want to tell. Shaggy's story is not unlike our own. We struggle and fight and work to get through those obstacles set before us, more often than not never considering anything except what is at our immediate focus. Isn't that the way we are? ...but even Shaggy 'gets it' eventually! Funny thing about Shaggy though, as evidenced by how many times he approachs doors, every once in awhile he completely forgets everything he has learned. Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted September 29, 2008 Share Posted September 29, 2008 name: The Spleen Instructor: Video and manual and RobCat (Thanks Rob) shagdoorfinally.mov Quote Link to comment Share on other sites More sharing options...
Jeff B Posted October 5, 2008 Share Posted October 5, 2008 Hi all This is my poor attempt at the ex 6 stuck door. Needs some more work but I had fun doing it. open_door.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 5, 2008 Hash Fellow Share Posted October 5, 2008 --> QUOTE(Jeff B @ Oct 5 2008, 03:37 PM) 283462[/snapback] Hi all This is my poor attempt at the ex 6 stuck door. Needs some more work but I had fun doing it. open_door.mov That worked pretty well. At the end it looks to me like you are moving shaggy by moving the model bone. That will make for a very rigid appearance. If you check out Spleen's thread on this exercise I have some comments and suggestions about a better work-around. For future reference. Quote Link to comment Share on other sites More sharing options...
J90 Posted November 21, 2008 Share Posted November 21, 2008 I'm not satisfied with the animation that I am able to come up with. Shaggy's bones keep getting twisted between keyframes. And/or the hands move up and down between keyframes. Any Ideas how to fix this? Thanks Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 21, 2008 Hash Fellow Share Posted November 21, 2008 I'm not satisfied with the animation that I am able to come up with. Shaggy's bones keep getting twisted between keyframes. And/or the hands move up and down between keyframes. Any Ideas how to fix this? Thanks If bones are wandering between two keyframes that key them in the same location, the "channels" probably need to be "zero sloped" I think this one covers that KeyFrameOptionsMP4.mov at about 8:45 If the bones are moving from one spot to another when you thought they were supposed to stay still, you're probably neglecting a crucial keyframe MakinBonesStayInPlaceMP4.mov Quote Link to comment Share on other sites More sharing options...
J90 Posted November 21, 2008 Share Posted November 21, 2008 I'm not satisfied with the animation that I am able to come up with. Shaggy's bones keep getting twisted between keyframes. And/or the hands move up and down between keyframes. Any Ideas how to fix this? Thanks If bones are wandering between two keyframes that key them in the same location, the "channels" probably need to be "zero sloped" I think this one covers that KeyFrameOptionsMP4.mov at about 8:45 If the bones are moving from one spot to another when you thought they were supposed to stay still, you're probably neglecting a crucial keyframe MakinBonesStayInPlaceMP4.mov Thanks again Robert Quote Link to comment Share on other sites More sharing options...
TNT Posted January 23, 2009 Share Posted January 23, 2009 Exerecise 6: This one was really fun. There's a little problem with Motion Blur I had no idea how to fix but what I tried made my wife laugh and THAT felt cool! Ex7.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 23, 2009 Hash Fellow Share Posted January 23, 2009 Exerecise 6: This one was really fun. There's a little problem with Motion Blur I had no idea how to fix but what I tried made my wife laugh and THAT felt cool! That turned out well. I don't think I've seen that solution before. yeah, weird motion blur. The non-multi-pass motion blur probably wasn't meant to deal with camera motion like that. Here's an alternate idea for the last pose. You don't need to redo what you have done. It's just "FYI". Quote Link to comment Share on other sites More sharing options...
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