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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Terrific.... Im in !! ... I already asked in other topic, but here is it again: are we talking about character contest or a splash screen contest ?? The splash screen isn't necessarily a character, right? It can be a castle, car, tree, ship, spaceship.....my vote goes to... Splash screen.
  2. and to complicate, create a new choreography, delete all objects, drag the models and export as *.mdl
  3. I don't get tired of watching.... kudos
  4. I would use a better image in the front view ... like this one In the side view you must rotate it to align correctly the face... and reduce the the mesh density as already said Chris.
  5. my best wishes .....peace and love
  6. You can do it using expressions ... You must create a group containing only one cp.. then translate bone to its pivot through expression ... check it here
  7. amazing models !!!!! really great cars design !!!! I love them
  8. great model.... material ? fur ?
  9. Hi...welcome to A:M... Use a sequence of images (PNG TGA JPG) instead avi.
  10. my two cents .... you must use environment map on the object ....
  11. Xtaz

    Lego model

    taking advantage of this thread I modeled some lego pieces too, for our community... Lego+Newton and here you can see a time lapse of the modeling. the ZIP file is attached lego_pieces.zip
  12. Xtaz

    Lego model

    Here is my shot ( quick one ) using lego model .... I'm working on a larger shot softwares: -A:M v16 -Pfhoe 2.2 Pro -Ipisoft
  13. Welcome back larswik! about motion track I use PFhoe Pro 2.2 by Pixel Farm. It's working very well for my purposes and exports directly to A:M (PRJ). examples:
  14. newton physics will be jealous what is the release date (V17) for us mere mortals?
  15. Xtaz

    Lego model

    Hi detbear ..... I modeled one right now for you and our comunity.... enjoy it DOWNLOAD IT HERE modeling time 14 minutes... and here is the time lapse of the process
  16. Yes it is ... but instead bones it has some kind of inaccessible links to nulls Clever solution ... Thanks Mark
  17. Hi friends .... I developed a rig to use with BVH motion. For each bvh I have to setup the same constraint to the same bones to the same links(bvh "bones"). Since the name of the bones are the same (my own rig) and also the links(bones) of the BVH are the same(name). Is there a way to export these instructions of constraints and then import them into a new action, using the same rig with a different BVH (diferent movements but with the same "links" (names)). Do I made myself clear? I attached the rig represented by solid structures Bones_to_bvh.mov
  18. Xtaz

    Pendulum

    Serg.. you are sick another masterpiece.
  19. Amazing model... are you using jenpy AO ?
  20. amazing character ... superb job with hairs.
  21. Happy birthday ....
  22. Thanks for your reply Elm. Even using the bake surface, Modo doesn't import the decals. Is there some tip to put it to work ? Is there some free software to try exported decaled models ( OBJ ) ?
  23. Superb animations there. As always I'm trying it too ( OBJ+MDD ). Could you export the models (OBJ) with textures / decals ? I didn't get success in this process ( using MODO 501 to import ).
  24. Campaign for a less wild transit. tapir. also means idiot or a person who disrupts traffic.
  25. Hi friends .... I'm working with another mechanical model and remembered me one issue when I was modeling the Camaro.... when I use copy/flip/attach tool, the attached side, have its bias completely messed. check the video. Anyone else ? camaro.mov
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