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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Xtaz

    IK foot

    Hi Mark. I was studing walk cycle and I noticed that the foot need 2 IK bases. In the heel when it touchs the ground (standing in front) and in the toe before lifting from the ground (standing behind) . Is there a way to change IK between heel/toe ? Am I clear ?
  2. Thx... I had few time to work on it... when I increased the "bounce", the interaction between balls was too fast... But.. Of curse the results can be much much better
  3. I did a quick test using newton .. render time 2 min 18 sec using FakeAO and multiple instances The soccer ball model can be found HERE ball.mov
  4. David ... on the posable installation steps (txt)... you wrote -> Run installrig plugin then import FINAL_IMPORT ... now you wrote to import FINAL_IMPORT and run installrig plugin. Is the order relevant ?
  5. My focus for while is body rig ... I didn't install face rig yet. When do I assign cps to bones ?
  6. A lot !!!!
  7. indeed, I'm not in this step yet... I'm a little lost in the step 4 ... the index/finger_install have Translate/Rotate/Scale ... but the other fingers doesn't. Why ? I need rotate/scale (middle, ring, pinky) to adjust them on my model... Am I missing something ?
  8. thanks David .... what must be the setup for the mirrorbone plugin ?
  9. Hi David ... In Posable installation steps the last step is to weight cp´s .... Do I need to weight both sides ???
  10. You must use sequenced images ( PNG / TGA ) instead a movie ( MOV / AVI ) ... remember to set frame rate to the rotoscope's frame rate
  11. Thanks Mark.. I'll check it ... another question.. Does mirror plugin work with smartskin ??? or just weight cps
  12. First Frank movements .... I used 2008 Rig ... Mark.... I have a question ... the weights aren't properly copied to left side ( compare joints in the right and left elbow ) ... what could cause this ? walk.mov
  13. Great character Myron, I would not do better .... you should try using AO / IBL to enhance the look of the scene
  14. Brilliant set Mark ... well done.... Do we use just ext cam ( binocular ) ? Or cam I use a personal cam inside the building ( between start/end shot ) ?
  15. Thanks David.... checking it
  16. David ... Your solution is simplest and worked very well.. can you show how are cps linked to bones ?
  17. Jake, David ... watch it please frank_rig_test.mov
  18. I didn't like the first version of Frank so I decided to innovate. The concept is, since the principle, to be a short with cartoon style so I finally decided what will be the design of modeling. It will be based on the new model of Frank. Characters, scenes, objects and props will have the same language. The rig proccess will be more complicated but I think that the result will be nice. What do you think about it ?
  19. Happy Birthday Luuk !!!!!!
  20. I believe that the Frank is ready to be rigged ...
  21. oh yes ... thank you Jason ....
  22. thanks Robert ...
  23. Hi Jason ... about the tutorial ... Do you intend to put it back ?
  24. amazing ..... congratulations Tore
  25. Are you Trying to render as wireframe or shaded wireframe ?? Shaded Wire have Polys per Patch ...
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