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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. Welcome ... A:M have all tools needed to produce great animations, its learning curve is extremely fast with an intuitive way to do what you want to do. One of the best examples here in the forum is Gene ( The Spleen )... follow this link http://www.hash.com/forums/index.php?showtopic=41481
  2. It's good for me Jason... there is a mistake in the word "result", it is "resault" there
  3. hhhmmmmmm I still have 3 days
  4. Xtaz

    Nidaros Cathedral

    Amazing, The sense of magnitude that you could put in the model an]d in the scene is impressive....
  5. indeed I would love to participate, but I couldn't this time ... good luck friends. Unfortunately it is becoming common, many ideas in my head and no time to realize them
  6. latest result using V17 Beta 1 ( 64 bit ) = 3'08" amazinh job Hash team !!!
  7. Feliz aniversário... as we say here in Brazil !!!!! Thank you for all your "things" ( tutorials, tips, comments, posts )
  8. Pledged ... shared ... Good luck
  9. Amazing stuff Stian ..... Tell us how you did it ...was it edited ?
  10. Thanks for try it Robert ...
  11. Houston, We've Got a Problem. Lathe tool isn't working correctly... It is unaligned (???) am I doing something wrong ? lathe.mp4
  12. If I understood correctly your problem, you want the light source show itself in your model .... then you need to enable Specular Intensity/Size to your object
  13. Hi Rusty .... the simplest way is to use an expression.. I tried demonstrate this method in the tutorial below Rusty.mp4
  14. Hey Serg ... amazing cycle man !!!!
  15. Terrific.... Im in !! ... I already asked in other topic, but here is it again: are we talking about character contest or a splash screen contest ?? The splash screen isn't necessarily a character, right? It can be a castle, car, tree, ship, spaceship.....my vote goes to... Splash screen.
  16. and to complicate, create a new choreography, delete all objects, drag the models and export as *.mdl
  17. I would use a better image in the front view ... like this one In the side view you must rotate it to align correctly the face... and reduce the the mesh density as already said Chris.
  18. You can do it using expressions ... You must create a group containing only one cp.. then translate bone to its pivot through expression ... check it here
  19. amazing models !!!!! really great cars design !!!! I love them
  20. great model.... material ? fur ?
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