sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. I'm already using beta 04 !!! ... waiting for beta 05 ... Thank you Steffen
  2. Here it didn't, V17 beta 03 here
  3. I'm imported a OBJ as prop... the AO seems not work with it .. can anyone confirm it?
  4. Rest in peace Paul. His talent and help reached all parts of the world. I'm so sad. Thank you friend.
  5. A little update... I still have to create several vegetation models then go to inside house.
  6. I found good maps in this blender forum
  7. Great progress... beautiful model.
  8. Thank you Nancy .... now, main set .. Lau's house, it needs a lot of work yet
  9. hahahah I had to use google translate to find the better word.... well.... I would flatten the tip of the nose. sorry my poor english Robert.
  10. nice modeling.. great details with few splines, however it's very weevil.
  11. All the best ... master. Happy birthday
  12. yes ... on the windows ... same way that you post there.
  13. Do I get you right: A light travels along those paths in a multipass frame? Yes. You can see a set up where a spline light simulates the sunlight reflecting off a spot on the floor here. I used the lowest res Kleig light for speed. Paths with straight lines are not really ideal, the best path would be a completely random squiggle that still evenly covered the area. It's moofuf's principle there ... a long time ago I posted s similar image testing "fakeosity"...
  14. I'm doing some experiments with the final color ... well, the dog is done. now sets and props, meanwhile I'll rig Lau to play with him.
  15. the baby was born ... next step .. the dog
  16. The native render did a good job, now a little work in texture and .... It's alive !!
  17. well ... I will use the initial concept, no legs just knees. the character 2 is "Liu" and was created remodelling Lau`splines.
  18. amazing results Robert... I definitely need to try it
  19. Hi Ernest... Thanks for your comment, I used a skin material from DarkSim and the style was created using radiosity and a PS plugin (Magic Bullet)
  20. Thanks everybody for incentive ... I'll do my best in this short. Gerald, it was bothering me indeed. What about this new one ?
  21. I had to put aside the project of "Trem do Pantanal" because it is a big project that requires more labor (modeler, animator etc etc). Meanwhile I began a more modest project, a short film called "Lau". I present you, "Lau" the main character which gives the name of the short. The rendering style is the same image below. There will be 4 characters: Lau Baby Lau character 1 dog I'll concentrate all my efforts to complete this project later this year. And follow the schedule: Concept Modeling Texture Rig Storyboard Animatic Animation Render Post production (sound effects, music, cuts etc etc) I believe it will have around 2 minutes long Comments are welcome, as always.
  22. when you want ... it will be a pleasure.
  23. Thanks friends... wordless to describe how happy I am. Congratulation to all participants, good work hashers.
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