I'm with you Robert ....
I would like to see some animations based in sports ...
for example ... Olympics
Fencing
Long Jump
Soccer
shot put....
....
....
they are great to study all animations principles....
I finally completes the modeling of the Camaro SS. The tutorial will be online starting this weekend. Follow this topic to learn more.
C&C are welcome .....
Very nice model and texture ... the belt and shoes are too dark ... I would use a leather material from Simbiont, and remember, the entry should not have background, preferably be rendered in PNG with alpha channel ON.
Shortcut....
Press Q to enter in render mode then using right button mouse drag the rectangle around the area
or...
press SHIFT+Q to lock render mode ... so you can make adjustments while render is automatically updated.
Both methods works in any view ( CHO / Objects / Action )
indeed ....
Nice clouds ... but I'll mantain this design for while .. thx John
I accelerated it a bit too
Is youtube confortable for you ??? Or do I attach the video in the post ?
well.... finally I have my desktop again.. a powerful one
...so I'm back to the project.
I believe that the seq01/scene01 is done ...
fastAO from jenpy is rendering fine in 64bits now..
I'm impressed how fast it is. I got 6 sec/frame in this scene ( HD total 17min / 151 frames )
Check it in HD ( TDP2020 Youtube )
the cloudes were created in A:M and rendered separately then I used the image as rotoscope.
C&C are welcome ( if you can comment on youtube channel )
I'm using 1.02 I checked now and I'm outdated ( 1.03 is the last update )...
and you are right ... jenpy said to use 1,3,5 passes ...I forgot this detail
thanks Robert .... I didn't know about this bug. Did you test new 64bit version 1.03 ?
I'm posting from my mobile... tomorrow I'll back to my desktop and install 32bit and try it again
this opens new horizons ... a new splash screen is different than a new mascot, isn't it? I mean, a mascot can be a splash screen ...but every splash screen isn't necessarily a mascot..... and we are talking about a Mascot Contest... then .... Are we changing the course of the contest for a Splash Screen Contest ?
Hi guys ....
I bought the amazing Jenpy's Fake/Fast AO too, but I can't put it to work.. A:M is crashing when it's being aplied ( after softening pass )..
If I model a simple ball it renders correctly ... but A:M crashs using complex objects ( characters, cars...etc...etc )
Windows 7 64 bits
A:M v16 beta 5 / 64 bits
check the video...
FIXED in 1.03 thanks Jenpy
bmw.mp4