sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. this year I have to finish this short... meanwhile, more one test animation...a little jump. jump.mov
  2. I would write exactly about this !!!! It works normally. ...and a nice background to see through the window while animating.
  3. I did a time lapse showing how to model a lego ( character and piece ) 97KljOXyscs lYHp6x7UJ_M
  4. New setup to particle emitter. I'm finishing a brief tutorial. butterfly.mov
  5. Thanks Rodney .... First I rendered a cube rotating ( PNG sequence / Alpha on ) Then I use it as reference for sprites material ( Repeat image sequence ON ) tomorrow I'll record a video showing how to setup it. Here is a new shot with colors. particles_explosion.mov
  6. Here is my attempt with using particles ... particles.mov
  7. ftp://ftp.hash.com/pub/updates/windows/AM_64BIT.exe
  8. Thanks Fuchur for your reply ... indeed I want to know if I can use a material effect that create particles in the object instead a color/bump....... Am I clear ??? It seems not work here...
  9. brief question ...Does material effect work with particles ???
  10. I missed this topic ....amazing model Willian, as usual... Are you intending to use some kind of hair/fur or just textures ????
  11. 64 bit is 40% faster than 32 bit, here. I use to render in TGA sequence ( quicktime pro to 'mov' it)
  12. one more to join the chorus... Happy Birthday Shaun
  13. Thank you friends ... Robert I really liked the image, keep this kind of comment coming Rodney, I'm focused in the run cycle ( mainly how character starts to run ) for while but your comment is completely pertinent. Ken, I didn't understand what you mean. Here is take 2... runmov.mov
  14. Hi Simon ... I used a OBJ ( prop ) as foliage anf treez plugin for trunk. ___________________________________________________ I did some adjusts in the run cycle ... comments are welcome. corrida0.mov
  15. Thanks Jason... I used an AO+IBL+ Sun light render time is 30 min/frame Total render time = 7h 48m ( using netrender - 8 instances ) _____________________________________________________ little by little I keep myself walking into the project... Zeco will need to run in a shot then I worked a run test. run_test.mov
  16. AMAZING .... you're unbelievable David Zeco will love it ...
  17. Thank you Rodney and Robert... SOLVED ... when I imported the cho in a new blank project, it was perfect. the problem seems to be in the PRJ file... who knows ? well is time to back to work...
  18. The best way to show you is with a video... sorry my poor english again erro.mov
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