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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. I would write exactly about this !!!! It works normally. ...and a nice background to see through the window while animating.
  2. I did a time lapse showing how to model a lego ( character and piece ) 97KljOXyscs lYHp6x7UJ_M
  3. New setup to particle emitter. I'm finishing a brief tutorial. butterfly.mov
  4. Thanks Rodney .... First I rendered a cube rotating ( PNG sequence / Alpha on ) Then I use it as reference for sprites material ( Repeat image sequence ON ) tomorrow I'll record a video showing how to setup it. Here is a new shot with colors. particles_explosion.mov
  5. Here is my attempt with using particles ... particles.mov
  6. ftp://ftp.hash.com/pub/updates/windows/AM_64BIT.exe
  7. Thanks Fuchur for your reply ... indeed I want to know if I can use a material effect that create particles in the object instead a color/bump....... Am I clear ??? It seems not work here...
  8. brief question ...Does material effect work with particles ???
  9. I missed this topic ....amazing model Willian, as usual... Are you intending to use some kind of hair/fur or just textures ????
  10. 64 bit is 40% faster than 32 bit, here. I use to render in TGA sequence ( quicktime pro to 'mov' it)
  11. one more to join the chorus... Happy Birthday Shaun
  12. Thank you friends ... Robert I really liked the image, keep this kind of comment coming Rodney, I'm focused in the run cycle ( mainly how character starts to run ) for while but your comment is completely pertinent. Ken, I didn't understand what you mean. Here is take 2... runmov.mov
  13. Hi Simon ... I used a OBJ ( prop ) as foliage anf treez plugin for trunk. ___________________________________________________ I did some adjusts in the run cycle ... comments are welcome. corrida0.mov
  14. Thanks Jason... I used an AO+IBL+ Sun light render time is 30 min/frame Total render time = 7h 48m ( using netrender - 8 instances ) _____________________________________________________ little by little I keep myself walking into the project... Zeco will need to run in a shot then I worked a run test. run_test.mov
  15. AMAZING .... you're unbelievable David Zeco will love it ...
  16. Thank you Rodney and Robert... SOLVED ... when I imported the cho in a new blank project, it was perfect. the problem seems to be in the PRJ file... who knows ? well is time to back to work...
  17. The best way to show you is with a video... sorry my poor english again erro.mov
  18. Darksim material is working too !!!!! Every day that passes, I become more fan of Steffen.
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