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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. this year I have to finish this short... meanwhile, more one test animation...a little jump. jump.mov
  2. I would write exactly about this !!!! It works normally. ...and a nice background to see through the window while animating.
  3. I did a time lapse showing how to model a lego ( character and piece ) 97KljOXyscs lYHp6x7UJ_M
  4. New setup to particle emitter. I'm finishing a brief tutorial. butterfly.mov
  5. Thanks Rodney .... First I rendered a cube rotating ( PNG sequence / Alpha on ) Then I use it as reference for sprites material ( Repeat image sequence ON ) tomorrow I'll record a video showing how to setup it. Here is a new shot with colors. particles_explosion.mov
  6. Sprite particles...
  7. Here is my attempt with using particles ... particles.mov
  8. This is one of my thoughts ....
  9. I want reproduce this effect
  10. ftp://ftp.hash.com/pub/updates/windows/AM_64BIT.exe
  11. Thanks Fuchur for your reply ... indeed I want to know if I can use a material effect that create particles in the object instead a color/bump....... Am I clear ??? It seems not work here...
  12. brief question ...Does material effect work with particles ???
  13. I missed this topic ....amazing model Willian, as usual... Are you intending to use some kind of hair/fur or just textures ????
  14. Happy Happy Birthday Chris !!!
  15. 64 bit is 40% faster than 32 bit, here. I use to render in TGA sequence ( quicktime pro to 'mov' it)
  16. one more to join the chorus... Happy Birthday Shaun
  17. Thank you friends ... Robert I really liked the image, keep this kind of comment coming Rodney, I'm focused in the run cycle ( mainly how character starts to run ) for while but your comment is completely pertinent. Ken, I didn't understand what you mean. Here is take 2... runmov.mov
  18. Hi Simon ... I used a OBJ ( prop ) as foliage anf treez plugin for trunk. ___________________________________________________ I did some adjusts in the run cycle ... comments are welcome. corrida0.mov
  19. Thanks Jason... I used an AO+IBL+ Sun light render time is 30 min/frame Total render time = 7h 48m ( using netrender - 8 instances ) _____________________________________________________ little by little I keep myself walking into the project... Zeco will need to run in a shot then I worked a run test. run_test.mov
  20. AMAZING .... you're unbelievable David Zeco will love it ...
  21. 601 frames => 22 seconds
  22. Thank you Rodney and Robert... SOLVED ... when I imported the cho in a new blank project, it was perfect. the problem seems to be in the PRJ file... who knows ? well is time to back to work...
  23. The best way to show you is with a video... sorry my poor english again erro.mov
  24. I just use tga sequence.
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