Welcome back larswik!
about motion track I use PFhoe Pro 2.2 by Pixel Farm. It's working very well for my purposes and exports directly to A:M (PRJ).
examples:
Hi friends ....
I developed a rig to use with BVH motion. For each bvh I have to setup the same constraint to the same bones to the same links(bvh "bones").
Since the name of the bones are the same (my own rig) and also the links(bones) of the BVH are the same(name). Is there a way to export these instructions of constraints and then import them into a new action, using the same rig with a different BVH (diferent movements but with the same "links" (names)).
Do I made myself clear?
I attached the rig represented by solid structures
Bones_to_bvh.mov
Thanks for your reply Elm.
Even using the bake surface, Modo doesn't import the decals. Is there some tip to put it to work ?
Is there some free software to try exported decaled models ( OBJ ) ?
Superb animations there. As always
I'm trying it too ( OBJ+MDD ). Could you export the models (OBJ) with textures / decals ? I didn't get success in this process ( using MODO 501 to import ).
Hi friends ....
I'm working with another mechanical model and remembered me one issue when I was modeling the Camaro....
when I use copy/flip/attach tool, the attached side, have its bias completely messed. check the video.
Anyone else ?
camaro.mov
Using the rig created to this machine I just modeled some emitters and playing with nulls I bring to you the Real Time Drawing System ..... pointless but funny.
drawing_system.mov