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Hash, Inc. - Animation:Master

Xtaz

Hash Fellow
  • Posts

    1,835
  • Joined

  • Last visited

  • Days Won

    12

Xtaz last won the day on June 18

Xtaz had the most liked content!

Contact Methods

  • MSN
    xtaz@terra.com.br
  • ICQ
    1234671

Previous Fields

  • Interests
    3D, friends, design, war simulation, dogs
  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    PIV 3.0 Gh1Gb DDR2Fx5700 256 Mb
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Expert
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Contests Won
    2010, 2012, 2013 Mascots!

Profile Information

  • Name
    Marcos Rezende
  • Location
    Campo Grande / MS / Brazil

Recent Profile Visitors

11,111 profile views

Xtaz's Achievements

Mentor

Mentor (7/10)

22

Reputation

  1. My son MUFOOF almost 20 years later 🥰 Its use is limitless. Beautiful use of it.
  2. Order in chaos.... I remembered of this topic https://forums.hash.com/topic/40681-real-time-drawing-system
  3. Hi there... The easier way is to export the OBJ then MDD from choreography relative to its action. I show the process here: https://youtu.be/PHy16vQANVA
  4. Merry Christmas old fellows....
  5. Amazing.... soul window.
  6. David.... your commitment to the development of this rig is remarkable.... you're a warrior, my deepest respect for your work.
  7. Superb !!!! As always...
  8. Amazing results.... Did you try animate it ?
  9. amazing....
  10. this topic remember me this effect that I created a long time ago butterfly.mov
  11. Definitely decal is the solution . I used them to weathering these models.
  12. Xtaz

    Hey there

    Welcome aboard...
  13. Do you really need this patches density on the landscape ?
  14. Very nice and intuitive system...
  15. my attempt is to animating them individually until they join together... and then to use a new model created and rigged with the joined robots
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