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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. We have done a few "common element" protects here, Two "pass the ball", the StereoAniJAM, "Bus Stop" and the still to be edited "Rear Widow". "Heavy Metal" would be an example of a feature length animation that was shorts joined by a common story element, but they were all centrally scripted.
  2. Colored me surprised all over again! Bon Production!
  3. Make it an A:M report and explain the reasoning.
  4. I believe that color picker is actually a Windows device that A:M calls up. Try another app that uses that color picker and see what happens. Of course you've tried rebooting...
  5. What happens when you pick one of the color chips that would obviously have a three digit value?
  6. Does it do this on any case that you use the color picker?
  7. To put a positive slant on this... A:M is great because it's one of the few ways a solo artist could actually manage the entire CG animation pipeline on his or her own. You can get more features in other programs but you'll need to hire someone to run them for you.
  8. And then they disappeared and have not been seen since.
  9. My observation is that deciding on a subject is where most volunteer collaborative projects run aground. They would run aground on almost everything but since "subject" comes up first that's where it usually happens.
  10. My sense is that a lot of people who might still be active, participating and enjoying using A:M left because of the unmet expectations of the TWO project. To do a feature that people not your relatives would want to endure is a gi-normous amount of work. To get people to contribute their time and talent to a project that is not their own personal dream is really tough. There are a fair number of solo-animated features like Bill Plympton's movies and Nina Paley's but outside of TWO and SO I can't think of any group-animated features that tried to do a traditional division-of-tasks workflow that got even close to completed. It's like one is the magic number for independent animation.
  11. I'll note that TWO and SO are the only two animated features produced as internet forum projects to actually get finished. In the history of the Universe.
  12. I still have to piece together the last short project.
  13. Sorry, is there a DVD copy? I thought they weren't selling the software that way anymore... You are correct. The old plan that used a CD as the Key is no longer available.
  14. That looks quite effective. I grew up in Minnesota but have never seen Northern lights.
  15. I was sure someone here had said there was software that could take your STL file and optimize it so that the interiors were hollowed and supports were created for overhangs as necessary. did i dream that?
  16. You might try constraining a camera to point at the object of interest and then use ctrl+middle mouse buttonto manuver the camera while you view through it. that brings a window up where you can edit them but they are still not the same as camera coordinates.
  17. Congratulations! I recall being embarrassed that I had made as many as 100 posts here, but I got over it eventually.
  18. I have wished for such a feature. In the status bar, some cryptic numbers are displayed that change as you move your birdseye view around. They must mean something! They are not quite the same as camera coordinates however.
  19. hmmm... could you try deleting the install.log file manually? Or... rebooting first might help remove it from the clutches of whatever program thinks it has to have it open.
  20. Put both models in a chor and export the chor as a model. Do they HAVE to be one model? For this one case could you just constrain the hair model to the character model in the chor?
  21. I think it's been said that the software has some ability to optimize things like hollowness, but someone who has done it will need to chime in.
  22. If copy doesn't work, how about saving one model and importing it into the second? You may even be able to drag one model into another in the PWS.
  23. Happy Birthday to the creator of Light Dims! Happy Birthday to the creator of Cupid's Day Off! I shall take the day off and dim some lights in your honor.
  24. I'm not a 2008 rig guru but in general the next thing I'd do is find the relationship that contains one of those fan bones and see what the constraint for it is doing.
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