sprockets Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope Swamp Demon Caboose
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,257
  • Joined

  • Last visited

  • Days Won

    402

Everything posted by robcat2075

  1. Looks great either way! I suppose a light rig could have gotten you the AO in 2003.
  2. I like those! Congrats on the gig!
  3. I've said it before but I'll say it again... May the festively-colored Bird of Birthday Happiness descend upon you and lay a flaming birthday cupcake in your path!
  4. I haven't read it closely. Just try to approximate what he has. Open up?
  5. Simple rule of lathing... use as few cps as needed to make the shape. If you need another ring somewhere later it's still easy to stitch it in manually.
  6. You can't count them on the spline? I haven't read the whole tut.
  7. A transparency map and a color map will work also. I suppose the advantage of a material is you can pack both the transparency and color into that one material if you wish but it's a minor point if you are more familiar with painting materials.
  8. That looks like Kate Bradley used to have on Petticoat Junction, although i never saw her put any wood into it.
  9. That looks cool.
  10. Motion blur is image-wide. Faster moving things will exhibit more of it. The non-multi-pass version of motion blur has some sort of a threshold of motion, below which it doesn't bother to add any.
  11. I had never thought of trying to weight with mirror mode on. I'm surprised that got any result at all. btw, you can edit weights in an action and the weights will be changed in the model; maybe that's what you were doing but it sounded like you were switching between the model and the action to check the results.
  12. If it always looked great the first time you tried it, everyone would be doing it. Remember to never have one spline end where two other splines are already crossing. And what vertex said... that arm is too low on the torso.
  13. Yay! thanks!
  14. It should still work in 32-bit v16, which you can install and run with your current license.
  15. Those are good looking tree-scapes! I just stumbled upon this thread again after three years.
  16. What did you see?
  17. That looks super! Are you modeling these in A:M or are doing them in an architectural program and importing them?
  18. All the CPs on your spline need to be on one side of the axis before you lathe. No CP can be on the axis nor can it cross over the axis.
  19. That's odd. Try the benchmark project and see what you get.
  20. Before you lathe, select the two CPs at the poles and back them off the axis a pixel or two. They definitely should not cross the axis.
  21. I like what you are doing at the very end where he's giving us a sideways glance What if his head couldn't turn that much and you had to get most of that done with the shoulders? And now that you have the shoulders moving more, I'll note that the torso can't pivot on motionless hips. it's all connected down to the feet. in general if the torso has to lean in one direction , the hips need to move opposite to keep the weight balanced over the feet.
  22. Isolated motion. that's the term I was looking for. I've heard animators call it that, when one part of the body moves and the parts attached to it remain motionless. This is an accepted practice in 2D limited animation. Fred Flinstone's head will nod and turn and talk without his body (on a different cel) moving at all, but the greater realism of our 3D models seems to make that not work for us. I remember watching a critique where a student had a character with its hands gesturing in front of it. When the character leaned forward the hands (IK hands) remained motionless in space as if they were on an invisible hand rail. That's another example of Isolated Motion. Once you notice it, it looks very odd when it happens.
  23. OK, I didn't see the text editor part.
  24. The first time you drop a model in the chor nothing should be appended to the model name. If it is dropped in a second time it will get a (2) after the model name. Are you saying that extra 1 was automatic?
  25. I'm confused now as to whether your project is working now or not working.
×
×
  • Create New...