sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
  • Posts

    28,150
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by robcat2075

  1. A fine horde!
  2. - if they were the same rig then you could just reuse the animation from one on the other without having to use any constraints. -It's really clear to me that even when the constraints are working, the wrong bone is being targeted. Are we sure that that is not what you are seeing and not a failure of the constraints?
  3. the master0.lic file from your old installation folder is what I'm really hoping you saved so you can just copy it into your new folder. barring that... did you go to the Hash Store? http://www.hash.com/store/
  4. I wonder what the Joan Collins puppet will look like.
  5. I can almost see a cleft chin in Rodney's drawing.
  6. Are both characters rigged the same?
  7. I know Nancy is on 32-bit, but I'm on 64. Mark, I'm not sure.
  8. UPDATE: as of July 25, 2016... the price keeps changing. Keep your eye open for deals. Amazon is offering all six "Golden" collections for $65 $48.49 24 DVDs Until midnight tonight only. For how long I don't know. Looney Tunes Golden Collections
  9. Here is a simple example GrowingGlow.prj The tut in TAoA:M where you make a marble material shows how to use combiners. Another possibility is to use a "Material Effector"
  10. I wonder why 50% is not the default. Can anyone contrive a case where 50% is bad?
  11. The spherical color combiner can be animated to change the size of its rings. you will need to turn on "show more than drivers" to see the material parameters in the chor.
  12. I'm also not clear on why you need to constrain one character in place of another. There's got to be a simpler way to get this done.
  13. I'm still not clear on what you are doing differently that makes it not work for you but still work for me.
  14. Take a deep breath... and let Mark help you.
  15. robcat2075

    Rooster

    I've done a few tests with simple moving objects and multipass and can't get the ghost image you had. Multipass seems to be choosing its frames correctly. Perhaps something else is going wrong with your render.
  16. robcat2075

    Rooster

    that looks like a simulation problem different than the choosing of the wrong passes to combine. That looks like something that must be solved by baking the dynamic constraint before rendering.
  17. It's like on "Bewitched" "But Abner... there WAS an ELEPHANT in Mrs. Stephens' back yard! I saw it with my own eyes! It was there five minutes ago..."
  18. Did you change the head control bone? I changed the animation in my video because the original motion was too small to make it obvious if the bones were following. But it does survive saving and reloading.
  19. As far as I can see the constraints are working when I load the PRJ. Here's what I see... RustysConstraints.mov
  20. I'm looking at this now. The empty, unnamed folder under the second character is concerning.
  21. So if I put those three letters in a post () the graphic will be inline with the rest of the sentence. Yes, it does work. It's a bit large...
  22. Happy Birthday to the guy who can solve the problems that leave me stumped!
  23. There is a tech talk... http://www.hash.com/forums/index.php?showtopic=26015
×
×
  • Create New...