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Everything posted by agep
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You need to provide us with more information about the movie you are rendering. Things like what kind of lighting, amount of lights, large textures, procedural materials, amount of patches and close ups. All of the above mentioned things (and other things) do have their way to affect the rendertime. An Screen capture would really help
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QuickTime is fine, but it looks like your file is corrupted or something.. its only 32bytes in size
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A rendered image would help:) I'm not sure I understand what you mean, but you could try to increase the Ambiance Intensity on the shadow-catching models until they match better?
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Wohaa! Cool! I would probably buy it too. Perhaps you should put up a poll?
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Great model indeed!
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Thanks guys I've tried to experiment with that before, but havent been able to get a nice turnout. I dont think I grasp the concept quite yet (haven't found a good balance). The above render is the default chor with AO added with intensity set to 66%
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I was making a small model for a bigger project that I am working on. I did a testrender just to see how the model did turn out. Its a very simple model(s) and a standard AO render, but I thought the result turned out nice, so I want to share it with you guys. I might if I find the time make several more bottles and fill the environment with them, but for now, I'll settle with this render Let me know what you think
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I feel your pain. That happens to me alot (beer cans). Perhaps I should become civilized enough to begin drinking beer from glass?... hmm... nah.. funny thought though
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Captain America from "The Ultimates"
agep replied to LeeAnderson's topic in Work In Progress / Sweatbox
Please find more hours! I love your work. Great start on your model If its any consolation, I've learnd alot, and I mean alot from your messing around:) -
Wow! Those portraits are smashing!
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Nice showreel. I fell for the mouse, great model
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drag the image from the main Image folder (on the top of A:M's pws) and onto the decal image folder. You can set the Type of image and other attributes within the decal image folder
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Simply drag and drop your bumpmap (if the bump and colormap has the same ratio as Paul mentioned) into the image folder on the decal
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Yet another aircraft has been added. The new member is an Breguet Alizé. I've also updated the other aircrafts and added a few details here and there. Still a lot to do
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I can't say it enough how impressed I am with your work! Keep it up
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Hi You control the quality of the AO render with the 'Occlusion Sampling', The lower the setting is, the more grainy the render will be and faster it will render. Sampling set to 10 is ok for testrendering. 25-40 is ok for final rendering. I feel there is no need to go much higher since the cost of rendertime is to much compared to the quality. Those abowe was rendered with sampling set to 40 and took between 1 too 2 hours to render at 2048x1024
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Thanks. The lighting is simply regular AO with a sun. I hope to be able to make a scene for it when I'm finished
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Thank you so much guys! I consider beveled edges to be one of the most important things to make when it comes to mechanicle modelling. Very important to have bevels when it comes to lighting. Makes a huge different. I often use the primitves as a startingpoint (using a corner or something of the model)
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Impressive start! Your modelling skills rock!
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New update! I've modelled a few vehicles and a aircraft (more aircrafts to come). I've decided to keep the models very simple to be able to finish up this project within near future. I've attached wire renders of the new stuff Let me know what you think so far
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Google is my friend:) Basically, I search for images on the internet, and in this case I also bought a scalemodel of the ship that I use as reference
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Thanks guys Here is a new update. I've added a lot of knick-knack on the superstructure. Mast and radars and stuff like that. And a crane standing right behind the superstructure
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Very nice. I especially liked the last clip
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Cool! That would be great as a tattoo.