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Everything posted by agep
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I like it. It would be fun to see a "fly over" shot
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Yeah, that would be fun:9 I don't have time to eat much, thats for sure Here is a new update. Some details added to the superstructure:
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As promised here is the tut:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway >>Moved the tutorial to the first post
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The material I used on the ghost is just the glass material found on the disc, just with a green tint:p Btw, I've just uploaded the image to CGTalk
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Thanks guys. I'll try to write down a small rendert tut and post it here tomorrow (I'm not home right now)
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Hi guys First of all, thanks to everyone that voted for my entry:) The reason for modeling this car is that it is one of the coolest cars that I know of (next to Il Tempo Gigante). This image is rendered using IBL with HDRI from Dosch Design. The background image is also from the HDRI, only rendered out separate and used as a rotoscope -> frontproject target Here is a second view of the car and a wire. Let me know what you think. Best regards Stian *edit* As promised here is the IBL tutorial:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway IBL_rendersetup.pdf
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Amazing. Your work is truly inspirational!
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Thank you so much guys:) Yes, I actually do have a regular dayjob:) This project is as mentioned a lunch break project (and whenever I have some spare time), since I use most of my available time after job to work on TWO. I have an AMD Athlon 64 X2 4200+, 2048MB RAM, but I do have to break the model up in pieces and assemble them in an action (Tirpitz consisted of 20 separate model ) Best regards Stian
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Great modelling
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Here is a new update. I'll keep with the simple AO render while I model. I've adde a few details to the hull, but more to come. I've also started modelling the superstructure. But at this point, with so few details, she looks a little retarded
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Looking good so far. Keep it up!
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Great model Dhar! Its fun to watch you do some modelling
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Oh! I like it. Nice "organic" feel over it. To bad you didn't make the contest, this would have been an nice entry
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Thanks The hull consists of an gradient material red->black->grey. AO with a sun is used. Thanks for the tip, I'll try it out. What RGB settings do you recommend on the blue and yellow? I guess it must be subtle? oh, and by the way, is it the Ambiance Intensity or the Ambiance Occlusion you you would like to se be set to 80? The renders above are 80, 100
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Hi all I've started up yet another ambitious modeling project. For those of you who remember the "KM Bismarck" project, I can say that this new project is in the same genre. This has been my 'lunch break project' at work this month For those of you who is not familiar with FS Clemenceau (R 98), aka Le Clem, its a French aircraft carrier of the French Navy, serving from 1961 to 1997. Don't ask me why I chose this one, I have no clear answer, other than it is a beauty At this point I've mainly carved out the hull and just started to add details. I got a long way to go before it is finished. I'll probably start making the superstructure within the next few weeks.. oh, and don't forget about the aircrafts:p I'm looking forward to make those Let me know what you think so far Best regards Stian
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Do you render multipass? if you do, you can easly estimate the time to finish by taking the time for the first pass and multiply with number of passes
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That sounds like a bug to me
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Thanks guys I've just uploaded the image to CGTalk in case anybody wants to support me with a comment: >>>CGTalk thread Best regards Stian
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Inspiring work! You have great modeling skills.
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Thanks guys I bought it in a hobby shop here in Trondheim (the city I live in, in Norway). I paid $550 for it, but I'll bet it costs half of that outside Norway Thanks:) You are wrong It's AO Thanks Marcos. Those word means a lot of me, since your models are inspiring to me:)
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Hi all I figured I should post my contest contribution on the forum. I bought this helicopter just a few months ago, and of course I had to model it:) I've always been an r/c guy but haven't used helicopters before (no I don't count those 30 bucks styrofoam toys we was playing with at the hash bash, lol). Helicopters are really hard to fly, but even more fun when you manage to control it a little Comments and crits are always welcome
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Great work! I would really like to see him run
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Thank you so much for the compliments. They mean a lot to me Since I didn't use any HDRI maps in this I settled with global color, so the setup is quite simple. However, the custom made environmentmap plays a big role in integration of the models into the video. The background video is actually filmed with my cellphone. Then I held my phonecamera while filming in 360 degrees trying to cover both the ground and sky. After that I took the 360 video, exported a few frames from every second using QT. I imported the exported frames into a small app called autostitch. The autostitch result was a ok latitude/longitude map of the whole environment. After some PS fixing I had a nice environmentmap. The whole sequence took 75hr to render on 3 computers
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Nice little video:)