sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Nice! Very illustrative. How did you do the rendering?
  2. Thanks. That worked like a charm. My only consern is if I have to update the walkcycle I then have to update both the acticonfiles?
  3. I have made an walk cycle for an character of mine. This action is repeated approximately ten times in the chor. However, in the middle of the walk I need the character to do some other movements whit his hands, head and torso, while still walking. What is the best approach to set up this? blending in some other action?
  4. I'm very impressed! Awesome job. Can you explain how you did the detailwork on the shield?
  5. Small world ey? I'm currently working on a circuit board myself, related to my day job. I have been patchmodelling all those resistors too. I even went so far that I actually modeled those tiny holes in the circuit board... thousand of those tiny bastards I tell you:p Reason for this is I plan on making an animation on the board using it as a cityscape kinda thing. I still have lots of other SMD's left to make though. However, I don't use any photo as decal (I wont hijack your thread, so I'll might make my own wip thread later). Anyway, Nice job!
  6. Very impressive entry Eric! Impressive use of textures. What is the story behind this one? just a project for fun?
  7. You have amazing mechanical modelling skills!

  8. Very nice indeed! What kind of light setup do you use?
  9. This is awesome! Superb modeling
  10. When Flat Shaded the ground wont recieve shadows
  11. You are right, the ground must be turned off when rendering out the background, my mistake. You only nee "Final" as render option (no multipass an so on) when making the background. When doing th efinal composition, and the backround is to dark, you can either crank the 'Ambiance Intensity' on the ground surface up, which will only affect the ground, or you can turn the the 'Ambiance Intensity' under 'Global Ambiance Type' up, resulting in an overall brighter image. If the ground is to briight, you turn 'Ambiance Intensity' down. Hope this helps
  12. Did you solve it? If not, one option is to remove the Light Probe and use regular Global Color (with a tiny color tint matching the Environment Map). The noticable difference is not that big
  13. Hi Eric. I've seen this frequently . Always load the HDRI images before you do anything (open the image folder). I also get this when changing the Exposure or Azimuth settings, if that is the case, save and restart A:M (then load the HDRI images). Sometimes it has helped to delete the Ground model in Chor and reapply it. If this doesn't help, feel free to send the setup to me and I'll take a look (agep_tm at hotmail dot com)
  14. Nice test. Clever way to achieve the cascading
  15. Wow! I really like the exterior!
  16. Nice start. Very spline efficient
  17. Thanks! A tip I recently learned about PFHoe to get the best result ,is to delete ALL the bad trackers (containing yellow and red. Some yellow is acceptable though). About the size of the dino, this is from Wikipedia:
  18. Hi guys! Here is the the final clip. There is still a problem with the walk -> growling transition, but I have spent to much time trying to figure it out, but no luck. I'll try to add some sound to the clip later today, since Pinnacle somehow wouldn't let me play of any sound on my laptop and therefor made it hard to edit. Let me know what you think Best regards Stian velociraptor.mov
  19. Thank you so much guys, for the nice comments
  20. Its download software, so I see no reason to it not to be available Here is a new render. I've tweaked the walk cycle some more. I might be able to tweak it even more, but then my animation skills (or lack of skills) hits the dead end. My main concern right now is the transition between the walk cycle and the growling action, not sure how to do it (I used blend) velociraptor.mov
  21. PFHoe is really great, simple to use and very cheap (£49). Compared to SynthEyes it does the job pretty well, however since it is so simple you don't have all the settings and tweaking. All in all, I recommend it, and the price definitively makes its a bargain
  22. Thank you so much for the great comments guys In this test I'm using PFHoe 2.1
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