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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. I know this is an old thread, and I'm sorry for bumping it. Just wondering if there are any news about this very promising short?
  2. You got one more vote:)
  3. Hitting period key solves that 99% of the time:) And it is a lot quicker
  4. Hi Select the 5 points. When done, the [Make 5pt Patch] button should get activated (see fig.). If not, hit period twice to activate it. Then push the button
  5. Thanks Will. The rating came back too
  6. Nice! Very illustrative. How did you do the rendering?
  7. Thanks. That worked like a charm. My only consern is if I have to update the walkcycle I then have to update both the acticonfiles?
  8. I have made an walk cycle for an character of mine. This action is repeated approximately ten times in the chor. However, in the middle of the walk I need the character to do some other movements whit his hands, head and torso, while still walking. What is the best approach to set up this? blending in some other action?
  9. I'm very impressed! Awesome job. Can you explain how you did the detailwork on the shield?
  10. Small world ey? I'm currently working on a circuit board myself, related to my day job. I have been patchmodelling all those resistors too. I even went so far that I actually modeled those tiny holes in the circuit board... thousand of those tiny bastards I tell you:p Reason for this is I plan on making an animation on the board using it as a cityscape kinda thing. I still have lots of other SMD's left to make though. However, I don't use any photo as decal (I wont hijack your thread, so I'll might make my own wip thread later). Anyway, Nice job!
  11. agep

    Star Wars AT-AT

    This is absolutely amazing! Love the detail work. You are my modeling hero!
  12. Very impressive entry Eric! Impressive use of textures. What is the story behind this one? just a project for fun?
  13. You have amazing mechanical modelling skills!

  14. agep

    Star Wars AT-AT

    Great start!
  15. Very nice indeed! What kind of light setup do you use?
  16. This is awesome! Superb modeling
  17. Thanks!
  18. I agree with robcat
  19. When Flat Shaded the ground wont recieve shadows
  20. You are right, the ground must be turned off when rendering out the background, my mistake. You only nee "Final" as render option (no multipass an so on) when making the background. When doing th efinal composition, and the backround is to dark, you can either crank the 'Ambiance Intensity' on the ground surface up, which will only affect the ground, or you can turn the the 'Ambiance Intensity' under 'Global Ambiance Type' up, resulting in an overall brighter image. If the ground is to briight, you turn 'Ambiance Intensity' down. Hope this helps
  21. Did you solve it? If not, one option is to remove the Light Probe and use regular Global Color (with a tiny color tint matching the Environment Map). The noticable difference is not that big
  22. Hi Eric. I've seen this frequently . Always load the HDRI images before you do anything (open the image folder). I also get this when changing the Exposure or Azimuth settings, if that is the case, save and restart A:M (then load the HDRI images). Sometimes it has helped to delete the Ground model in Chor and reapply it. If this doesn't help, feel free to send the setup to me and I'll take a look (agep_tm at hotmail dot com)
  23. Nice test. Clever way to achieve the cascading
  24. Wow! I really like the exterior!
  25. Nice start. Very spline efficient
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