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Everything posted by agep
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Thanks you guys. I'm really glad you found the progression clip interesting Stian
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I'm a backup maniac, meaning I saves out a sequential backup file for every "major" thing I do to a model. I the case of the neons that gave me approximately 70 separate files from the beginning to the end. What I did with them is that I rendered out a shaded wireframe from them all and put it together into a short videoclip. I don't think there is much to learn from this clip, its made just for fun. Hope you like it Best regards Stian [attachmentid=22574] neonprogress.mov
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Thanks for the comments My friend happens to have a neon, so I took a few pictures of it and did some photoshop work
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very cool!
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Thanks Marcos. For some unknown reason I find the side of the car (area between the wheels) the hardest part to model... Here is a wire of the car (without the windows) [attachmentid=22497]
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Thanks you guys for your comments. regarding the wheel well, the way I did it is actually not far from the real thing. There is no "wall" behind the wheel, and the bumper (which is almost just an "empty" shell) is held up by a bracket. I attached a small image of the real car, unfortunately I could not find a good angle, but you can see it is almost "empty" [attachmentid=22489]
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Hi guys. Its been a while since I've showed anything in the showcase forum. These last weeks I've been working on two cars for David Dustin. They are both 1st generation Neon's. The red one is a sedan while the purple one is a coupe. The headlights are just simple textures since they are going to be used in a dark scene. Let me know what you think Best regards Stian [attachmentid=22485][attachmentid=22486] [attachmentid=22487][attachmentid=22488]
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Great work! It is not often I say that a commercial is entertaining, but this one sure is! Best regards Stian
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Impressive Marcos! I would love to know more about your light setup Best regards Stian
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Thanks The complete boat is assembled by 21 separate models (total 180K patches). Each model do have a patchcount counting from about 2.5K to 20K. The largest ones are as you mention really slow. The rendertimes did vary allot depending on how close they where (closeups tends to render allot slower), I don't remember the times exactly but approximately 15min for a 1280x640 side render and a few hours for a closeup? It took me about a month and a half making the Bismarck, working few hours a day on and off. Stian
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Yes they are! kidding. That is one of many bugs after the converting that didnt get picked up by me... You kind of get blind looking at 180K patches... lol good catch! I also noticed some crossing of the railings on the opposite side of the plane also.. but I dont think It will get fixed... not now atleast
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Thank you all for your comments Yes the camouflage is authentic (for the period July 1943 - March 1944), eventhough I was no aware that this kind of camouflage had such a funny name... lol I think the patch count ended at approximately 180K They are at first glance very similar, but they are actually quite different. Mainly midships (look at the placement of the cranes, mid cannons and lifeboats), but also a lot of changes is done on the deck details, masts, main tower and on the rangefinders (look especially on the top of the main tower). It took me a few weeks to upgrade it I've also uploaded Tirpitz to *CGTalk*
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Some of you might remember the thread about the German WWII battleship Bismarck I started some months ago. After I finished Bismarck I accidentally came in touch with the author of the drawings I had used as referances and rotoscopes. He was at that time working on a book of Tirpitz for the Norwegian museum of defense. All ended up with me converting the Bismarck into Tirpitz to be used as illustrations for the book:) btw if someone is interested, here is a LINK to information about the book (with som samples) Here is a few personal renders for you to inspect: The first render features both Tirpitz and Bismarck, the others are Tirpitz only Let me know what you think *Edit* I've just uploaded the Tirpitz to CGTalk Best regards Stian [attachmentid=21854] [attachmentid=21855] [attachmentid=21856] [attachmentid=21858] [attachmentid=21859]
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Great work Dhar! Congrats! You've made a masterpiece! I enjoyd watching it Best regards Stian
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But can you put your finger in it? Funny picture! Happy anniversary!
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terrain wizard, treezs, sweeper , hair in v14
agep replied to johnl3d's topic in Work In Progress / Sweatbox
Its included in A:M version 13 -
Impressive!
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"Hey, Pickup Cafe!"... my 2nd dialog test
agep replied to robcat2075's topic in Work In Progress / Sweatbox
Haha, brilliant Robert! Really good -
Really cool!
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Great job Jin! I like the shoes, efficient splinelayout, and great texturing!
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IMPRESSIVE! Now I really want to see the rest!
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Nice modelling! Stian
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Great start on your Yoda model Ken
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Beautiful! I especially like the perspective Stian
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Great textures Will!